
An extremely unforgiving and constrained precision oriented platformer with fast paced flow!!
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About
This fast paced single-player adventure platformer will test your platforming skills in 200 carefully designed hardcore levels, rewarding breaks between levels, and a cheerful BGM to help you through your endeavors.
Will you get to the end? Enter, Left, Duck, Right.
The game offers partial controller support if STEAM INPUT is disabled.
Controller issues? Steam is overriding inputs (common with old games). FIX (30 seconds):
1. In Steam Library, RIGHT-CLICK [Panic Floor!!] → Properties.
2. Click "Controller" tab.
3. Set "Override for [Panic Floor!!]" or "Steam Input Per-Game Setting" to **Disable Steam Input** (or **Forced Off**).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Fun game, even if you remove the rabbit butt. Very enjoyable movement, cool pics between levels, quick platforming. Now, I'm making this a negative one for now because I want the dev to fix some things. 1. Costumes are useless - you get the same pics, costumes only change your sprite and some level visuals. 2. Plenty of bugs like getting stuck on the edge of a block, or fusing with the wall, or the bomb getting teleported through the wall and disappearing. Annoying. Especially for hard mode. 3. Now for the hard mode - it's too much. It's potentially like a ~1 hour of gameplay that cannot be paused or saved. And sure, you could do that. But the 60 second limit per level is what really kills it for me. I think what would really work is if you got bonus seconds if you finished a level quickly enough, so you can amass seconds for latter, more difficult levels. You know, like in arcade games. My fingers hurt and I have, let's say, 50 more rooms ahead of me and I can't even pause or stop for a second, imagine that situation. Well, that's what the hard mode is. 4. There's no restart button or a pause button. There isn't even an "exit to the main menu button" either. Come on. 5. Sadly, 90% of the levels are "go through the level additional two or three times to actually finish it". So you go through the level, you get the bomb. Now do the same exact thing but you have a bomb now and you can exit the room. And if that wasn't enough later you get the "open the door, get the bomb, open the exit" ones. That is legit MOST levels are like. Still fun though, this is not really something that can be changed at this point of course. 6. And last, but not least, there aren't any settings, really. Brother, it's a PC game, let us change stuff. P.S. would be nice to be able to choose the music and have a level select to practice. I'll make this one a positive review if at least some of this stuff gets fixed, especially the hard mode situation. I like the game, but the quality of life is almost nonexistent. Please dev, make this a great game.
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Concurrent players on Steam, sampled daily since tracking started.
To the dev: please do not listen to people complaining about hard mode. I am trying to learn it now and I will be very upset if you make it easier thanks. Edit: I did it! If you are complaining about hard mode it is in fact a skill issue. https://www.youtube.com/watch?v=59jIQfBw8dY Anyways this game is cool. Really fun movement and thoughtful level design. The levels involve a lot of backtracking but there's a lot of concessions to make when you're looping it based on small differences of approach that make it interesting. It also makes you really learn the jumps too rather than being able to fluke through them which is cool and it's satisfying to string it all together with the movement. The difficulty balance is all over the place but this seems like a hard mode consideration so it's fine, nice to have some breather levels after some of the harder ones. Main complaints are the lack of stage select for practice (though thankfully the save file is just an editable text file) and the lack of music. Otherwise great stuff the girl is very cute perverts will save the world.
+cute bunny girl +lots of short rooms +fun momentum movement +music is good +graphics are cute +/- aaaa this is hard and holy ♥♥♥♥ how are people going to beat this on hard? -sideways spikes exist to make you hate everything
200층 다 깨면 어흐한 바니걸을 다 모아서 볼 수 있음 열심히 해야겠지? [spoiler] 시작 화면에서 w a s d를 누르면 거유모드로 전환할 수 있음 [/spoiler]
30fps rage platformer with a cutehorny art-style fanservice bait as tease/rewards at the end of each stage. The one thing I don't get about these rage precision platformers is why the hell can't you lot who make this type of game use 3 buttons for 3 different actions at the very least and 4th for a menu button rather than have to rewire one's brain into the most autistic way of pressing buttons just to get the jump you want in a split second's time!? Good game though for under $10 if precision platforming is your jam. There's a reason controllers have 4 face buttons. They used to be "action" buttons and originally only two "action" and "back" on nes or ABC on genesis for three buttons no need to reinvent the wheel here and make it playable on a controller. /end rant.
It gave me carpal tunnel syndrome. Fun, fast, precise, infuriating. If anime rump is the balm to your bleeding soul, then maybe you might tolerate it.
I want to like this game, but it's got a lot of problems. To start with the positives, the art, aesthetic, and music are all great. And the flat chested fat assed bunny girl appeals to me on a personal level But I think like someone else here said, there's a few things to be worked out gameplay wise, aside from technical issues like the rigamarole you need to go through to get a decent 30/60fps with controller. I like platformers, including hard ones, but this one gets way too pixel perfect for my liking. I can dig something like The End is Nigh, but here it really feels like any action I make is some quantum particle ♥♥♥♥♥♥♥♥, where observing anything I do changes the result. The jumps you need to make are insanely tight, to the point where it feels more like rng than anything else. I think ducking on normal platforms completely killing your momentum is also kind of lame. There's good stuff here, and the concept isn't bad, but I'm at over 600 deaths before I'm 35% done with the game, I'm only on floor 52 or so. I think the gameplay needs some tempering, because the core of this game appeals to me as a person, and the protagonist makes my peanits hard
한 화면에서 진행되는 짧은 호흡의 스테이지와 그 안에 답답할 정도로 가득 채워진 디자인, 다른 게임보다 1.5배는 빠른 속도와 노골적인 성적 강조가 어우러져 끊임없이 말초신경을 자극하는 2020년대 중반의 시대정신이 반영된 게임
I really wanted to like this game, but it's completely unplayable for me. When I launch the game, no control inputs work at all. I am stuck at the title screen where it says "Press Enter," which does nothing. The only key that works is ESC, which quits the game. Not everyone seems to be having this issue, but I can't get any answers from anybody because the developer doesn't seem to be active on the discussion page. Your mileage may vary, maybe you won't have trouble getting the game to work. Just know that if you have this issue, no one will help you with it.
Very fun, very difficult. I appreciate the small stages and quick loop on deaths. Definitely a game to try if you like challenging platformers.
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