
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The core game itself is good, the music is also good. The voice acting is not amazing at all, sometimes it's over and beyond, and sometimes it's like listening to a monotome goat. The combat and visuals are really nice, and for once the collectible in the game is one of the best, ever. Now the downside, the game suffered from microstutters\freezes which was patched not long ago, it still sometimes suffer from FPS drops, as Intel chips are still not optimized. The companion talking nonstop can be ennerving, but also turned off. The price is nuts, it's way overpriced for how many hours it takes to beat the game. I can not recommend the game unless there's a 70% sale on the game.
弊端很明显,四个年代的跳转后地图上没有明显的变化,导致探索的新鲜感急剧降低,有的前期设置了谜题但是没有解谜工具,后期得到解谜工具却忘了谜题在哪;大部分宝箱的收益很低,非常打击积极性;战斗手感虽然好但是那开始就是全部了,战斗的丰富程度并不多;飞飞的能力很多聊胜于无,尤其是升级后的能力后期几乎也没有用到。 说点好的浅野组对HD2D这一块已经炉火纯青,本作没有做回合制的rpg反而向动作冒险这一块尝试是新的挑战;剧情和浅野组其他作品比也有了进步;(考试70分笑55分的那种感觉)城镇的npc过一段时间对话也会有变化也是一个好文明。 通篇打完还是愿意给出好评,长时间的探索确实会力竭,但是碎片时间游玩还是挺有新鲜感的;代入感挺好,游戏期间非常讨厌反派,又会被可爱的角色萌晕;游戏内有一点点双人元素也是闪光点,还好没有太多,不然我会被卡主线了;(笑死 以及惯例的真结局大和解。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's seeds of a great game here but in all honesty, it is boring. The story is bland and the adventuring doesn't inspire me to keep going, looking around every corner. Spent over 20 hours in it and don't care to find every single cat to unlock the *true ending*.
Some fun mechanics and great art. The writing is so uninspired. The Farie companion has a tendency to inject dialogue into every moment in an excessive and obnoxious way. They did try mitigating it to a degree but I had to change audio language to Japanese to push through the game. The reuse of the same overworld and dungeons is as equally painful as the faire companion. It just feels like the budget allocation didn't match the ambition for the project. The full $70 USD price tag for the game is not justified as the reuse of the overworld map and dungeons and well as gating the "true" ending behind a grind at the end makes me feel like they needed to artificially pad the whole thing out to justify $70 USD to appease shareholders and hit deadlines and earnings targets at Square Enix. So much potential wasted here. This could have been the tightest 12 hour game at a much lower price point and I'd be singing praises from the mountain tops. What we have is a game with good qualities overshadowed by reused colour swapped assets, repetitive grindy padding and relentless unwanted dialogue and an overall under realised story. Wait for at least 50 percent off sale or deeper.
[h1]希望,自在彼处[/h1] [i]写在前面:我不是se的忠实粉丝,在冒险家艾略特的千年奇谭(下文简称为“艾略特”)之前我甚至连HD-2D类型的游戏玩的都很少。曾经玩歧路旅人1玩到昏昏欲睡遂弃坑,再加上这两年对于jrpg的忍耐度越来越差,我本来以为我已经丧失了对jrpg的热情。直到我通关并全成就了本作,当初玩p5r那种一玩一下午的热情仿佛又回到了体内。当然这不代表艾略特有资格和p5r相提并论,我只是感慨在2026年想找到如本作一般通篇王道无圣母而且战斗爽的游戏太难了,有时候简单纯粹点真的不是坏事。[/i] [h3]仿佛回到了jrpg的黄金时代,复古而又精致 [/h3] 虽然这几年HD-2D风格的游戏越来越多,但毫无疑问se是这个美术风格的开创者,也是将其运用最恰到好处的。将复古的像素角色和精致的3d场景,动态光照和景深效果相结合,兼顾了怀旧和精致的视觉体验,这是独属于HD-2D的体验。本作自然也不例外,虽然谈不上多高的技术力,但是无论在城镇还是野外都有种浑然天成的和谐感,粒子特效和动态光影愣是把像素风做出了油画质感。不过我还是不太理解为什么一个像素游戏会这么吃配置,用steamdeck游玩时野外跑图或者激烈战斗会经常掉到三四十帧,好在不影响整体游玩体验。 [h3] 不用刷级也能战斗爽[/h3] 虽然rpg题材的游戏刷级刷装备几乎已经成为了标配,但我个人其实蛮讨厌重复劳作的,如果因为练度不够导致卡关会很影响我的游戏热情,所以我很喜欢艾略特的这套战斗模式。传统jrpg刷怪升级的套路在艾略特里不复存在,主角没有经验条也没有等级,因此你的战力只取决于装备构筑和个人操作。比起装备,构筑在本作所占的比重更大。在刷怪和开箱时你有概率刷到魔石碎片,这些碎片可以拿去魔石商人那里抽魔石。对,你没看错,就是抽奖,和二游抽卡的机制非常相似。前期大部分时候你只能抽到一些星级比较低的魔石,但是偶尔运气爆棚抽到五星魔石是真的能让你爽上很久的。每把武器都有各自的专属魔石,而且各个魔石的效果也不尽相同,有些高阶魔石能彻底改变一个武器的战斗套路。demo那会儿被诟病颇多的战斗系统过浅的问题在正式版里基本不存在,中期有了完美防御机制之后弹弹弹也挺爽的,不同魔石的搭配让大部分武器都有用武之地,战斗体验非常丝滑。不过作为即时制战斗游戏,只能8方向转视角还是有点反人类了,前期远程武器几乎没法用,偶尔也会影响操作,算是美中不足。 [h3]过于复古保守的探索与迷宫 [/h3] 虽然上面夸了不少,但本作缺点还是很多的,最大的问题就在于地图和迷宫设计。刚开始玩没多久我就觉得这游戏的迷宫给我一种伊苏起源的既视感,而伊苏起源已经是20年前的游戏了。换句话说,这游戏的迷宫非常保守落后,基本都是由分岔路组成,然后辅以高低差限制活动。解密设计的也很无聊,中间还穿插了不少跳跳乐环节,几乎把我不爽的点全踩中了。大世界设计也很敷衍,作为时空冒险题材的游戏工作量自然不小,所以四个时代共用一张地图我可以理解,但你一点地貌都不改让玩家在同样的地图上跑四遍是不是有点太过分了呢?节省成本也不能这么省啊,本来地图就不大,然后每个时代都得反复跑同一张图真的很绝望。最反人类的是,前中期很多地方是有类似塞尔达和类银那样的能力锁限制你去的,但等你后期解锁对应的能力后你甚至想不起来哪里需要这个能力,因为四个时代的地图都是一样的根本分不清,属实幽默。探索奖励也是非常抠搜,每次开宝箱都像在开盲盒,运气好的时候给你开出个生命碎片或者百来个魔石碎片,运气不好就只给你一个魔石。照理来说给魔石也没啥不好的吧,但给的魔石不是独一无二的,大概率你之前已经在抽奖里抽出来了。开到重复的魔石之后系统自动给你分解成1魔石碎片,等于开宝箱这趟路完全白跑。谁懂跑了十万八千里去开宝箱结果开出1魔石碎片的救赎感,纯纯打击探索欲来的,直接导致我后期看到普通宝箱根本不带开的。但凡少放点宝箱,然后多往里面填充点独一无二的奖励也比现在强。复古不代表直接返古啊,怎么还越做越回去了。 [h3]穿越时空的人文主义永远能打动玩家 [/h3] 终于讲到了本作最大的优点——剧本。我一直认为jrpg的精髓在于细腻的情感描写和立体多面的角色塑造,而不是现在各种天马行空的高概念和ooc的人设。爱与羁绊在我这从来不是什么老生常谈的主题更不是扣分项,恰恰相反比起某些故作高深实则逻辑狗屁不通的黑深残剧本,我更喜欢能从开头王道到结尾的jrpg样板戏。艾略特的剧本其实并不复杂,前两个结局更是常见到有点烂俗,但是第三个结局也就是真结局的情感冲击力可谓惊人,前面埋下的伏笔一个个回收,改变过去的作用也逐渐显现,在时空叙事的加持下一下子让剧本整体升华了,放这几年的jrpg里可谓清流。几个主要角色的人设也非常不错(飞飞真是太可爱了),主线支线全语音而且声优们配的都很好(国王是子安武人配的,一开口就听出来了hhh),立绘甚至是动态的,比起之前的作品来说也算是表现力飞跃,希望这些在以后的HD-2D作品里都能成为标配。 也许本作在很多人那边只是中规中矩的平庸之作,但它让我重新回忆起了我为什么喜欢jrpg,光这点就值得给一个好评。如果喜欢黄金时代的jrpg,那你绝对不能错过本作。也许它有些方面很过时也很守旧,但正如本作的题材一样,这就是连接jrpg黄金年代与现在的时空之扉,无论是新人还是遗老都可以在其中找到乐趣。
Phenomenal game! The story and voice acting was great, the combat was pretty good, the boss fights were awesome and the sound track was amazing. If I had to pick at one thing (besides having a bunch of shader crashes) it would be the lack of enemy and boss variety. I would have liked a few more unique enemies and bosses. Even still, I would HIGHLY recommend this game.
好玩的,像那种老塞尔达,当个代餐玩挺不错的。 缺点就是敷衍,地图一看就新手做的,宝箱设计纯搞笑,探索容易枯燥,中期尤其明显。 但后期道具技能都有了是真有意思,战斗爽,结局也满意,穿越题材挖的坑都填了。 感觉还是定价太高了,半价以下很划算,傻逼SE,豪华版纯垃圾。
我跨越千年的时空,过着刀尖舔血的日子,每天和青蛙、老鼠、狼人、魔法生物来一场赌上性命的决斗,我破解谜题,拯救女人和世界,结交英雄王,只为找齐50只猫,过上和一大堆发出各式各样神秘叫声的猫一起生活的好日子!每每想到构筑起这样一个充满希望的未来,我简直浑身充满力量口牙!
平平无奇的作品,要不是冲着hd2d的画风我都不会买这个游戏,先说一个最大的缺点——游戏复用特别严重!注意,是特别严重!300块的游戏玩来玩去其实也就一张图,说是四个时代,其实地图基本没差,给的奖励也无关痛痒。如果你玩过战神4的话应该能理解我说的话。战神4里面的换皮怪这里面有,战神4里面没有的地图复用这里面也有,简直是把玩家当傻子了。而且本作的战斗系统也就那样,武器种类也少的可怜,人物机动性几近于无,我玩下来的感觉就是这是一个半成品。这种游戏还能总体特别好评吗,我感觉有点离谱。魔石系统我刚接触的时候就联想到神之天平的嘉隆了,既视感特别强,但论战斗的话我还是更偏爱神之天平一些。总之,这个游戏纯属SE拿出来割韭菜的,没什么玩的必要,如果你是hd2d忠实粉丝,那就随便你了
Very boring game, feels less evolved than early 90s game by a WIDE margin. Its pretty but what does it serve? Its extremely repetitive and uninteresting. Boring exploration, game feels linear whilst giving you things you think might be interesting to do just to go "oh well actually you can't complete this cave so ♥♥♥♥ off". Who cares about the story and clichéd characters. Who cares about time travel when you can't make 1 of the 4 iteration of the world interesting. Enemies are incredibly simple, bland and boring and there is barely any variety either. This game is honestly surprisingly shallow and empty, I get far more from most solo indie project's first games, minus the presentation, and that makes no sense to me. This game would be good if you've never played a game before and have nothing to compare it with. Don't let the presentation fool you, this game is bland beyond belief.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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