
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普段あまりレビューを書く事しないので簡潔に。 猫耳が出てくる!これ以上語る事無し。 戦闘システム&武器等 戦闘に使用する武器は種類そんな必要無いと思う。 切り替えが正直面倒くさい。 どうせなら、武器を二つ装備できるではなく、テンポよく切り替えて使える様な仕様が良かったと思う。 移動など ファストトラベルですが、ダンジョンから外界へ直接飛べる仕様になってないから面倒くさい。 逆もしかり。 ダンジョン入り口にシンボル、ダンジョン内入り口にシンボル、移動めんどい。 ストーリー まぁベタと言えばベタ、でもケモミミ成分が豊富でそれだけで満足したと思います。 ぶっちゃけゼルダになれなかったゼルダっぽい印象がありますね。 とりあえず、良し悪し含めて面白かったかと。
I'd buy this game at $20. It runs too poorly to be priced as high as it is. I refunded this game before the summer sale started, and have purchased FIVE games that I enjoy much more and that run better. Go buy tunic or something honestly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to sink many, many hours into this game since I generally love RPGs from Square Enix.. but this one just isn't great. The bad outweighs the good and I found it too boring. Here's my pros/cons: Pros: - The art style is great, it feels familiar and unique at the same time. - The Magicite system adds a bit of customization to your weapons, like extra crit, damage, range, and a few other fun bonuses. - Map & fast travel, even though it's in most games now, it was still nice to have. Cons: - Music feels reused and just bland. I completely muted it 7 hours in, and I've never done that in any Square Enix game. - Voice acting & dialogue: every character you interact with is annoying and overly excited about how amazing you are. I muted all voice after 2 hours and skip every dialogue box possible. The story is just bad unless you're 5 years old. - Most dungeons are puzzles to get 1/4th of a new heart piece, and they're way too easy, you could beat them with one hand, some with your eyes closed (not a joke). - Dungeon/Ruins names had zero thought put into them. See a big ice looking ruin? It's called "Ice Ruins." Other zero effort names: Forest Ruins, Water Ruins, Fire Ruins, Secret Cave 1, Secret Cave 2, Secret Cave 3, Desert Caves, etc. Names a 3 year old would pick. - Weapons are generic and boring, nothing unique. As the game progresses and monsters get harder, you find "upgraded" versions of your weapons that just bring your damage back to where it started. So in Age 1 with level 1 weapons, you kill monsters in 2 to 3 hits. In Age 3 with your new weapons, you're killing the same monsters (just recolored) in 2 to 3 hits again. Repetitive, lazy design. - The game is basically a straight line. You can explore, but if you find something meant for a quest 10 hours later, you can't interact with it until the story catches up to that point, then you have to backtrack to use it. Makes exploring feel empty. - Big one for me: combat feels terrible. You can only attack in 8 directions, but enemies move freely in any direction. If an enemy is between your diagonal and up attack, you can't hit them without repositioning. The joystick feels like an NES dpad. - The game is about time traveling through different eras. I only made it through 3 before uninstalling. Each era is identical to the last... same world map, same dungeons, same monsters, just different colors/weather. One era is a "magic" era, and I expected new magic skills to go with our weapons, but nope. It feels like the creators didn't realize other RPGs exist and thought they were making the first one ever. Extremely easy, super repetitive, toddler level dialogue. "Elliot's not the best, he's the bestest of the best." The cons list is endless for me. I genuinely didn't like almost every aspect of this game. Cannot recommend.
forgive this game after playing the true ending 打完真结局和解了
數位豪華版送的三個配件都能隨著遊戲進展拿到功能相同的, 要花這筆錢不如拿去買原聲帶。 [spoiler]蕾卡姐我老婆<3[/spoiler]
Muito bom! Combate, Exploração, historia. Jogo tem uma gameplay divertida e desafiadora, faz você querer explorar mais o mapa. Infelizmente falto a Square colocar PT-BR.
It's such a shame this game launched to such performance issue with certain systems as it marred what is probably one of the best games I have played in a while. First of all, if you love story games this is an INCREDIBLE story game, it started a bit slow but the times slowly began to come together and the little hints, the lore drops, everything just pulled together a generally beautiful world in peril. The art style is incredible, the portrait art is also amazing and each one has a unique flair to really bring the character to life but onto the gameplay. If you like Zelda combat and puzzle with Chrono Cross time traveling and general doom and gloom of the world then you will love this game, honestly, hell, even secret of mana fans should pick it up. Each weapon has it's own unique flair, the "magicite" system though feeling like a gacha didn't really bother me and it slowly became a core part of the whole game to me, and the bosses though a bit "learn pattern get kill" generally felt rewarding, especially if you could parry pretty much everything. Honestly, pick this game up if you loved any old school RPG in the SNES 16 bit era, this is an incredible love letter to these games and I am generally, really really gutted I have 100% the game and have no more reason to play it. 11/10.
好耍得批爆 不耍是瓜批
Criminally underrated, Team Asano absolutely nailed the old school Zelda vibes with interesting game mechanics and a well written story. The "best" ending blew me away with its plot twists and final cutscene. Bravo
This game was a nice surprise and a breath of fresh air for me, since I don't even remember how long ago i played a game like this. I really liked the story, all the side quests were a joy to do, and the voice acting is outstanding. I also enjoyed the graphics of the game, this HD-2D really brings back nostalgia, but with a modern touch, it really was a joy to play this game. Not everything is perfect, i think the map could be a bit bigger, and enemy variety could also be better, but that didn't ruin my enjoyment. Overall, I strongly recommend this game, an amazing story with amazing voice acting and a chill vibe.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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