
The iconic supernatural mystery, The 7th Guest, has been brought back to life with cutting-edge VR technology, that delivers an atmospheric story like no other. Explore the foreboding mansion, solve challenging puzzles, and uncover its dark secrets.
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Experience the most spine-tingling VR mystery adventure of your life.
The classic game that chilled you to the bone in the 90s has been brought back to life, with cutting-edge VR technology that delivers an atmospheric story like no other.

Six guests have been welcomed to the foreboding mansion. But something sinister is at play. The wealthy recluse and toymaker, Henry Stauf, hides in the shadows, and there is a dark power here, shrouded in mysteries. Who is the 7th Guest? What does Henry want with them? And who will live to tell the tale?

As you explore the eerie mansion, the puzzles become increasingly challenging, and there are dangers lurking around every corner, with every shadow, creak, and flicker of light adding to the haunting tension.

Unlock new rooms and uncover hidden secrets, all while trying to keep your wits about you against the eerie horrors. The 7th Guest VR is the ultimate adventure for fans of mystery-puzzle games and those seeking a new and terrifying VR experience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The 7th Guest VR — A Hauntingly Fun Time Machine (with Puzzles That Tap-Dance on Your Brain) 🎩🕯️ Playing The 7th Guest VR felt like slipping into a velvet glove that still smells faintly of 1990s popcorn and paranoia — a perfect, lovingly restored trip back to FMV-era weirdness. It was literally one of the main reasons I bought my VR headset. Vertigo Games didn’t just remaster the mansion: they rebuilt its bones in VR, then invited you to ransack the attic with the spirit lamp as your only polite flashlight. The spirit-lamp mechanic is brilliant — it lets the mansion flicker between old and new visuals in a way that tips its hat to classics (think Clive Barker’s Undying) while also echoing The 11th Hour’s vision of a mansion weathered by decades. Visual time travel, but without the motion sickness. Puzzles here are tactile little dances. Sure, some people will call them “easy,” and they’ll do so while you smugly pocket the tiny victory and move on. They’re intentionally designed to reward careful observation and patient play, which in VR translates to real, physical delight: pulling levers, nudging furniture, listening for that one imperfect click. The Library puzzle made me grin — it’s a gentler cousin of The 11th Hour’s piano trick, but the clever bit is how the room itself becomes part of the riddle: furniture shifts and reacts around you while you solve it. That kind of mechanical theatre is exactly why puzzle-adventure games matter. If I were handing out gold stars, the Nursery and the Temple would get them. The Nursery nails a deliciously eerie mix of whimsy and dread—little toys hiding secrets and a grisly (in a perfectly gamey way) guillotine puzzle that lets you restore each toy’s proper head. The Temple is pure showmanship: smartly layered, satisfyingly mechanical, and instantly memorable. The Attic House bodies puzzle is nice too; I wish they have added a few extra layers—like weapons and a “killer” mechanic—and it would happily turn into a cheeky Clue/Cluedo–style mini-game. Sound design? Chef’s kiss. The soundtrack remixes the original themes in a way that feels respectful and uncanny — like the mansion is humming along to its own ghostly mixtape. Easter eggs referencing The 11th Hour land like winked secrets for fans, and they’re the kind of detail that makes repeat playthroughs feel like treasure hunts. I loved the new rooms—Cellar/Workshop, Storage, and Stauf’s Bedroom—because they don’t just pad the map; they deepen the mansion’s personality. Still, I’d trade one of my extra lives for more content in the vein of The 11th Hour: bring on the gallery/clock room, lab, crypt, graveyard, and that nursery secret room. Those additions would push this from “very good” to “I will live here forever” territory. I wish they’d kept the original Henry Stauf—his bully-ish, sarcastic menace was a huge part of what made the original genuinely unsettling. Recasting is understandable, but bringing back that voice would’ve cranked the terror up to legendary levels. Even so, the new performance holds its own and lands some properly spooky beats. In short: The 7th Guest VR is a warm, eerie hug from the past with just enough modern finesse to make the whole thing feel new again. It’s clever, occasionally cheeky, and often chilling — the kind of game that makes you laugh at the nostalgia and then jump when wallpaper stares back. Immensely grateful to Vertigo Games for building this haunted playground; if you grew up with the originals (or just adore tactile VR puzzling), this is a must-play.
A great puzzle game. The mansion is mysterious and beautiful. They did a superb work on the art, making it pleasant to just walk around the mansion. There are no cheesy jump scares like in other horror games. Highly recommended.
Fun puzzles and cool mansion to explore. The tech for the hologram actors looks cool, it's like a video you can move around and view from any angle.
Never played the original, but this was enjoyable. The mansion and scenes looked really good. The story was interesting/creepy and the puzzles were really good. Had a few bugs and problems with the hand tracking, but I was able to get through the game. Still would recommend.
fun time playing it . my GF watches and helps while casting it to the big screen . its a fun time . good casual game to hang out and have some fun with ,
画质精良,但是谜题太干货了,缺乏趣味性,还是room最佳
What a charming game. Puzzles are challenging, require effort and thought, but don't seem impossible.
I played this originally on the PC when it released, and it holds a special place in history as the only game to have screenshots and confirmed development for the now defunct SNES CD-ROM which later became the Playstation 1. The graphics were better than I anticipated and the voice acting and quality are all top notch, an easy recommend for puzzle fans and people looking for an immersive polished VR experience.
Overall, it's a fun little puzzle game. Environments are really nice and polished, the game feels like a finished product, it's a good VR title. I wouldn't recommend it at it's current price though, for how short it is. You could finish it in a day and once it's done there's not really any replayability beyond maybe looking for all the coins? Definitely worth it on sale though, if it drops to $20 or less. Story? Ehhh.... Feels too soft padded and gentle compared to the original and they altered a whole lot as well. It doesn't have the same spirit as the original point and click horror puzzle game. Personally as someone who grew up with games like that and the original 7th guest is a fond memory for you, this will only disappoint. They could have really ran with the horror and dark themes of the original and if not sticking to the original - at least improving upon it and making it even more horrible (in a nasty horror way, not in a bad gameplay and trashy way) but instead they just really watered it down and it felt more like an excuse to use the basis of the original to justify a VR puzzle game backed by it. TL;DR -polished game, looks/feels nice (minus the glitchy grabbing registers) -decent puzzles -get on sale, not full price -fans of original will be disappointed Cannot recommend game purely because of butchering original story with wishy-washy watered down dribble replacement and lack of replayability/content beyond 3-5 hours of single run gameplay at pricepoint.
great game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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