
STRAFE® is the worlds bloodiest roguelike first-person shooter! Featuring mind melting secrets and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. 30+ weapons, 20+ enemies, & a red hot soundtrack.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game absolutely deserves the negative reception it received on release. Strafe doesn't understand whatsoever that giving a game pixel graphics and cheesy cutscenes doesn't equal "90's themed". A year after Strafe, we got Dusk, which is still the pinnacle (in my opinion) of getting the 90's theme right. If its not the lackluster attempt at retroism, its the simply boring gameplay that gives Serious Sam 3 and 4 a run for their money. It is shooting.... shooting... shooting... and shooting. Not that thats bad at all, but you need something to break things up, like exploration or nice environments, maybe some atmosphere... but this is Strafe, so it has to be boring (Or in other words, it doesnt exist). Lastly, the shooting itself leaves a lot to be desired. The weapons all mostly look and feel the same, with even the weakest of enemies falling apart easily. Speaking of which, enemies gib incredibly easily, which keeps the weapons from making much visual impact if the "visual treat" of blowing an enemy to pieces happens all the damn time instead of only sometimes. If the guns aren't feeling repetitive on their enemy impact, they sure feel absolutely nothing in the environment, with just bullet holes... and nothing else. This is the part of the review where I say "I wanted to like strafe", but the only thing this game ever had going for it was the edgy and gory trailers. Thats pretty much it. Nobody really even remembers this game 10 years after launch, and rightfully so to be frank. It was overpriced (and still is), and just kinda "eh" overall.
Gameplay feels kind of off and like the game was left in an unfinished state. A shame really, the marketing was so on point back in the day. Fun for a bit but it failed to really grab my attention for more than an hour. Check out the demo first to see if it's up your alley.
Back in 2016, both Strafe and DUSK were fighting for the title of NuBoomShoot revival. Strafe came out first and it didn't do too hot, so the title was handed to DUSK. However I think, 5 year after Strafes final update, that this game definitely didnt deserve the flak it got. It's a fine little roguelike with a killer soundtrack that had the wrong expectations handed to it.
Hidden gem
Wanted to love it; it was boring.
Very boring, avoid it. Lots of other games in the market that actually deliver what this game promises. It's very slow, shooting is not fun at all. Bullets from supposedly hitscan guns like the shotgun miss the head at pointblank. There is little variety to the gunplay. And most enemies just run at you. Nothing remotely tactical or "blazing fast action" or even chaotic about it. Even the "UI" sucks. Buy something else.
I hate this game deep down to my old man bones.
A very good underrated game for a few bucks that runs on everything and doesn't require something fancy like lol u can play it on a toaster.
6.5/10 is completely fair for this game for $5-$10 on sale I will say, when you actually complete the game, it is shockingly short.
It feels like Quake 2, but as a roguelike [quote]Follow us for more stupidly fun [url=https://store.steampowered.com/curator/45205361-Boom-Boom-Bros/] Massacres![/url] [/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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