
An innovative pigeon fighting game. In dungeon, defeat enemies by placing block cards. Experience new building dynamics around blocks, relics, and hero traits.
Modeled estimate, not a reported figure. How we estimate →
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About


"Tetra Dungeon" is a rogue-like and card combat game where the mechanics integrate Tetris elements. Players use cards depicting various shaped blocks and strategically place them on a 5x5 dungeon grid to inflict damage on entire rows or columns of enemies.

The game features three main classes:
Swordsman: Straight Sword Cards + Slash Cards with row-range attack
Mage: Elemental Spells + Various Spell Combinations
Puppet Master: Similar to tower defense, continuously adjust puppet units on the board for attacks

In addition, the game currently includes a total of 310 different types of cards.
Around 90 cards for each class and 40 common cards.

Our first foray into developing a rogue-like card game was filled with countless setbacks. Initially buoyed by confidence, we thought blending mechanics from Tetris and Slay the Spire would be perfect. However, by mid-development, the complexity and computational requirements were overwhelming—rendering the game nearly unplayable.
After numerous major overhauls seeking solutions, we've reinvented our design nearly seven times, created around 2,000 cards, and constantly revised and deleted them—enough to nearly lose our hair over it.
With our current version, we believe we have crafted something truly worthwhile and original, with no comparables currently on the market. Each class offers intuitive gameplay, and there is a good synergistic level amongst the cards. The game difficulty is relatively low, allowing nearly every player to achieve a playthrough and enjoy that thrilling rush of strategic victory!
However, limited by budget and resources, the game still has many areas needing refinement. Every indie developer, including us, strives to offer both innovative and well-polished games. We truly appreciate the support from every player who has joined us on this journey! A huge thank you as well to our players who tirelessly helped us during testing and to our friends and colleagues in the indie community!
Thank you for your encouragement and support!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
法师太强了,傀儡师玩不懂。。
平衡差。 方块卡牌很少,剑术大师可以很轻易的叠加助手傀儡,傀儡大师拿到突突傀儡+触发傀儡后也很简单。 技能卡牌太多了!而且很多垃圾卡牌在污染卡组,很难形成强力战斗力! 盗版玩了几个通宵,甚是喜欢这个游戏模式,直接补票。 但是游戏内容还有待提升! 这类游戏应该加一个在开局自选删除一些随机卡池的机制!
一直很关注套鹿的作品,第一时间赶来支持了!! 期待后续更新! 更多角色更多地图摩多摩多!
流派之间平衡性或者说打磨的程度还是稍微有点问题,不过这价格就这样也没啥好苛责的
有意思👍
不错的小品游戏
喜欢杀戮尖塔的朋友可以玩玩看
游戏机制非常新颖有趣,玩起来也非常上头, 但是发现第二关雄火龙boss如果在攻击之前被击杀,那么游戏就会进入卡死无法操作的状态,返回主菜单重打也是重复上述状态无限月读;相反同一种子如果在雄火龙造成过伤害后再击杀,就不会出现上述问题;结果就是必须要卖5血游戏才能继续。 以及还有幽灵匕首的卡顿问题,请尽快修复,修复后修改为好评。
很新颖的玩法设计,喜欢卡牌策略的一定会喜欢。单局时间不长,适合像我这样的休闲玩家
一玩一个小时就过去了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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