
'Tilecraft: A New Horizon' is a minimalist and relaxing strategy game about discovering and building on your explored tiles. Explore a procedurally generated set of resources across the map in this unique and casual atmosphere.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Completed the game in 1hr and there is no progression beyond that point, not really sure why there is the option to continue after completing. Do not buy this if you are hoping for a longer experience, from many other indi-games, this should be marked as "early access". I have spent the day deliberating if I should refund but have decided against as with many of the reviews, this is an indi-dev and I do really like the idea, art style and sound track. Would really like to see something to progress to after the initial game, maybe something simple like making products to some kind of demand for some sort of reward? Build to different island with new completion criteria? The knight on a house bug could be turned into a feature, +1 knight & +1 knight could make a knight in training or something? When making a farmer child, I don't believe the player should also receive a pitchfork as it means making the pitchfork separately is a little pointless. Will look forward to how this game progresses in the future.
Beat it in 62 minutes. If only I was 3 minutes faster, I could get a refund. Worth a buck, maybe, but not 5.
45 mins of gameplay for 5 dollars, wait for it to go on sale if you get it.
The game is good design but the content is too short. Like others comment, I can finished within 1.5 hours. I was expected more content.
Slightly frustrating, After being over an hour in the game with quite a bit of progress in research and items built. i placed some knights on a house and they got stuck there, I then tried to save and exit, and the "game saved" text didnt pop up. after loading what i thought was my most recent save, it was a point WAAAAYYY earlier in my progress. This happened a couple times after starting from almost scratch. Sometimes houses would disappear after saving successfully and re loading and/or population report was inaccurate. please fix these issues.
Hard to dish $5 game. But seems clunky at times. I will not ask for refund though because this is unique concept (in my opinion) and this is solo Dev. Can't complain about $$ if game cost less than a coffee. But there are issues with the game - cannot customize mouse to put left click to drag and right click to collect. No options / settings when you pause the game, I thought main menu would take me there but nope wiped my game clean. Items should have been auto-collected in forager but they don't - its a punishing mechanism for no good reason. It will take a while to memorize what each click does - because you have to pop the character out of the tile then drag and then place again to use. Sometimes you will end up pushing them into the top inventory. Resolution suffers from same issue as Luck Be landlord (or whatever that game is called) - this game is not supported for ULTRA WIDE, so if you don't mind the big black bars on the side then no issue. Changing resolution does not work. I believe you have to save - if you didn't you will loose progress. Lot of weird choices for options that no one uses any more - like the said manual save function and missing options menu when you hit ESC to pause the game. All of this I found in less than 10 minutes of gameplay so there might be more to come. Nice concept - good burner for maybe couple of hours, if the QOL issues every get changed/fixed solid game otherwise you have been warned.
I had hopes for this little game, but it turned out not to be worth the buy. The game is buggy to the point where it's frustrating to play. You sometimes have to rebuild buildings (they never produce resources) and can lose combat units if you accidentally put them on a house tile. There are other bug reports in the forums, but I didn't play long enough to see them all. The pop-up combat's little too stressful to be 'relaxing' (there's no pause and it's hard to tell where the attacks are happening so you just end up with a bunch of dead folks), and the developer appears to have abandoned the game-- or at least isn't reading any of the customer posts. I'll swing back by again in a few months and see if anything's changed (it's an interesting idea). but for now I wouldn't recommend picking it up.
Un vicio. Se lo recomiendo para los que busquen un juego de chill con crafteo y supervivencia minimalista: https://youtu.be/fBlCuI21XCw
A día de hoy no lo recomiendo, se puede finalizar en 60minutos, no tiene aliciente para rejugar, no tiene logros, no está traducido. La idea está bien pero yo lo consideraría early acces, muy poco contenido, recomiendo mejor el stackland, mucho más largo.
I used to be a great fan of wasting time in flash games. I had 3 years of daily badges in a website of such games, that is no longer around. R.I.P. flash... This is a unity game, it is worth a few hours, and it costs about a cup of coffee. I would have smashed a game like this for being in steam or asking for payment, but that was before flash died. I knew what I was paying for (to support an indie dev and get a few hours of fun). If you have any other expectation, do stay away. Otherwise the game is fun and attractive for a bit. It is not "Doodle God", but a nice try on the same vein (genre?), more or less. The first half (lets say first 30-60 minutes) is learning the game and it is where the game is at its best. After that sadly it becomes repetitive and annoying rather quickly. To me the last 30 minutes of the game felt like, trying to get an annoying achivo for a weekly badge (see nostalgic comments above), I would rather spend doing something else....
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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