
A deep roguelike and card game that is played using only two buttons: Right and Down! Choose your hero and explore randomly generated card dungeons, gather powerful artifacts to get new abilities, and fight against mighty enemies! Will you make it to level 50?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 200reviews | 80% | — | $61.8K |
| $2.99−70% | 67ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright. I've finished a run of the first dungeon in [i]Right and Down[/i], which actually took me a bit longer than anticipated. And I've done a few deep runs into Dungeon #2 as well. Along with trying out all four classes I have unlocked. I think for me, this is probably where I leave off. It's a really fun game with a very fun premise, but I also don't see myself sticking with it through the entire swath of dungeons despite its inherent charm and cool fusion of roguelike deckbuilder/digital boardgame gameplay. This was a game I picked up during this current Fanatical Bundlefest, and I think I got great value out of this game already, with almost five hours logged. https://steamcommunity.com/sharedfiles/filedetails/?id=3427002405 [h1]How this game works is as follows:[/h1] Instead of you having a deck of cards, the cards are laid out on what amounts to a game board. Each card is essentially a node. However, all cards are also revealed. Your goal is to navigate your way through the board trying to get to the exit. You win when you complete the fiftieth level. [b]Your default character[/b] is a warrior, but you will unlock other characters by meeting specific criterion for each. Each character has two unique abilities. You have basic hit point and armor points pools. The specific amount of each is dependent on the class you select. You will also find artifacts that can be purchased during runs by landing on them and having the requisite gold. You will also reach a camp after five levels in an area, where you will have the opportunity to somewhat heal and armor up, grab some extra gold, and in every other camp, use your acquired xp to choose and buy a new ability out of three available ones. https://steamcommunity.com/sharedfiles/filedetails/?id=3426389051 [b]Abilities[/b] are triggered by accomplishing movement sequences. Which, as the name of the game implies, is always a variation of down and right. Similarly, your movement through each level is also down and right. Deciding which will be largely determined by which of your abilities you want to use and the card layout of each level. [b]Card types[/b] are enemies, gold, potions (mostly healing), armor, artifacts, and traps. Each card has a number attached. For enemy cards, that number is the damage it will deal when you land on it. Which is pulled from your armor first, and then HP if you run out of armor. For traps, it's the amount of turns an effect will remain in place. Which range from blindness to confusion to poison, burning, etc... The gold number is how many coins you earn when landing on it. For artifacts, it's the cost in gold. And with potions/armor, it's how much healing, armor, and occasionally another effect you will gain. You will also unlock new artifact cards as you progress, which will then have a chance of appearing on any given level. [b]Artifacts[/b] might be just straight buffs, but they can also have a range of other abilities, such as healing when triggering certain traps, injuring enemies before battle and healing after battle, giving you extra gold under certain circumstances and so on. And, multiples of the same artifact do also stack, which is very useful. There is a variety of [b]biomes[/b] you can play through, and each will last for five levels after which you will get a camp break and can then choose which of two biomes you'd like to run through next. Biomes include Forest, Volcano, Void, and Wasteland. A lot of artifacts you will find are keyed to specific biomes, which might shape your decision as far as which you choose to run through next. Each of course has their own unique enemies and traps as well. The [b]card designs[/b] do look pretty cool and there is a nice variety of them. This was nicely done and keeps you from getting bored by seeing the exact same things over and over and over. I don't really remember much about the audio. It wasn't particularly noteworthy to me. And there is no story to speak of best I can tell. You simply keep adventuring through dungeons until you complete them all, but even then, there are also daily procedurally generated dungeons, so you technically will never run out of things to do if you love playing this game. https://steamcommunity.com/sharedfiles/filedetails/?id=3427002386 I thought this was the perfect game to grab in a bundle, and had it not been in the current Fanatical Bundlefest, I'm not sure I would have even heard of it, much less tried it. And I'm glad I did. It's a fun and focused game that knows exactly what it is and doesn't try to be something it's not. As I look at the $9.99 retail price, I'm left thinking that it is a fair price for the volume of content available and the overall experience. But of course, it is currently in a bundle and probably will be again. So that is the way to go if you aren't sure if you'll like it or not. I say give it a look. It's worth playing. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $4.99−50% |
| 32ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was on the fence about recommending this game. The entire time you are the mercy of RNG, but if you can lean into it and accept that restarting run early, if things don't go your way, is vital part of the game, then you start having fun. Two things to be aware of: 1. The biomes and characters are not very well balanced in my opinion, so you have to figure out for yourself what works. I recommend trying to unlock all the characters as soon as possible. 2. THERE IS NO OPTION TO SAVE! Runs are fairly quick, so it's not a huge deal breaker, but the game does not make it obvious and it's quite a shocker first time you quit the game in a middle and lose all of your progress.
Simpático jueguito con partidas rápidas 6/10 Nice little game with fast runs 6/10
玩法比较单调,运气成分比较大,不好玩,比续作差远了。
兄弟萌 顶我上去 看我用英语评论这个游戏 hello zhege youxi haohao wan 不赖,翻译可以,单买3.7内强烈推荐入库。相比其它回合或卡牌肉鸽,策略技巧较差。较有新意的地方是类似游戏里能极简操作吧,就右和下;但是能再简化就好了,不用鼠标能看到提示状态等--如果这样,才是真正的名是符实了,右和下。 画面:*** 音乐:*** 剧情:* 演出:* 玩法:*** 创意:*** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:*** 更新:** 热情:** 细节:** 打磨:** 诚意:*** 不足,bug,建议等:Ach need cn. 成就需要中文。we need google or apple ver. 可能有手机版,未见;蛮适合手机操作,建议推出手机版,以给原厂商带来更多可能收益。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Great game, it seems simple with just 2 moves but it is really deep thinking game.
セールにて半額で購入したのでオススメとしているが定価購入だったらオススメにはしていない そんなゲーム 運ゲー、バランスが悪いとレビューされているが、実際そんな感じ 軽くプレイすればコツは掴めるのだが、掴んだところでどうにもならない局面が多い 大きな理由として「敵と戦う意味が皆無」という点がある この作品は戦闘するとアーマーもしくはライフが敵の攻撃力分減少するシステムだ 勝つとEXPが貰えてスキル習得に使うのだが、んなもん習得するより消耗を避ける方が重要 結果として初期配置の影響が大きすぎるゲームとなっているように感じる
It is an OK idler, but don't see the replay-ability. I have beaten the first dungeon, and don't feel like doing it again. It is just too simple, really.
右か下を押すだけのシンプルさがとにかく素晴らしい。ナイスアイデアと叫びたい。 HPやアーマー、ゴールド、EXP、必殺技のための移動履歴など、管理すべき数値がいくつかあるので、それらを考慮して右か下に動く。 特に必殺技を発動するタイミングを考えることで、単調な動きにも戦略的な要素が加わって、毎回違ったプレイが楽しめる。 最初は地味に感じたアーティファクトも、重ねていくうちにその効果が強くなり、進めるごとにどんどん面白くなっていく。 キャラごとに必殺技やレリックが特徴的で、組み合わせを考えるのが楽しい。 後半キャラでプレイしていると、必殺技が強化されていって、強烈なカタルシスを味わえる瞬間もある。 ただ、初期キャラはちょっと地味で、最初のうちはやりにくさを感じるかも。 ブラックウィザードを使った時は、最初は運に任せる部分もあったけど、強力なアーティファクトを重ねていくことで無敵状態になり、「これがカタルシスか!」って感じで楽しめた。
Original juego de puzzles / deckbuilder (no exactamente, pero tampoco sé cómo categorizarlo) en el que "exploramos" una mazmorra, decidiendo simplemente si nos movemos hacia la derecha, o hacia abajo, en cada casilla de una cuadrícula. En cada casilla conseguiremos tesoro, salud o enemigos que nos reducirán la vida, y la estrategia radica en encontrar una ruta que nos optimize la supervivencia y/o mejore nuestras habilidades/combos para futuros niveles. También hay unas habilidades que se activan al desplazarse en secuencias concretas (por ejemplo Abajo, Derecha, Abajo), lo cual añade otra capa de decisión al movimiento. En general es un juego entretenido, de partidas cortitas y con un poco de componente de azar mezclado con estrategia, que nunca se siente injusto y con una variedad adecuada para sacarle unas cuantas horas de juego. PS: Recomiendo éste sobre su secuela de dados llamada Right&Down&Dice.
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Players by region
Where this game's players are, estimated from review languages.
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