
Lumina, a young Teslamancer, finds herself stranded after her airship crash lands in Wyrmheim, a remote and treacherous land to the North. Embark on a dangerous adventure, exploring a gigantic, abandoned tower looming over a fjordside valley, on a quest to get Lumina home and back to her family.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 600reviews | 76% | — | $169.1K |
| $19.99 | 284ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Descubrí dos cosas jugando a Teslagrad 2: que los imanes son fascinantes... y que mi capacidad para perderme también. Muy buenos puzles, exploración constante y mecánicas originales. Las únicas veces que me frustré fueron porque mi cerebro decidió tomarse un descanso. 9/10 Vine buscando magnetismo y acabé completamente atraído. (el punto que falta se me quedó pegado en el imán)
Teslagrad 2 riprende le idee migliori del primo gioco, soprattutto l’uso dell’elettromagnetismo e l’esplorazione basata sui puzzle ambientali. La direzione artistica è splendida e il mondo nordico è piacevole da scoprire. Tuttavia, tornano anche alcuni difetti: il platforming non sempre preciso e una storia molto minimale. Nel complesso è un metroidvania atmosferico e creativo, consigliato a chi ha apprezzato il primo capitolo e cerca un’esperienza breve ma affascinante.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Norwegian
| $19.99 |
| 53ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think I like it more than Teslagrad 1. The music in particular I noticed a lot more. The abilities all lend themselves to your movement so by the end you are zip zapping zopping about and it's quite fun. Besides that I think it has all the same weaknesses as T1 did. The movement is a little too physics-engine-y for a tight puzzle platformer. Extremely minor changes in approach can radically change your trajectory, but the platforming holds you accountable for quite a lot of precision. Additionally different fields have different strengths with no visible difference, so really you just never know what's gonna happen when you jump into a field, until you die a few times at least. This is more than frustrating because of the games overreliance on instant death. Most of this would be alleviated by a simple health system but I guess Rain doesn't want to go in that direction, which is fine. It is what it is. I like it though; I enjoyed my time and 100%'ed it, and enjoyed exploring the world.
——记录:《Teslagrad 2(特斯拉学徒 2)》,-90%折扣7.00元,25/07/17入。 ——北欧蒸汽朋克风电磁解谜平台续作,延续初代「红蓝磁极物理解谜」核心机制,融入轻量类银河恶魔城探索元素,将场景从初代沙俄塔楼搬到了维京荒野峡湾。手绘美术与氛围塑造依旧是系列天花板,电磁移动手感顺滑流畅,但谜题难度大幅简化、类银河城元素流于表面、剧情叙事碎片化的问题也十分明显,属于「合格稳当但惊喜不足」的情怀续作。 ——综合评分:7.0/10 ——背景&剧情: 故事主角是系列衍生作《西方世界》登场过的特斯拉法师少女卢米娜(Lumina),她驾驶的小型飞艇遭维京战舰击落,迫降在冰封荒芜的北境之地「维尔姆海姆」。 这片土地遍布峡湾冰川、废弃巨塔与北欧神话畸变生物,古老的特斯拉电磁科技散落各处,与维京文明形成了独特的「蒸汽朋克 × 北欧神话」混搭风格。 玩家的核心目标是借助电磁能力穿越荒野,揭开巨塔背后的秘密,找到回家的路,同时探寻自己祖先与这片土地的渊源。 本作延续了系列标志性的零文本纯视觉叙事:全程没有一句对话、没有一行字幕、没有任何过场加载打断,剧情全部通过场景细节、壁画、遗留放映机与收集卡片碎片化呈现。 ——核心玩法仍是基于真实电磁物理的平台解谜,在此基础上加入了更多移动技能与轻量探索元素,类银河恶魔城属性偏淡,本质还是线性解谜平台跳跃。 1. 红蓝磁极物理系统:获得磁力斗篷后,角色可与场景中的磁极互动:红色磁极吸附、蓝色磁极排斥,借助磁力可以贴墙行走、倒挂天花板、被弹射到高空,甚至沿弧形曲面完成动量加速;新增曲面磁铁、磁力水流、极性反转花等新机制:反转花触碰后会颠倒角色极性,原本的吸附面会变成排斥面,大幅提升了解谜的变化空间;所有谜题严格遵循物理动量逻辑,没有玄学解法,思路清晰后一气呵成的爽感非常突出。 2.随着流程推进,卢米娜会陆续获得新装备,能力层层叠加,逐步解锁的移动技能体系,移动流畅度持续升级:闪现靴:开局自带,短距离瞬间位移,可穿越障碍、配合磁力完成空中变向;破甲滑行:高速俯冲滑行,可砸碎脆弱地板、穿过狭窄通道,兼顾解谜与跑图效率;水中加速:水下高速移动,配合磁力弹射可实现出水跳高,解锁垂直探索空间。 技能全部解锁后,闪现 + 磁吸 + 弹射 + 滑行可以形成非常丝滑的连贯操作,跑图的动量爽感远超前作。 3.轻量类银河城探索与Boss战:地图采用半互联结构,获得新能力后可回溯解锁隐藏区域,收集补充世界观的剧情卡片;但主线推进高度线性,可选探索内容偏少,类银河城属性更像点缀,远达不到传统银河城的探索深度。全程包含数场 Boss 战,敌人涵盖维京劫掠者、北欧神话巨怪等,角色没有主动攻击手段,全部依靠电磁机制、地形陷阱与环境互动反制敌人,设计思路贴合世界观,但战斗手感偏软,判定细节打磨不足。 ——画面:2D手绘场景的精致度拉满,北境峡湾的苍茫雾气、冰川苔原的冷冽光影、废弃特斯拉巨塔的工业神秘感结合得恰到好处,每一帧截图都有插画级质感。北欧民谣混搭电子乐的原声配乐贴合场景,风雨、雷电、磁力嗡鸣的环境音效细节丰富,手绘美术与氛围塑造堪称顶级。 ——推荐特斯拉学徒初代粉丝、喜欢手绘美术平台游戏、偏爱电磁物理解谜、享受丝滑跑图爽感的玩家。26/08/11
Definitely easier than the first Teslagrad. It did introduce new and enjoyable mechanics, and the music was on point, so that's a good solid plus. Overall, decent game. Testingon mo pa.
纯折磨
Peak
刚过个开头动画就卡住了,根本没法玩,7块钱扔水里了,真垃圾
Me gustó mucho el primer juego, lo disfruté de principio a fin. En cambio con el segundo no he conseguido sino frustrarme por el control del personaje y el magnetismo que no es lo responsivo que debería, y lo siento mucho menos pulido que el del primer juego. No es malo, muchas de las ideas que aporta se me hacen insteresantes, pero esa falta de responsividad en las acciones me corta la diversión, pues hay plataformas en las que me quedó atorado, repitiendo y repitiendo porque el salto o magnetismo no me responde como espero y me siento más probando azar a ver en cual intento si hace lo que espero.
特斯拉学徒2是一款体验非常好的2D平台解密游戏。与前作相比,进行了全面的继承与提升,扩大了地图与收集元素,并显著降低了操作难度,是手残党的福音。地图设计上也吸取了1代的经验,避免了失败-重复的负反馈循环吗,整体游玩体验非常好,基本上没有卡关。但是在特殊能力收集方面,没有明确提示,需要借助攻略,之后的卷轴收集主要在于地图探索,解密难度偏低,没有1代谜题设计的惊艳感。跑酷和水导电的设计非常nice,是非常好的续作。但是游戏深度还略有欠缺,对剧情与世界观的探索欲,我也没找到做剧情解读的视频,说明热度不高,但是作为平台跳跃解密游戏是十分优秀的,强烈推荐喜欢这一类型游戏的玩家与新手。最后是建议,特殊能力的设计我不是很喜欢,其在游戏后期拿到,只能用于收集卡片与隐藏boss战,降低了拿卡片的难度,我觉得是没有必要的,卡片收集本身就是挑战解密,再降难度对核心玩家的体验没有好处,因此还是把随意闪放到剧情里,二段跳、红斗篷、闪电斧删除就好,奖励换成部分卷轴的位置与下一个奖励点位置。还有3电网的卡片需要拿boss战前额外一命完成,这个引导做的不好。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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