
TerraTech Worlds is an open world, build-craft adventure game, set on an uncharted alien world. Play solo or with friends, explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through hazards and enemies to harness the power of your environment
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TerraTech Worlds is an open-world, build-craft exploration adventure game, set on an uncharted alien world. Playing solo or with friends, you’ll explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through natural hazards and challenging enemies to harness the power of your environment.

Expand your base with complex, automated production lines to refine minerals, scrap spare parts and keep you stocked with ammunition. Design intricate conduit networks to manage production, and scale up your power infrastructure to keep pace as the factory grows.

Create different Techs to meet different needs. From mining to combat, you can build the perfect vehicle for the mission! Visually customise your Techs and bases until everything is just to your liking, then optimise your Tech by taking advantage of powerful stat modifiers.

Expand and consolidate your planetary infrastructure by extracting exotic resources from the world around you. Resculpt the landscape to suit your needs with free-form terraforming tools - from flattening out a racetrack to creating peaks and valleys for base defence!

Explore a 300km² planet with no loading, no streaming and no limits, populated by rich and diverse environment biomes, with a day/night cycle, dynamic weather, dangerous plant life, hostile enemy factions and bases, and more. Venture deep into strange Woodlands, traverse the acidic Swamps, dodge lightning storms and enter the snowy Arctic.

Encounter and overcome a diverse range of enemy Techs as you expand your territory, scavenging and researching new blocks to upgrade your combat capability. Face down dangerous opponents, experiment with ever-more powerful and specialised combat builds, and team up with your fellow Prospectors to raid enemy bases and push back the frontier.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gave this a try after terratech safe to say i didnt know what i was doing non of the game is like og terratech i like og terratech way better then this
my computer blue screens everytime i open this game
Entwickelt sich eigentlich nicht weiter, Content kommt einmal im Jahr dazu (falls man das Content nennen kann). Verstaubt fröhlich vor sich hin und wird wohl irgendwann auch bei Steam raus fliegen.
元祖TerraTechとはジャンルがぜんぜん違う、オープンワールドクラフトゲームになりました 元祖のようなユニット作って敵をばかすか倒し倒されというゲームではなくなり、あくまでもメインは拠点構築ゲームです もちろんブロック組み合わせて様々なユニットを作れますが、あくまでもそれは拠点を構築するための駒に過ぎません 元祖から年月が経ち、絵はかなりきれいになりヌルヌル動きます 操作性は相変わらずラジコン方式なので慣れないとやりにくいのは変わりません 拠点が作りにくい、使いづらい、しかし拠点をしっかり作らないとユニットを強くできない インベントリが少なく、冒険中に拾った部品と素材であっという間にパンクする 翻訳はかなり微妙で、日本語何言ってるか分からないところや表記のブレ、そもそも日本語でなく英語やハングルが結構出てきて完全に意味不明な部分も多いです 今作は前作にハマった人ほど困惑すると思います おそらくレビューの賛否両論の否の多くは元祖の支持者のものでしょう 元祖を知らない人や、元祖とは全く違うゲームだと考えて買えば、楽しめるのかも知れません 私はダメでしたので、返品して熟成を待ちたいと思います
If the option to rebind keys is given then allow all keys to be rebound and remove the scripted key binds. If you use the home row keys for movement then the right turn is useless as the 'F' key is bound to channels (looks to be weapon channels). Otherwise tutorials do not feel complete and the keys for interacting with objects cannot be changed either.
İlk oyun ne kadar iyiyse, ikinci oyun da bir o kadar kötü.
Everyone complaining that it isn't like the first game, just play classic mode. Please remember this game is still in Early Access so the devs are still making improvements. Just because the companies are not in the game in it's current state, does not mean they won't be added in a future patch. Flying I will say is pretty bad compared to the first game however. I will say this, please optimize the game before adding new planets. Destroying Insignia tanks FPS in Solo and Co-op.
i do not understand how this has worse reviews than the newest game this one is def better than both the newest (terratech legion) and terratech. the graphics are phenomenal and its not buggier than ♥♥♥♥ like legion.
It has the potential to be amazing, but there are a few querks that could put someone off of it. first, the camera There is no way to force the camera to stay in a certain direction that I observed. It will stay behind you, until you move your mouse which you will be doing a fair bit. At that point, it stays pointing in the direction you moved it, regardless of what direction you are driving. Unlike terratech, there is no spring setting to force the issue. death: If this is your first experience playing a game like this, you might be in for a rough time. If your tech gets destroyed, all of your cargo gets left behind. This is nothing new, but even more painful is the fact that everything you had attached to you is also removed and left behind with your... um... corpse? I guess wreck is more accurate. You will have to go retrieve your remains and then (from what I observed) reassemble yourself by hand. If you are new to the game and just starting to learn the ropes, the experience can be a rather brutal one which I assume only gets worse as you find stronger and stronger techs, eventually getting taken down by one and then reverting to just the basic parts you started with. If your reck is unretrievable, this might likely force you into trying to make or buy other parts just to go retrieve your old wreck. For me, this majorly impacted building. I stopped trying to make my tech look cool and started just putting things where they would fit. Asthetics took a back seat to mechanics. the map From what I observed, there is only 2 forms of viewing where you are and what is around you. They are both floating and not fixed. Your HALO system is a hologram (that is rather small) that is projected from the top of your cab. Since it is not fixed, all the issues of camera also return here, with the added bonus that it now applies to how you read the radar. If you can read a map upside down, this likely won't matter. The second is an actual map, this one taking the form of a large hologram projected from your tech. It is also not fixed as well as not very detailed. Last death positions don't show on it, for instance. Nore do enemies, so it's probably meant to be more of a world map. misc There is no auto aim. You will have to drive to evade while also trying to target your foe and be mindful that your camera is no longer going to be pointing forward most likely. Further more, the starting tech can take a respectable amount of damage, but even with the 2 initial starting weapons, it does not deal a respectable amount of damage. Especially if you miss. If you should have trouble seeing things from far away, combat is going to be an interesting challenge for you. apart from these things, it's a great concept and another fantastic entry in the terratech franchise. If you can put up with the "issues", I feel you'll really enjoy it.
I recommend classic mode, the new reactor mechanics are just annoying.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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