
You have one job — feed The Hole. Harvest the land with your hands. Then build machines to do it for you. Craft more advanced technology... then feed it to The Hole.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have one job — feed The Hole.
Harvest the land with your hands. Then build machines to do it for you. Craft more advanced technology... then feed it to The Hole.
Automate your way through various ages of the game.
Build a megafactory inside a single 1x1 cube that can be infintely expanded inwards.
Designed to withstand maximum conveyor belt spaghetti.
Enemies spawn at night time.
Build a base to keep yourself safe.
Or go out and take matters into your own hands.
50+ items & buildings to craft
2 biomes, each with their own automation challenges
Advance through different ages via a Tech Tree
Combat system with enemies and different tiers of tools to progress through
A massive end-game crafting recipe to work towards
Expand your factory infinitely inwards with spatial cubes that create sub-dimensions
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and addictive
It's a really good game. It derives a lot from Factorio, Forager, Outpath, and Astroneer (in that order). But it brings together the ideas in a cohesive way. It has a good progression design. It runs well and hasn't crashed or shown any major bugs as far as I have seen. I think it's great I hope it makes it out of early access one day.
Pretty enjoyable, Automation style game but chill and comfortable like minecraft. Looking forward to trying this on a steamdeck when I get one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.2K | 219 | 88% | $4.49 | |
| $56.2K | 247 | 87% | $10.99 | |
| $56.2K | 237 | 93% | $9.99 | |
| $56.2K | 430 | 88% | $4.99 | |
| $56.3K | 213 | 83% | $12.99 | |
| $56.3K | 237 | 60% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.5K | 90% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| — | 497 | 92% | — | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $205.8M | 234.7K | 98% | $35.00 | |
| $9.8M | 12.2K | 80% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.