
Puzzle your way through 80+ hand-crafted levels in this uniquely challenging action-adventure game. Unleash world-shifting abilities, awaken ancient mechanisms, and defeat 8 brutal bosses - balancing cunning and force to rescue the cursed spirits of your fellow warriors.
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About

You are one of eight thousand warriors bound to protect the Emperor in his afterlife. Your comrades are not your enemies, even if they seem to think so at the moment.
Work your way through more than 80 levels across the elemental paths using mind and body to overcome puzzling obstacles and challenges.
Awaken ancient mechanisms and descend into the underworld, overcoming foes through speed and agility, instead of only using brute force.
Defeat 8 brutal bosses, requiring the mastery of the nine phases of Qi: The universal energy that forms all parts of living beings.

As the sole uncursed warrior of the emperor's Terracotta Army, you'll have to master your ability to channel the Tao, switching between the realms of Yin and Yang to free your fellow soldiers from the spiritual blight.
Shift between the realms of Yin and Yang, within the tomb of the Emperor and his afterlife, looping between death and the afterlife to overcome cursed challenges.
Yin is the domain of solitude and tranquility. The dark, desolate tomb is a fortress, where you can strategize, prepare, and alter the layout to aid your journey.
Yang is the realm of the afterlife, light, and action. Execute combat strategies, evade foes, and overcome the tomb’s defenders to find the source of the curse placed upon the rest of the terracotta.
The Qin dynasty laid the foundations of China that would endure two thousand years. As an awakened terracotta warrior, you have the opportunity to observe it from within.
Experience an art style based on the timeless aesthetics of guo hua, traditional Chinese painting.
Immerse yourself in the afterlife of the Terracotta Army with a soundtrack inspired by traditional instruments classified through the ancient Chinese ba yin.
Save your fellow eight thousand strong warriors, each with iconic individual appearances - just like the real Terracotta Army!
TERRACOTTA is a project funded by Red.es and the European Regional Development Fund (ERDF) through the Red.es Program to promote the videogame industry. These grants are co-funded by the Spanish ERDF Pluri-Regional Operative Program (POPE) 2014-2020.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一開始真的覺得很棒但是越玩越氣,存檔點太少還不能反覆用, 然後王一定追得上玩家,必須在被打的瞬間衝刺才能閃掉攻擊很極限的閃躲,看那個第一關過關成就取得%數5.8就知道有多蛋疼, 我看宣傳影片提早衝刺是能閃掉的我玩的時候提早衝王會加速衝上來就很扯。 還有第三關一開始右上有個箭塔,在那邊視角會偏移不正太靠邊還能掉出地圖無限下墜卡死。 只能說如果要我再繼續玩下去不用修改器我都不想玩
先说优点:文化内容做的很好哦,很用心,关卡初玩儿挺有意思。(Good cultural background) 接下来是大段的缺点:游戏整体流程可以说是又臭又长了(too long too boring, I starting feeling disgusted after 5 hours playing...),手感还屎,伪3D和平面视觉的重叠简直是灾难!跳跃冲刺等常规动作需要冷却的设定也是逆天(It's rather stupid of some design, e.x. even jump has a cool-down time, I don't understand what's the point of such design)。。。目前bug多的一批。(Please fix the bugs existing now. There are ridiculous amount of bugs. Totally disaster!)导致中后期游戏体验非常糟糕!不要看到外国公司做中国文化的游戏就盲目好评,就游戏本身来说,不建议入手。(说实话我不知道这么多好评是怎么刷出来的) In conclusion, there are a lot to be improved. I wouldn't recommend to buy this game.
Оригинальный паззл/аркада с красивой пиксельной графикой. Я не то чтобы любитель паззлов, но тем не менее даже для меня - вполне играбельно.
题材是个好题材,但是第一大关BOSS通过成就只有5.7%也能说明不是特别的好玩,满分十分三分给题材两分给机制吧,还有非常多优化的空间。
[h1] 游戏界的优秀“反向输出”——玩《兵马俑》有感 [/h1] 外国团队做中国题材的游戏已经很常见了,《真三国无双》《封神演义》《幻想水浒传》等等游戏作品都很优秀。但对于“兵马俑”秦朝历史这个题材却很少见,接触到《兵马俑》这个冒险解密游戏,还是有点好奇的。 《兵马俑》的制作组竟然是西班牙,知道了这个就已经让我很惊讶。加上是做“兵马俑”这个主题,更是少见。就像我上段说的,多数外国团队制作关于中国文化的游戏,通常是“中国四大名著”或者是《封神榜》这一类的神话名著,但对于其他历史的游戏发掘,这还是罕见。 游戏的主题非常简单:(玩家)穿越到秦朝进入中国始皇帝的陵墓,守护阴阳之道。作为他曾经忠诚战士之一,利用道的强大力量在克服困难与挑战后,拯救兵马俑战士们被诅咒的灵魂。 你没看错,这个就是游戏简介。初看你可能觉得玄乎,但这个“阴阳之道”和“道的强大力量”确实就是这个游戏主要核心玩法。 [h1] 有趣的解密游戏 [/h1] 通过“阴阳之道”在阴界和阳界不断切换推动游戏进程,你需要做的就是如何利用“气”力破解道道难关。在阴界,除你以外一切都是静止的,但你不能跑动,没有了敌人的打扰,你需要在这期间布局解锁机关,接着切换到阳界,你可以跑动,启动你的布下的行动。比如第一关中,你就需要激活弓弩接着利用自身的“气墙”,反弹弓弩射出的箭触碰机关开启道路。总而言之,在阴界,你可以圈圈点点进行一切布局,但在阳界,你就需要躲避敌人攻击,以免伤害(当然也可以给敌人“画地为牢”)。阴阳两界的景色也不是完全相同,需要切换才能走通一些道路。 加上游戏中一些技能更好地辅助角色更好的通关,比如冲刺、翻滚,反弹墙停留时间等。让游戏更加丰富起来。 游戏里也有很多提示点,一步一步引导玩家完成游戏,新手玩家也不会感到困难,谜题由浅入深,每个大关都是先从简单,后到困难,这样就让游戏不会太简单,有一定的挑战水平。 [h1] 了解到中国历史 [/h1] 这个游戏,像素+国风元素搭配(第一大关到第二大关过度那种水墨画风格真的大爱),全程中文语音,再配上文字(但是部分介绍的翻译得有点像机翻,这个缺点忽略不计,毕竟是外国的制作者嘛,我们都能看懂的233),非常亲切,非常地道,让你感觉到这怎么会是外国制作组的作品呢?你在关卡的路上会接触到一些人物故事以及历史文化就让你感觉走进了一本历史书的世界。别说外国人看了都觉得惊奇,对于我来说,很多的故事以及更深的文化内涵我是没有了解到的。真的可以让全世界了解到秦朝历史文化。 而且游戏团队在表达着一种信息,就是不通过杀戮而进行这个游戏,这个游戏,一直都是让主人公解开每一道关卡,继而让其他兵马俑战士净化被诅咒的灵魂,变成一只只小鸟(喜鹊?因为在第一关与第二关的过渡里,主人公是通过小鸟的搭桥才走出困境),这也是制作团队的用意,表达着中国人“以和为贵”的精神(这是我自己感受出来的,真的很喜欢这种设定。) [h1] 全中文语音+中国元素音乐 [/h1] 这个游戏很大一部分让人觉得是国产游戏的一大原因,是所有语音都是中文!!中文!!中文!!这真的会让我有玩下去的动力,而且不跳过场动画,真的非常棒!! 搭配国风背景音乐(至少我听出来是古筝),柔和,儒雅,加上场景的中国元素(祥云、八卦)真的很有国产游戏的沉浸感,单单听音乐都觉得让人心平气和,非常推荐戴上耳机游戏!! 游戏虽然优点很多,但这款游戏还是有点小问题:①每次使用手柄需要先在设置里选择才能使用;②游戏本身记录点比较少,导致需要找到下一个记录点才能松一口气,不然一下子输了还得再来;③游戏部分文字内容翻译还需努力。 [h1] 结语 [/h1] 不管怎样,《兵马俑》这款游戏,可以说得上是一部优秀的中国文化反向输出的作品,这么多中国古代元素在这款游戏中呈现,抛开能忽略不计的缺点,如果你接触到这款游戏,相信你也无法分辨出来这是外国制造的游戏,这就是很成功的作品,我相信,国外友人接触到这款游戏,一定会对中国历史文化,又会有新的认识。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
挺有意思的解谜游戏。 制作组居然来自西班牙,而游戏题材却是中国的兵马俑~ 开头老头的配音很地道,而神仙的旁白很寡淡冷漠,正是映证那句“大道无情”。 关卡和玩法设计紧密联系,需要点灯去打开某些机关,弩箭、弓箭手等配合气墙使用有很多种骚操作。 活界和死界的切换还算是有趣,不过今年已经玩到好几款有相似设定的游戏了。 核心功能气墙的用途太多,捆人、反弹、卡墙等等妙用,我直呼真会玩。 可能制作组不喜欢打打杀杀,反正作为一介屁民总是在躲避追杀中路过.... 还有就是,存档点是真的少啊!!! [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
4 hours in hit a wall with the first boss battle with the bird. After many attempts, I just gave up. I'm not sure what the target market for this game. It seems to be a puzzle game where you are constantly running away from the enemies while trying to solve the puzzle. What genre is this? It is too bad as the puzzles are quite interesting. Even the boss battle is a nice puzzle but just too frustrating as I kept falling off the platforms or getting stuck in the slow world while the boss just kept pummeling me. I was really enjoying the game until that point. They need to have a difficulty setting for at least the boss levels. I like a good puzzle game. It is too bad that I need to set this game aside until if and when they decide to make an easier setting for the boss levels. I really would like to see the rest of the game. For now, it goes on the trash heap of unfinished games. <sigh>
画面,音乐真的很棒,文字内容有一定文化底蕴,这点能看出作者的用心。但是,游戏难度和关卡设计太劝退了。 这游戏比想象中的难,关卡又臭又长,重复度高,还有这个存档点,经常解谜解了一半不小心死亡就得重头再来,还不能逃课,太折磨了。玩到第3章玩不下去了,主角极其容易死,尤其是地形杀,稀烂的移动手感导致极其容易掉下去丢命,还有各种卡墙BUG,再加上疯狗一样的BOSS,因此BOSS战容错率极低,不死个20几遍以上根本过不去,隔壁苇名一心看到都笑了。一个解谜游戏堪比魂系游戏的难度,真的受不了。
Nope
Es un juego con gran potencial si se termina de pulir, me ha gustado mucho la originalidad de las mecanicas.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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