
A snaky tile-based puzzle dungeon adventure. Defend the temple, monch the infidels, and grow and grow ...and grow?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Puzzle game with a little bit of rhythm too. Keeps the mechanics of Snake from your ancient flip-phone, puts that snake in a dungeon with spike-and-button puzzles. Avoid bumping into your tail, avoid getting your tail spiked when you slither off a button, and of course, get longer when you make progress. Pros: - Movement system works well: Snek automatically moves forward and I tap a direction on the beat anytime I want to change direction 90 degrees. - Optional visual metronome - Music is a bop and helps me keep that tempo. - Puzzles are a hit more often than they're a miss. They often rely on buttons and spikes, but wrinkles and mechanics are introduced at a decent pace. - Mechanics are tutorialized diagetically. I learn by doing, and often by failing but then immediately going "ohhh ok I get how that works." No text, no holding your hand. - Paint my snake into whatever pattern I'd like. Or download one from the steam workshop. - Option to unlock everything from the start if I prefer Cons: - Visibility. Fixed camera angles and hit-and-miss lighting means that I commonly bump my nose into an obstacle or closed door I couldn't see (which respawns me at checkpoint). - Navigation. The temple is a giant interconnected dungeon of countless rooms. Often it's straightforward where I should go next, but it's common enough that I am entirely unsure where I should be heading next. Luckily you can step back several checkpoints if you go somewhere you really shouldn't be. In-between: - The pace is slow, since Snek plods along at one tile per beat. This is GOOD because it gives me ample time to look ahead and plan how I'm going to space my body out. However it can also be BAD in the specific context of "I've done the first half of this puzzle room six times already, I wish I could speed through the first half and get back to the part I'm still figuring out."
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Traditional Chinese, French, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [th] Follow my curator page for HONEST reviews [/th] [/tr] [tr] [td] [url=https://store.steampowered.com/curator/33054302-Rhunen-Reviews/] Rhunen Reviews, short and sweet reviews from your friendly plaguedoctor[/url] [/td] [/tr] [/table] [b]the good[/b] - feels like a rhythm game - snake gameplay - freaking adorable snek, i very fierce too, just look at the main menu image, it's such a terrifying snake!! [b]the bad[/b] - the fast forward takes a while before it activates, making it equally as slow as just playing the game on normal speed [b]my experience[/b] i have been following this game since before it released, what caught my attention was how the snek looked like if it was knitted with the scales.. and honestly it was all that sold the game for me, the snek is simply adorable. it has very challenging puzzles and it feels a bit rhythm based game since the beat accelerates if you increase the speed. it is a neat game but it keeps being a snake game at the end. [b]score[/b] 6/10 , is alright [table] [tr] [th] Follow my curator page for HONEST reviews [/th] [/tr] [tr] [td] [url=https://store.steampowered.com/curator/33054302-Rhunen-Reviews/] Rhunen Reviews, short and sweet reviews from your friendly plaguedoctor[/url] [/td] [/tr] [/table]
The WASD controls were a bit wonky at first but after adjusting to them the game is quite adorable and fun. The puzzles aren't too hard and if you do come across one that is a bit hard you can figure it out in a few tries which is nice. I have come to love that "little" string bean. I had gotten this product for free from Keymailer. https://www.keymailer.co/g/games/efdf784b
可可爱爱,放松的很o(*////▽////*)q一玩就困……蛇蛇在爬,脑子在打转……
temple of sucks
Игра приятно удивила. Не ожидал ничего особого, и думал будет очередной проходняк или шлак, но игра оказалась очень интересной. режим истории затянул, и скорее всего я игру рано или поздно пройду всю. а музыка так вообще загипнотизировала.
遇到Bug了!之前體驗版已經破到出聖所入口了,但是因為遊戲故事還沒出完所以我就往回走,倒置在"聖所入口"這關開始我只要一動作就被夾死,不管回檢查點或上一個檢查點都是回到同一個點,不會要我全部重破吧?
I like the part with the snake
cute snek
Joguinho divertido, muito bom me fez lembrar muito os jogos da cobrinha de celular, o jogo é difícil e precisa pensar muito, pra mim isso é um ponto bom gosto de desafios.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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