
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich besitze diese Spiel seit Early Access. Vorweg: Das Spiel ist nicht schlecht und ich hatte es auch gerne gespielt. ABER: Wie das Spiel den Early Access verlassen hat und es Released haben, habe Sie das gemacht ,was ich hasse. Sie müssen Neustarten. Ihre alten Spielstände können sie nicht mehr weiterverwenden. Kurz gesagt 156,7 Stunden für'n Hugo. Ich sehe das Spiel daher als durchgespielt an. Ich habe nicht die Zeit, das ich das von vorne nochmal spiele. Auch hier stelle ich die Frage, wie ich zukünftig mit Early Access Spielen umgehen werde? Ich möchte nicht ein Spiel Neu starten müssen. Das ist einfach Diebstahl von Zeit. Das ich hier auch mit Daumen Runter bewerte. So wie die Mentalität derzeit ist, verbinde ich nur noch Early Access mit Neu Starten. Daher werde ich Early Access Spiele nicht mehr unterstützen. Ich werde lieber warten bis es fertig ist, egal wie gut das Spiel ist. Danke für's lesen. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 9K | 78% | $13.49 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $1.6M | 1.8K | 73% | $24.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $1.3M | 1.8K | 89% | $12.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did enjoy the game. I had been with them near the start of EA. It went from one large map to the levels which in some way is part of what I asked for. I had hope to use the elevator to change levels and have my base on 1st level. Now it is base on level 1 then level 2 for most of the works. The last 4 levels where we have to deal with the sand return is annoying. Almost to the point of not wanted to complete the game. While I only have 165 hour in the game. Is due to basically. I play all the way to the end before the upgrade at 0.6 and as I was getting ready to run another run they move it to 1.0. Sadly they claimed it was done. It had a lot more that could have been added to it. I will probable go back and play again in a year or so. I would suggest buy it on sale. Since the game dev have gone out of business.
Can't recommend. Game has a memory leak on an asset (crusher) that they won't or can't fix.
доделали - обосрались - бросили. Лучшие разработчики. Можно в ченрный список смело вносить и забить на них.
Grand fan de jeu du genre, Factorio, Satisfactory, Dyson Sphère Program, Foundy et j'en passe, j'ai bien sur été très intéressé par Techtonica. Et je suis au regret de m'apercevoir assez vite qu'il n'est, pour moi, pas à la hauteur de ses confrères. - Un premier point qui me gène énormément c'est que l'automatisation "parfaite" est pour ainsi dire impossible, j'adore avoir de belle base qui tourne au top, pas d'arrêt et redémarrage non stop des machines, produire un peu de tout, et la, les quantités de matière première demandé pour des objets de base sont excessif par rapport à la quantité que tu peux produire, même avec des foreuses et des fonderies améliorées tu ne peux juste pas produire suffisamment de lingots de Fer/Cuivre par exemple pour subvenir à la production que tu souhaiterais, tu te retrouves donc à faire du temporaire pour tout, et à lancer un machine pour faire ce que tu as besoin puis l'arrêter et faire autre chose, tu n'es donc jamais vraiment dans la vrai automatisation... - Un autre point, c'est que très vite dans le jeu, énormément d'élément on besoin de fibre qui sont produite avec des plantes, tu te retrouve donc à construire toujours plus de jardinière pour essayer de produire les quantités abusé qui sont demandé pour un simple craft. - Il y a aussi pour moi un gros problème avec l'arbre de recherche, pour débloquer une recherche tu dois : 1. Apporter une quantité défini de ressource à une des quatre bases disponible au fur et à mesure de la progression pour débloquer différents paliers (jusque-là, tous va bien). 2. Il faut aussi crafter et placer sur la carte ou dans le bâtiment dédié une grande quantité de noyaux de recherche de différents niveaux (les noyaux niveaux 1 ça va mais rien que le niveau 2 coûte déjà bien chère en ressource). 3. et en plus de ça, pour la plupart des recherches, il faut aussi avoir trouvé un exemplaire de ce que tu veux débloquer quelque part dans la carte. Ces 3 points font que tu te retrouves tout le temps bloqué dans ton développement parce que tu n'as pas encore trouvé sur la carte ce que tu veux débloquer ou juste parce qu'il faut une quantité abusée de noyaux de recherche alors que tu as déjà débloqué le palier Bref, je pourrais encore en dire mais je vais m'arrêter là. en résumé, le jeu est beau, il y a de bonnes idées, mais pour moi, le développement part vraiment dans quelque chose qui ne donne vraiment pas envie d'être joué
CAUTION: DO NOT BUY! The devs have abandoned this game and have confirmed that no additional development will take place. Apparently they made a last-minute change to the game that completely changed how the game functions, people hated it, then the devs quit. Avoid this one at all cost!
I've spent 1000+ hours on this game between the early access build and this 1.0 release. I held off posting a review until after I played through 1.0 to try to give it an honest opinion instead of jumping on the dev hate bandwagon. Now that I've reached the 'end' I'm going to rate it 3/5 stars. This is because it is a lot of fun, but the devs really dropped the ball at the end with some QOL bugs that make it so you can't play anymore even if you wanted to try to fulfill the sesamite cube quota forever. This is because of the crushers and their sad optimization and their effect on FPS which eventually degrades to zero. I installed the community mod that fixes the crushers using some caching (much thanks to whomever wrote that), but then I've hit a bug with the same mod in which any backup of output in any crusher (if a crusher gets filled up) starts to drag down performance again, and 20 full crushers leave me at 1 FPS or worse. I have 200 crushers so it doesn't take long for it to happen somewhere. This game is fun, slick, and speedy, until you start playing with the crushers. Then it's all downhill and barely worth finishing the story after that. It is definitely worth the $10 price it's at right now, in this state. Still lots of fun for quite a while. I liked the giant world of the early access version better than the elevator level version. Did not try coop because I don't have enough friends :(
Really wish that I could have liked this more. It was so promising but started going downhill after the lasertag update. The last 3 levels are the same scenario... sand falls down, get it into the factory production fast to use it up and lower the level of the sand in the room, rinse, repeat. Near the end of the game I had to install a mod to add a trashcan because it just became so tedious and laggy from the amount of items on my screen
They removed a core element of factory building, in order to make an escalator.. man. I had such good hopes, and you just rip it all away. I cant even connect my factory anymore, because you now have 'levels' instead of an open world.
Решил вернуться поиграть в интересную игру. Внезапно обнаружил что мир изменился. Я видел это в воде, чувствовал в земле и вдыхал с воздухом. Лифт не столько поднимал меня выше, сколько опустил мое мнени о игре на уровень отзывов. Как бы вернуть деньги. (
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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