
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce sera un "non mais". J'ai adoré le début du jeu, j'ai vraiment retrouvé les vibes de Satisfactory, le côté destruction de l'environnement en plus ainsi que la trame de l'histoire pleine de mystères et de PNJ aux accents délicieux. Il y a même certaines idées excellentes, comme les sols conducteurs de courant, vous évitant de foutre des câbles partout ! Ensuite, j'ai découvert que les filons ne sont pas infinis, ce qui m'a un peu fait peur pour la suite du jeu, car même s'il y en a beaucoup, je craignais de me soft lock, faute de matières premières. Après, je me rends compte que la quasi totalités des pièces avancées nécessitent des composants organiques, seule ressource infinie grâce aux plantoirs et mon jeu de minage c'est changé en simulateur de jardinage. Enfin, sont arrivées les foreuses et fonderies à explosions, qui doivent être alimentées non pas en fuel, mais en explosifs et en quantités très précises, le tout sans pouvoir downclocker les machines comme dans satisfactory, il faut tout gérer à coup d'inséreuses (des petits bras automatiques qui prennent les ressources sur les tapis avant de les mettre dans les machines). Jusque là, c'était gênant, mais je m'y suis fait. Et arrive alors le 12ème niveau... La map est en fait divisée en une série d'étages reliées par un élévateur. Vous commencez tout en bas et essayez de retourner à la surface. L'élévateur permet de transporter les ressources et même le courant, c'était super. Et arrive alors le 12ème niveau... Au 12eme et au-delà, le courant ne passe plus, donc votre gigantesque centre hydroélectrique devient inutile. Et comme y a pas d'eau, vous ne pouvez pas juste en refaire une autre. Ensuite, ces niveaux sont remplis de sable que vous devez pomper pour révéler la zone de jeu. Ça aurait été une bonne idée si le sable ne revenait pas à la seconde où la pompe s'arrête, vous obligeant à produire des quantités absurdes de biofuel pour les faire fonctionner H24. Et avec quoi fait on le fuel ? Des plantes ! Encore ! J'ai essayé d'aimer le gameplay des étages 12+ mais pas moyen, devoir utiliser les 4 mêmes items encore et encore car ce sont les seuls inépuisables, c'est lassant. Donc ... un bon jeu, qui part en sucette à partir du niveau 12. A vous de voir si ça vous plaira ou pas ...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuine tragedy what they did to this game, I have no clue why they decided to change so much. It felt like a completely different game coming back to it
Ich möchte Techtonica eigentlich mögen, denn das Setting und die Idee dahinter haben großes Potenzial. Aber in der aktuellen 1.0 Version kann ich es leider nicht empfehlen. Schon früh fällt auf, dass die Performance nicht stabil ist – und je weiter man ins Spiel kommt, desto schlimmer wird es. Spätestens im Endgame brechen die FPS so stark ein, dass das Spiel oft kaum noch spielbar ist. Selbst mit starker Hardware und niedrigsten Grafiksettings ändert sich daran nichts. Teilweise friert es nach wenigen Minuten komplett ein. Dazu kommen einige Bugs, die entweder den Spielfortschritt blockieren oder generell den Spielspaß mindern. Wirkliche Hoffnung auf Bugfixes gibt es leider nicht mehr, da die Entwicklung offenbar praktisch eingestellt wurde. Was besonders frustrierend ist: Die Early-Access-Version hat sich deutlich besser angefühlt. Viele gute Systeme wurden verändert oder eingeschränkt, alte Spielstände wurden unbrauchbar, und man musste komplett neu anfangen. Für Spieler, die schon viele Stunden im EA investiert haben, wirkt das wie ein Schlag ins Gesicht. Auch die Story wirkt unfertig. Sie beginnt vielversprechend, endet dann aber in einem abrupten Cliffhanger, während angekündigte Inhalte und Mechaniken nie wirklich umgesetzt wurden. Im Lategame dominiert zudem reiner Grind, und einige Produktionsketten sind unausgewogen oder unnötig kompliziert. Unterm Strich bleibt ein Spiel mit toller Atmosphäre und guten Ansätzen, das aber unfertig veröffentlicht wurde, technisch in einem schlechten Zustand ist und vom Entwickler inzwischen offenbar aufgegeben wurde. Schade – da wäre viel mehr drin gewesen.
When Techtonica first launched I couldn't wait to see what it would turn in to. It seemed solid. Underground factory builder with terrain deformation, mildly complex recipes, interesting enough story. All the good stuff. It took a weird turn somewhere and when I recently played it again, it didn't feel like it was done. Still felt half baked. And they completely changed certain parts of the game that most players disagreed with? Idk. Had major potential at one point.
the famous word, abandoware and dont come with "they released the 1.0" satisfactory also did, and still getting support and updates, factorio too, this cash garb well...
Hallo Leute und Interessenten von Techtonica! Zum einen ein sehr gelungenes Spiel bis zum Endgame. Es macht Spaß zu bauen, zu optimieren, naja, alles was dazu gehört bis dann auf einmal... alles ruckelt, alles nicht mehr spielbar ist und es liegt nicht an der Hardware, genug Speicher und Leistung ist laut Diagnosetool vorhanden, also durchaus noch mit genügend Luft nach oben. Man ist auf den letzten Ebenen zugange und mit einem mal läuft nichts mehr fließend, weder laufen noch fliegen, ja selbst umschauen ist nicht mehr ruckelfrei möglich. Selbst die Darstellung und alles was dazugehört auf Minimum gestellt bringt keine Besserung. Schade um das zu Anfang tolle Spiel, man wird durch diese NICHT-Spielbarkeit echt tief enttäuscht!
Abandonware.
They speed up the release and in process "to optimize" game they just botched it
first half - 10/10 second half - ♥♥♥♥♥♥♥♥♥ im going to rip my balls off if i have to pump anymore sand/10
This was a great game right up until the release, when they completely changed the core mechanics and completely whiffed it. If I could, I'd get it refunded. Cannot recommend. Such a shame and a waste of potential.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 9K | 78% | $13.49 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $1.6M | 1.8K | 73% | $24.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $1.3M | 1.8K | 89% | $12.99 |