
A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
AGS製アドベンチャーの金字塔
Enjoyable point and click with a cyberpunk theme
Au top.
One of the best P&C adventures I've played to date, and I've been playing them since the original Monkey Island.
One of the best stories in any Point and Click games I have ever seen and the puzzles are logical. Developer commentary is a great plus!
Тупая кринжатина, а не игра Ладно, история абсолютно линейна, но как, как история ведь подана!, как... Заразив ИИ компании пищевой промышленности через диспенсер в первой главе мы получаем в ответ тупые шутки, которые "типо приближены" к человеческой сущности. Опять вот этот мем с: "А давайте это добавим, по-любому это будет круто...". Нет, разработчики, не будет круто, такой юмор не показывает ваш уровень интеллекта в лучшую сторону. Развязки сюжета всегда сопровождаются взрывами. Не убийствами, не сломом персонажа душевно. А именно надо что-то взять и взорвать и сказать этим "Все. Ебитесь с этим. История охуенная получилась." Нет, разрабы, не получилась. Можете просто идти ♥♥♥♥♥ тогда со своей драматургией. Вот эта зацикленность на наномашинах. Извините, но то, что вы употребляете и придаете значению каким-то "умным" словам, которые влияют только на восприятие атмосферы игры (хорошо, мы пользуемся какими то вещами на основе "биотехнологий", но за этими вещами и гаджетами нету никакой серьезной структуры. Это выглядит как будто вот так со стороны разработчиков: "вот биомозг - все, это биомозг. Как бы да - это биомозг, он умеет то-то и это. Все, я так сказал - вы должны в это поверить и все тут". Ребят, может вы сами пересмотрите подход к составлению научной фантастики как произведение, хм? Как думаете, несмотря на негативную критику, почему люди до сих пор упоминают "Звездный путь", "Дюну", "Звездные войны" в рамках медиа, хоть эти вселенные тоже не идеальны? Мне кажется, или вы намерено из "киберпанка" воссоздаете сюр, пытаетесь над сами значением "киберпанка" возвысится, чтобы хоть как-то переплюнуть само виденье "киберпанка" в рамках медиа, так как может вы наблюдаете (с вашей стороны, я то не знаю об этом) переоценку смыслов или еще что-то? Я сам лично ничего не понимаю тогда. Атмосфера игры и место действия не вызывают сомнений. Интересно, что можно взаимодействовать с игровым миром через электронную почту, телефоны, ИИ разного сорта. Но сама история и ее подача отвратительна. В одних местах замечаешь "графоманство"; в других видишь юмор ради юмора, чтобы "просто было". Да, я не прошел игру и проходить не собираюсь на полном серьезе дальше. Да, в рамках жанка "киберпанк" можно критиковать тот же Shadowrun, Deus Ex, Cyberpunk 2077. Но у этих вселенных хотя бы есть множество других достоинств. У Technobabylon достоинств остается меньше, чем есть недостатков.
Just like another personal favourite from the mid-2010s, [b]The Journey Down[/b] (in fact, I decided to get here after reviewing that), [b]Technobabylon[/b] originated as a freeware production from the beginning of that decade, three chapters with simple graphics released before silence, and re-emerged some years later as a full-blown production courtesy of Wadjet Eye. It comes naturally to me to draw comparisons with another personal classic with a cyberpunk setting, 1994's [b]Beneath A Steel Sky[/b], especially as there are parts where players, as Latha, have to enter cyberspace (here called "Trance") using her avatar Mandala, with an appropriately more cartoonish look for her and other users. However, while this game has its moments of levity (like working with the circuitry of French maid androids), is definitely much darker, the world feels even more grungy, the dystopia is full-blown in parts, like that specialized restaurant - the conversation with the cook is so surreal, one of the best moments. Regis and Lao have to work on really gruesome crime scenes, and some considerations about the risks of the use of AI are eerily closer to the reality of the mid-2020s. The graphics, mostly the work of a single artist, feature amazing backgrounds that could've been easily produced by the "majors" of adventure gaming in the mid-90s. I'd go as far as saying the low resolution (not clear if it's due to limitations of the Adventure Game Studio engine or a voluntary choice) hurts them a bit, with some details becoming excessively smudged, but it also helps with giving an used, lived-in look to even the cleanest laboratory. The characters are less excellent, the spritework is overall good but most of them seem to be drawn over a single template, same height, same static pose with arms on the sides. At least they are complemented by detailed close-up portraits for conversations, several of them with changing expressions. All in all, pixel art enjoyers can feast here. Puzzles are a mixed bag, some good and intuitive, others what I'd call "more complicated than complex", as they force many tedious passages with machinery and computers, especially when Latha's wetware is involved. They however take a backseat to the story and dialogue, even more in later chapters, as the characters move a lot into gray moral areas, with motivations that are as questionable as they are sympathetic. While Latha felt annoying at times, I'd say that for most of the story she has good reasons to be angry about earlier events. Shame that you can effectively play as Lao only for one chapter, this is mostly Regis and Latha's story - but a good one, engaging, with excellent world-building, a few genuinely interesting questions on ethics, and endings that are good for the main characters but leave much wider implications for the setting. Also props for the Mindjacker, one of the most odious, smarmy, punchable villains I've experienced in a game, very satisfying to bring him down. Of course fans of cyberpunk settings must get [b]Technobabylon[/b] but it's very recommended in general. Huge shame that a sequel, which was shown to be switching to 3D but keeping an oldschool vibe, has fallen into development hell.
Thanks, this is certainly a cool game.
good story.
Highly recommended! A nostalgic masterpiece... Made me feel like it was 1994 all over again yet still original... Great story, great world building, great soundtrack. You can tell just how much heart was poured into this project... Kudos!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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