
A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed the game until it got ruined by a necessary gravball game in the trance which is impossible to control using the mouse. Ended up uninstalling this game, and am not recommending it.
Technobabylon is a cyberpunk point-and-click adventure developed by Technocrat Games and published by Wadjet Eye Games. Set in the year 2087, it imagines a society where genetic engineering has become ordinary, artificial intelligence plays a major role in managing civilization, and many people spend significant portions of their lives inside a virtual environment known as the Trance. Instead of relying purely on futuristic imagery to establish its identity, the game builds its science-fiction setting around the social consequences of these technologies. Questions involving privacy, artificial intelligence, digital dependency, personal identity, surveillance, and genetic manipulation gradually become inseparable from the central mystery. The story is especially effective because it does not restrict the player to one protagonist. Three characters occupy different positions within this futuristic society, and their initially separate circumstances gradually become connected. Charlie Regis is an experienced CEL agent whose investigation becomes intensely personal after an unknown enemy threatens the lives of his unborn children. His situation transforms what could have been a conventional police investigation into something far more emotionally complicated. Regis must balance his responsibilities as an investigator against his instincts as a parent, while the conspiracy around him steadily forces him to question how much he can trust the systems and people surrounding him. Latha Sesame offers an almost completely opposite perspective. She is unemployed, agoraphobic, and heavily attached to the Trance, preferring virtual existence to interaction with the physical world. Her isolation is shattered when she becomes the target of an assassination attempt. This forces her to confront a reality she has deliberately avoided and makes her an effective character through which the game examines technological dependency. The Trance is presented as something far more complicated than a simple virtual-reality service. It provides connection, entertainment, freedom, and escape, but Latha's circumstances demonstrate how easily such an environment can become preferable to ordinary existence. Her story gives the game's technological themes a personal and vulnerable dimension. Max Lao forms the third part of the protagonist group. As a CEL case officer with considerable technological ability and a criminal history she would rather leave behind, Lao occupies an interesting position between institutional authority and the less respectable parts of the city. Her relationship with Regis becomes particularly important when professional responsibilities begin conflicting with friendship and personal loyalty. Moving between Regis, Latha, and Lao gives the narrative a broader perspective than a single protagonist could provide. Each character understands different aspects of the city, and information discovered from one viewpoint frequently changes the significance of events encountered through another. The gameplay follows the traditional point-and-click adventure formula, emphasizing investigation, dialogue, exploration, environmental interaction, inventory management, and puzzle solving rather than action-oriented mechanics. Technobabylon makes this familiar structure feel appropriate by connecting many of its puzzles to the technology and institutions of its setting. Players frequently need to understand environments and available systems rather than simply combine unrelated objects until something works. Observation is important, conversations can provide useful clues, and technological tools often create possibilities that would not exist in a conventional detective story. Some solutions can still require the unusual logic associated with classic adventure games, but the majority feel connected to the characters and situations rather than arbitrarily placed in the player's path. The world itself is arguably the game's most impressive achievement. Central, the artificial intelligence responsible for managing much of the city, creates an intriguing tension between convenience and control. A society administered through an enormously capable digital intelligence can function efficiently, but the arrangement also raises uncomfortable questions about privacy, independence, and authority. Genetic engineering introduces another layer to this future, showing how technology has begun changing not merely the devices people use but humanity itself. These ideas are not presented as disconnected background information. They influence investigations, personal histories, social structures, and ultimately the larger conspiracy. Visually, Technobabylon adopts detailed pixel art rather than attempting realistic futuristic graphics. The style deliberately recalls older adventure games, yet the environments contain enough detail to establish a convincing cyberpunk atmosphere. Apartments, laboratories, offices, streets, virtual environments, and technological facilities each contribute to the sense of a functioning city beyond the immediate boundaries of the screen. Character animations are relatively restrained by modern standards, but the artistic consistency compensates for those limitations. The contrast between retro graphics and futuristic subject matter also gives the game an identity that remains recognizable years after its original release. The audio presentation strengthens the narrative considerably. Full English voice acting gives personality to a cast that spends a substantial amount of time discussing investigations, relationships, technology, and the surrounding society. Effective performances are particularly important in a dialogue-heavy adventure, and the voices help distinguish the personalities of the three protagonists. The soundtrack supports the cyberpunk atmosphere without distracting from conversations or environmental investigation. Combined with the pixel artwork, it creates a mood that can shift between mysterious, melancholic, threatening, and contemplative depending on the scene. Technobabylon's greatest accomplishment is how successfully it turns broad science-fiction concepts into personal problems. Artificial intelligence is not merely a futuristic curiosity when Central has enormous influence over daily life. Virtual reality becomes more meaningful when Latha depends upon it emotionally. Genetic technology carries greater weight when it affects families and individual identities. Surveillance becomes more disturbing when the characters themselves experience the consequences of living within an interconnected technological system. The game repeatedly brings its larger philosophical questions back to people, preventing its world-building from becoming little more than exposition. Ultimately, Technobabylon succeeds as both a traditional adventure game and an ambitious piece of cyberpunk fiction. Technocrat Games created a setting with enough technological, political, and social detail to make 2087 feel like a genuine society rather than a collection of science-fiction clichés, while Wadjet Eye Games published a title that fits naturally alongside other narrative-focused adventures. Its three-protagonist structure keeps the mystery engaging, its puzzles generally complement the setting, and its strongest themes remain relevant because they concern humanity's relationship with increasingly powerful technology. Anyone interested in cyberpunk mysteries, artificial intelligence, virtual worlds, detective stories, and classic point-and-click gameplay should find Technobabylon particularly rewarding. Rating: 9/10
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Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Technobabylon feels like a love letter to both retro point and click fans and Cyberpunk fans with its incredible story and challenging yet fun gameplay. [b] Pros [/b] - Incredible story - alot of moments shocked me, I did NOT expect this much drama from this game - Outstanding voice actors - incredible variety of art styles - its really nice to see 2D with 3D elements, aswell as a different style for when in the trance - Diverse set of characters - Characters with their own interesting quirks and tools - Incredible and open worldbuilding - alot of love was made designing the city and it's backstory, it's incredible [b] Cons (SPOILERS) [/b] - The "big reveal" near the end of two of the characters being related really wasn't that big of a shock - No tutorial - this is probably more of a "me" issue having only played point and clicks like Sam & Max but it wasn't till the flower area that I learnt how to look at items as it was the only way to progress. - No "No point of return" warning for the ship segment with Max - Thought I did everything I needed to do before progressing but forgot to use the Wetwall on a terminal and couldn't go back to get it, I also couldn't progress without it as I would get gunned down. I'm glad the game autosaved so I could return to a reasonable point but it didn't even tell me I had missed anything which I know is a thing that could have been added in as Max kept telling me she wasn't finished in that room with Baxters body in it in a previous segment. I don't know too much about Cyberpunk as an aesthetic but I really enjoyed the world of Technobabylon and believe others would too, it's an interesting, charming and albeit scary world that you navigate within with lovable characters and I would urge those even slightly interested to try it out, you wont be able to put it down.
Good setting, good story, good puzzles.
Good, solid point and click in an interesting Sci-Fi setting. I felt the difficulty of the puzzles was for the most part actually spot on, despite what some other reviews say. There was only one puzzle that had me tearing my hair out, and I had to look up, and I'd say that's pretty good for a 10ish hour point and click. The plot was good, and enjoyable enough for me to play through twice to see a different ending. I saw the story's main twist coming, but that doesn't detract from it overall. The core characters were also all pretty likeable, which is always a bonus when dealing with plot heavy games. Overall, a really enjoyable play. Hope the sequel eventually comes.
This game is awesome!
Technobabylon is a really well produced point n click. The VA, art and music are great and the puzzles are mostly satisfying. A couple needed some more direction to show you how to interact with mechanics I didn't realise you could. It really nails the cyberpunk vibe in a more grounded and believable way than some games, which I liked. Not Wadjet Eye's best but definietly worth playing
Yeah!
It was on my pile of shame for a very long time. But I really recommend this game to anyone, who likes a SciFi setup and a pretty good story. I liked it a lot.
Top notch point and click adventure. Best Wadjet Eye game to date.
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