
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scottish dynasty warriors, LETS GOOOOOOOOOOO! SCOTLAND FOREVER!
Game looks nice. Really tried to get warm with Combat System.. Elite / Bosses are too hard for me. But after 3h no Refund possible.
I'm having a great time playing this game, solo and multiplayer. Makes me sad that it's early access, but also excited to unlock and try the new champions when they get released. My friends and me are enjoying the gameplay a lot. The combat is a little repetitive, but I don't mind mentally clocking out while farming those dirty tea drinkers for upgrade currency.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌습니다 다만 재화가 너무 귀하고 보상은 너무 짜요 잡몹은 잡을 이유가 없는듯합니다
Right now, the game feels more frustrating than anything else. Some of the game mechanics badly ineract with each other and either feel redundant or counter-intuitive. So the bad : - There is a block mechanic that allows to stop incoming attacks from enemies which are notified by a marker above their head. If you perform that block at the right time, it becomes a parry that doesn't consume endurance and stagger the enemy who attacked you. That is great on paper, but isn't in application since the screen is clustered with informations such as the markers aforementioned and enemies AOE. On top of that, that marker doesn't indicate when the attack will be performed, but when the animation of the attack will start. Which means that between two enemy types, the time to perform the perfect parry isn't the same from one notification to another. It may appear like nothing, but when your screen is filled with different enemies, these notifications are unreliable. - Battles feel uneven with some taking around 5min to complete to 30min which makes starting a new run quite exhausting when you start with a long one without special feats. The timer when a battle ends feels very unnecessary since it prevents you from exploring more the battlefield or go after what you may have missed. - Game freezes for like 1sec when waves of enemies spawn which is quite infuriating, especially when you are getting attacked - Enemies become way too tanky early on, meaning that if you don't have the meta feats, you are going to fight for a long time - Music feels very repetitive. I dunno if I had a bug that made the same music play every time, but it's tiresome - You end up always doing the same combo (X-X-Y) since the others don't have any useful practical application The Good : - The Artstyle and the sound design are great - The game is fun overall The game has potential, but right now I cannot recommend it. It feels too much unrefined and unbalanced.
fluent combat gameplay
Is mir zu schwer, ganz ehrlich. Ich will einfach nur mätzeln und nicht nachdenken. Kein Safe um mal schnell abzuschalten möglich. Schaut super Cool aus, spielt sich aber Arsch. Sorry. Für den Preis - Refund ich lieber. Viel Glück euch
Absolute bonker
FOR SCOTLAAAAND!!!!!!!!!!!!
pretty fun! should probably use a controller as the game recommends; it has maybe one too many important features for combat that it can be weird to use it all on a keyboard, but it is a fun game with unique systems and it feels pretty fast and fresh :) FOR SCOHTLUUHHNNDDDD
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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