
Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 5.4Kreviews | 79% | — | $592.9K |
| $5.99−70% | 717ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game could've been so cool. There's so many things that are working here-- the premise is interesting, the sprites and animations are adorable, the town feels alive. Yet, somehow, the game feels dull. The main gameplay loop itself is serviceable, but there's not enough variance to make it compelling. Additionally, the store page has some blatantly false information that makes the game seem more fleshed out than it is. The store page currently states that you'll "diagnose symptoms and find a cure". It implies that you'll need to observe symptoms, connect them with the patient's eating habits or some such thing, and then prescribe a cure for them. This is not the case. What you'll actually do is hover your mouse over a part of their body, complete one of three extremely simply minigames, then get told what potion you need to make. There is no guesswork or thought involved at all. The store page says to "watch out for changing weather conditions!" There is no weather. It never changes. It might be referring to the varying biomes in the game, but even then there's no danger. There's certainly no getting caught in a "freezing blizzard" or the "baking heat of a desert". The climate does not affect the character in a way the store page implies. Also, there's no rain at all. The most blatant lie on the store page is about the potions you'll be crafting. It states that "since you're a chemist, you'll be able to brew various concoctions to buff yourself or inflict status ailments on your adversaries." This is not true. You cannot consume your own potions. They're only used for curing the sick townsfolk or completing quests. They might as well be named 'potion A', 'potion B', etc. for all the difference it makes. There's a reputation system in the game. It seems like a novel mechanic at first. Villagers don't trust chemists, so they won't interact with you unless you build up your reputation. Unfortunately, it's an incredibly simple toggle-based system. One successfully cured patient will earn everyone's complete trust. Two failed patients will have everyone have everyone shunning you. This is separate to the relationship level-- which makes it all the funnier when the characters you've romanced and befriended won't even spare you a glance. The cooking system is incredibly lackluster. There's no buffs or stat increases. All food does is restore your health and stamina-- something you can do for free at the bathhouse. Cooking is never required for any quest. You can't even gift meals to villagers. The only giftable item is 'moon cloves'. In a game with so many varied characters, it seems odd to simplify the gifting mechanic so completely. Fishing is boring. The fish you catch are varied (eel, crab, squid, etc.), but the results are not. Each fish gives you white meat, pink meat, or blue meat. Upgrading your fishing rod might increase the size of the shadows you can catch in the water, but it won't result in more meat. The minigame itself is very slow, but luckily it has a negligible impact on the game. One character's romance route requires fishing. You can use fish meat in cooking (which is also useless). Otherwise? There's no real point to the mechanic at all. There are no seasons or weather, resulting in a complete lack of variance in the areas you gather your ingredients. Every day will have resources spawning in the exact same places they did the day before. Monsters will spawn in the same spots. Trees and ore will magically reappear overnight. Nothing will ever change. I will say that the amount of the characters and their designs are very impressive. There's 33 characters to befriend. Each have 2 friendship quests. The 10 romance candidates have an additional quest. That's 76 quests, plus 10 romance events and a smattering of other various friendship events. Befriending the villagers and unlocking their events was probably my favorite part of this game. There's a lot of care involved in how the characters interact with the world, as well. Each character has a bathing animation for the bathhouse. Some have knitting animations, eating animations, sleeping-on-bench animations. Fully befriending a character will unlock a full portrait of them to view in your house. There was clearly a lot of care put into the designing of the villagers. The look of the village slowly improves as you befriend more villagers. This was a really fun and unique way to reward the player for getting to know the townspeople. It made the world seem more alive. There's a billion other little things I can comment on (the grindy achievements, for one), but I won't bother. This game was simply alright. It could've been incredible, but it didn't reach its full potential. It's playable. It's amusing and cozy. If you like the demo, the full game simply offers more of it. I don't regret my time playing it, but I mourn for what this game could've been.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Indonesian, Traditional Chinese
| $19.99 |
| 213ratings |
| 80% |
| — |
| not modelled |
| $6.99−65% | 37ratings | 64% | — | not modelled |
| $6.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1- there's so many things missing from this game despite the fact that its 4 years old, last update was in 2024 2-the game has a lot of "buffers" where you just have to wait a few seconds until you can do anything, this is most obvious in fishing; buffer before reeling after the fish bites where you have to wait anywhere from a few milliseconds to 5 seconds/after fish is caught buffer to show maxed out level/fish gets stuck far left or far right and does not reel 3-dating doesn't go anywhere (no marriage and you can't breakup) 4-no acknowledgment of dating multiple people 5-achievements offer no real challenge, just repetitive mind numbness * the story is nice :)
its fine, just really really really slow, takes the cozy from cozy games too much, not really something that id grind, id probably play this if im bored or need to pass the time a bit, but overall I dont recommend spending to buy this game, take it if its on sale, but full price? naah not really, the fact that this is more expensive than fields of mistria is a crime
Maybe try actually explaining things in your game? Like....You can make potions, but I was stuck googling to find out about selling them. The explanation for how to fish is SO WILDLY UNHELPFUL. It's actually crazy.
If you have my specs or similar I can't recommend this game as it crashes fairly frequently (at least once every two play sessions). Given how saving works in the game each crash means that I'd end up redoing sometimes an entire day. Not a bad game, the art is cute, the NPCs are interesting, the potion mechanic is also interesting, but not really enjoyable to play on my setup.
It's not what I was hoping for the whole loop of treating patients is incredibly shallow. Instead of the game actually having you learn what potions to use on what ailments, it instead has you playing a mini game and then tells you what potion to use. The game does not respect your time or intelligence, the walking speed is incredibly slow and the characters so far have been nothing to write home about.
While this game is cute and cozy it is lacking in depth and variety. The story is bland, the mini games are terribly easy and repetitive, the potion crafting is simple. Most of your time is spent gathering wood and stone to upgrade things. This game might be fun with some mods but it looks like the workshop isnt even set up. Only spend your money if this is one sale
The aesthetics was the main reason why I got the game in early access. The minigames were fun and unique. The story fell flat but at the time I figured that it will get better because it's early access! :< Once they released it, there was no development to the story, it only added collection features but there was not much point to collecting them because who would visit this backwater town? The story isn't there either, the characters while interesting on the surface level (maybe because of the aesthetics?) they didn't become interesting as I got to know them even more. They felt like paper dolls. The foraging made sense but there should have been a way for you to easily get the resources. It made me dread high level potions because of the chore of getting 1 ingredient from a far off map. After early access, I played it for a bit and didn't come back.
I do love this game but it feels slightly unfinished with the relationships. And with the inactivity of the game creators, I doubt that would change. The relationships stop at dating, nothing more. Aside from that, I enjoy how you have to forage and sort items for making potions and the interactions with the people. I like the trust idea but I don't see a real way to track it. Sure, there is a relationship meter but there isn't something to measure trust that I can see, only a notification that you gained some trust with them.
[h3]This game made me realize I don't really like farming games, I like [i]this[/i]. And now I'm obsessed.[/h3] I started it on my phone a couple months ago (it was free on Epic Games) and was immediately amazed by it, I knew I wanted to play it "properly" so, as soon as I could, I bought it here. That was literally LAST WEEK and I've been playing it nonstop since then. I feel like this game was made just for me. I loved [i]everything[/i] about it. The characters are so cool and diverse, I really liked their stories (I even cried a little bit with some of them), the main story is super wholesome, and the gameplay is just perfect for me. You don't have to care about stats, you're not forced to repeat the same activities over and over, you can just do whatever you want whenever you want without any punishment. There's some minigames to make it more dynamic but basically you just have your little clinic, you make some potions, explore a bit and just vibe and talk with the townies. You can also date multiple people and there's no jealousy system, which is really nice. Overall, I recommend it if you're looking for something with farming sim vibes but you don't really want to be binded to do certain activities in order to progress the story/complete the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $280.3K | 2.7K | 66% | $3.99 | |
| $54.3K | 85 | 87% | $14.99 | |
| $735 | 7 | 71% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $592.8K | 6.3K | 81% | $3.39 | |
| $592.8K | 1.9K | 99% | $11.99 | |
| $593.2K | 1K | 84% | $19.99 | |
| $592.5K | 2.1K | 94% | $6.99 | |
| $592.5K | 1.4K | 89% | $8.69 | |
| $592.5K | 4.2K | 93% | $7.99 |