
As a prophet of the Secret Church, you will lead a team of characters with unique characteristics. Gain loot through events and battles, use them to enhance the team, and finally complete the great sacrifice.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
对新手极不友好,到第三层就被一刀秒了,要是分难度等级就好了,高端玩家玩困难的,休闲玩家玩简单的。
可玩性很高的游戏,随机性比较多,适合策略型玩家
[h1]颇具特色的“卡牌”构筑“爬塔”游戏[/h1] 本作是一款搭建角色团队来进行闯关的游戏,每个角色都有各自的一套技能组,就像“骰子”一样,扔到哪一面这轮就可以使用哪个技能,技能的使用要通过指令来进行操控。在一定角度来看,这些角色就像是卡牌,扔到哪面骰子就是抽到了哪张卡牌。总的来说,这种角色+卡牌,角色决定技能,卡牌发号施令的游玩机制还是非常新颖好玩的。 不过这种游戏机制还是有一些硬伤在的,虽然游戏中总共可以解锁14个英雄,并且每个英雄获得时的技能组都是随机的,但是同一个英雄的整体思路都是差不多的,相比于丰富多彩的卡牌来说,英雄的设计能带来的新鲜感消耗殆尽的非常快。 另外就是当前版本感觉数值设计的有一些问题,当我在第二层搭配了一套完美build准备大杀四方的时候,我的双C被第三层的小怪秒了,在我准备摆烂抱着看一眼BOSS技能就算胜利的心态直奔BOSS而去之后,发现BOSS被我简简单单收拾掉了。 不过总体来说,游戏质量非常OK,而且作为国产游戏能这么有新意,还是很值得支持的。目前的14个英雄其实也够玩很长一段时间了,期待后续如果能做出更多有意思的随机内容来提高重复游玩的体验
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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