
Discover SolarGun, a first-person puzzle game set in a aseptic factory. Use energy orbs, dodge lasers, and activate mechanisms to escape. With over 20 puzzles, hidden minigames, and a speedrun mode, every decision counts on your path to freedom.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Portugal, French, German
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As others have said (and as you can see for yourself) this is a first person puzzle platformer in the same vein as Portal and The Talos Principle. Visually, this is a good looking game and the environment reminds me of portal. It's mostly a futuristic industrial setting with some random rooms that look like parts of an office building. Most of the rooms are pretty minimalistic. Overall it's a pretty clean aesthetic. The puzzles aren't very difficult or complicated. If you've played through Portal or Talos, these will be a breeze. (But they're still fun.) Only a few of them require you to time your moves just right, but several require accurate jumps. Nothing super frustrating, though. I completed the game in about an hour. As for the puzzles themselves, most of them revolve around little energy orbs that you can shoot (in limited quantities) from your hand. You can also reclaim these orbs if they're no longer needed. There are also the staples of the genre such as killer pools of liquid, lasers, switches, and (of course!) the generic cube/box. If you're looking for a story, I'm sorry to say that you won't find it here. There's no text or dialog in the game. It's obvious that there's some sort of back story here, but they don't really put any effort into telling you what it might be. There are various office building type rooms scattered around as well as rooms that look like experiments have taken place in them, but you're really left to make up the story on your own. It's all vaguely reminiscent of Portal. All in all, I definitely recommend the game if you're into the first person puzzle genre. It's a good deal for the $0.99 I paid.
Thanks to the developer and publisher at Mechanical Boss for a really solid puzzle game for me to escape and enjoy. Eighty-nine cents. Eighty-nine cents is what i paid for this entertainment and I feel like i stole the game. Yes, to be fair, it's simply a Portal, Chromagun, Q.U.B.E. like puzzle game, and like those titles it has solid mechanics, runs fantastic, looks good and has a nice soundtrack. Again, eighty-nine cents. In the game you are equipped with a glove that has up to 5 slots for shooting a glowing orb. These orbs are used to lock, unlock the flow of energy to doors and lasers. You can also use the orbs to build platforms on what looks like oil(it's a black liquid) to traverse areas in rooms. The jumping in this game is fantastic(and required) because each jump is scary due to the fact there are no checkpoints or quick saves. And what would a puzzle game be without picking up and placing a block on a button? There are 22 rooms to solve and most are not very difficult except maybe the final two rooms where it's more tension(jumping) than the difficulty of the puzzle. The one new system SolarGun does present is when you die your glove is suspended from the ceiling with 3 lines at the point of death(Max of 3). It's a neat idea and could have been trouble if it had more weight but it easily was just a distraction in some areas where you will die a few times. Speaking of dying, there are two insane achievements for the game. One is no death and another for finishing the game in 25 minutes. Both to me would require a LOT of practice and playthroughs, a LOT. I believe i would call myself a veteran of puzzle games. I play them a lot and while SolarGun is familiar, like a lot of games today, it's always fun to revisit even if it for just a brief time. I spent close to 2.5 hours to complete the game and it's easy to recommend and an absolute steal, literally, at .89. Played the game on my MSI ApachePro 1080P max settings 60+ frames with zero problems. Positives Absolute steal for the price Solid game mechanics Looks good, ran fantastic Tense jumping Unique death idea for the genre Negatives No story
SolarGun strikes me as a Portal imitation, but a little less developed with the movements and verticality physics. Despite this, I enjoyed playing the game and all the puzzles and mind games it had to offer. The animations are smooth, and the graphics are designed in good detail. There are many objects and props to interact with, in every room you go, so don't hesitate to check every nook and cranny. The music is upbeat and hypes me up to play too! Each level difficulty is scaled accordingly, across the 16+ puzzles and on top of that there are mini-games. There's a lack of tutorials, but controls are easy to figure out. The only real challenge here is to solve the puzzles themselves, and through trial and error. SolarGun is a game I'd recommend for both casual players, or for those looking for a challenge. Try the speed run mode!
It's short (2 hours-ish) and it costs one dollar (or less)! Yeah, there are better and more acclaimed puzzle games like Portal, Quern, Talos Principle, etc. No one will ever be impressed to hear you beat SolarGun. But Mechanical Boss honestly wouldn't care. My impression is that they set out to make a barebones first person puzzle game, focusing more on solid puzzles than pretty assets or a fleshed out story. And as far as I'm concerned they succeeded.
Solid Puzzle game. Entertained me really well for 2h. Of course it's not a Portal game but it only costs 1$ and the gameplay well thought through with a nice difficulty progression. Developers have a great first game here so I'm looking forward to their next one! P.S. Runs perfect on Linux with excellent default Steam Controller bindings.
Quite an interesting and unusual "chasing a quest". In soulless gray-black-blue rooms you find yourself almost the only keeper of light that can "melt the ice" of another antipodal (in terms of colour) energy. Video clips and atmospheric music create a feeling of enigma, as if there must be something (or someone) else here. A separate plus is that the game can be completed quite quickly, which helps the player avoid fatigue from silent corridors with riddles. :)
boring game. terrible movement with keyboard controls.
Interesting concept but felt poorly executed. It wasn't very fun for me. Lacked a decent tutorial and more tells/cues/better feedback on the various interactions. Learning by trial and error didn't feel worth it. Jumping was a pain. The movement and controls didn't feel very polished. Not much story so far to get me interested. Overall meh.
This feels, most of all, like an alpha version of The Turing Test. There are so many little problems with this game: 1) Firing orbs takes time. This removes the sense of "I click at that location, and the orb immediately hits it so I can continue on with the puzzle." Nope, the orb must somewhat slowly float over. 2) The orb doesn't fire when you click. There's a few hundreds milliseconds delay of animation of the hand, so if you click while strafing, where you end up firing WON'T be where you clicked...it'll be a few feet down the wall due to the delay. Terrible feeling. 3) Jumping puzzles based on floaty awful feeling jumping is a big problem for me. 4) Almost nothing interactive, interesting, noteworthy, or that doesn't feel copy+pasted in the environments. No environmental storytelling, nothing to pick up or collect to give you insight into what happened...this is basically just a glorified tech demo, and the tech isn't the up to snuff for the AAA competition (or even indie efforts like Antichamber, which FEELS good to play). 5) Music is AWFUL. Generic pulsating synth, OVER AND OVER AND OVER. I respect that a tiny team (one person?) made this, but that doesn't merit a positive review. I'm surprised that "Oh, but it's fifty cents!" is reason enough for some people to overlook tons of glaring gameplay and design flaws. This feels like a fancier version of a 2008 Flash game.
For a $1 game this game really delivers. if you enjoyed Portal you are sure to enjoy this one, It is very similar to that game. What we have here is a first person puzzle platformer game much like Portal as i have mentioned. The gameplay is quite fun with the environments neatly done with a very appealing look. The puzzles themselves arent too hard or complicated especially if you have played other games similar to this. The game has very decent graphics, the visual aspect of the game is really good, we have that futuristic look or theme you might say. The game doesnt really offer any form of story or dialogue , in this regard the game feels a bit incomplete, it is ♥♥♥♥ there is history but they didnt bother to tell it, but in no way does this make it a bad game, for the price of this game and the enjoyment you will get this is a sure thing.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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