
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +3 more
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WOW
This game is a gift.
底子还可以的游戏,推荐向足球经理系列的ui和数据库学习学习。 英雄的数量我很满意,但是选手和ai对手的智商实在有待商榷 还是很期待能完善这个游戏的,加油
bp很重要,选手的风格很重要。除了偶尔的脑淤血操作,大部分时间都比较正常,跟现实还挺像的,好玩。
bad
i like the game a lot.but recenlty i got crash often idk why
Game is great, there are some issues from my side. 1. need more Item slot to make economy diff actually matter 2. and please let us have the option to choose what exact item we want (its important for modding aswell) 3. AI sometimes doing dumb stuff, but I see you are fixing this from time to time so thats less a concern 4. would be nice if there were more modes, like ARAM, 3v3 (3 lanes), 4v4 (no support) 5. I wish we could swap between death match and summoners rift, for gamepaly varities
I like it. Compared to others i have not had a single crash during my hours of playtime. The AI is fine, you need to find tha comps and tactics that works, e.g dont alwasys go ADC/Support bottom, do bruiser + bruiser, ban champs that AI seems to be less willing to engage against such as the MONK.
Ich als alter Lol suchti finde dieses Game absolut nice und habe ne menge spaß daran mich mit allen möglichen Optionen die man hat auseinander zu setzen und sich ein perfektes Team und Kombies zu erstellen. Problematisch wird es wenn es zu Sache geht den Ingame kann man halt absolut nichts mehr machen, ist halt ein Simulator klar aber es bringt kaum was sich mit allem außerhalb auseinander zu setzen, wenn die Spieler ingame, halt trotz vorher eingestellten Taktiken und verhalten, sich dann meistens anders entscheiden und Random scheiße machen. Die Idee ist super und macht spaß aber ja da fehlt noch was...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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