
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +3 more
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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我們是冠軍!!!
这可能是我玩过的电竞经理类游戏里最好玩的一作。 这款游戏的 BP 系统非常有意思,而且不是那种流于表面的“选完阵容看结果”。它真的有 MOBA 游戏那种 BP 博弈的醍醐味,需要考虑对线、团战、地图资源控制、英雄克制和阵容节奏等问题。更难得的是,在比赛过程中你能清楚看到自己 BP 和战术选择带来的影响,而不是游戏直接给你一个胜负结果。这种过程感让玩家的参与感非常强。 另外,游戏会定期对英雄进行削弱和增强,也会加入新英雄,这一点我也很喜欢。它让玩家不能一直套用固定套路,而是需要根据自己存档里的版本环境、英雄强度和队伍情况实时调整策略,给游戏带来了很好的可玩性和重复游玩的动力。 不过,目前我认为游戏最大的问题还是 AI。因为有些失利并不是来自玩家的 BP 或战术决策,而是来自 AI 在比赛中犯下一些让人哭笑不得的错误。更关键的是,这部分是玩家完全无法控制的,所以会带来比较强的挫败感。 总体来说,这是一款非常优秀、也很有潜力的电竞经理游戏。核心玩法已经足够吸引人,我也非常期待后续更新能进一步优化 AI 和比赛表现。
자유도 높고 재밌고 참 좋은데 전체적인 ai들이 너무 아쉽다. 조합을 잘 맞춰도 시뮬이 ㅈ같이 돌려지면 그냥 져야 하는 게임이 때론 버겁다. 너무나도.
When does Multiplayer release to game?
GOOD
For one, I just wanna say as an avid fan of the first team fight manager game, while 2 is more complex, it is a much more in depth and complex experience I was frankly hoping the original had, especially regarding patch updates and strategy. The adaptation to the meta is still there but now requires extra thought to actually build around, that gameplay loop and management is very engaging. However with this game being in early access I would like to say, I wish the tier classification system could have a menu to allow for looking at it like a standard tier list, furthermore I hope the actual game simulation would have the option to actually show where your champions are going or how the tactics are actually being played out (arrows or circles and the like). Aside from that I am exited and thrilled to be along for the ride of how this game continues to grow and improve.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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