
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
原本看评论区半信半疑的,玩了之后才知道ai有多逆天。 局内ai各种弱智操作这里一个都不想说了,我就说一点 我全程大优势推到水晶了,于是我按了快速模拟,然后就看着我输了,对面1-8的ad是mvp 牛逼呗,打假赛都得演一下。整个游戏最大的问题就是挫败感真的太强了,你也不知道bp出了什么问题,完全是局内自家人神奇操作导致输掉,完全变成了和对面比谁运气好的游戏
AI 수준이 스타크래프트 AI보다 낮은 느낌. 행동의 의미를 모르겠음. 하다보면 AI 움직이는거 보다 열받아서 스킵하고 넘어가는게 차라리 마음이 편함. 인게임 패치노트 읽고, 상대 밴픽 보면서 밴픽 열심히 해도 그냥 꼬라박음. 분명 프로리그 인데 왜 캐릭터들이 일자로 못 움직이는지 모르겠음. 2차 밀고(탑,바텀) 빠질때는 왜 미드 2차를 지나오면서 다맞고 죽는건지 ,바텀 중앙 부쉬는 왜 맨날 들어가서 죽는지 모르겠음. 전술설정을 스플릿을 하건 모이기를 하건 그냥 따로 놀고 짤려죽음. 10000골 리드 게임도 믿을 수가 없음. 질게임은 무조건 지는 경우가 있는지 캐릭터가 잘 성장했었더라도 제자리에서 서있는 문제가 발생함 (5분 부터 12분 패배할때까지 서있음) 시스템 적으로도 부족한 점이 많으나 (선수 이적, 재정, 스카우트 등) 가장 중요한 AI 문제는 게임 자체를 불쾌하게 만들고 있음. 가장 시급한 수정이 필요해 보임.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
thank to piracy i bought this game xd i watch some streamer play find it interesting and downloaded it ilegally but the game is so good and fun that the devs deserve it a lot so i bought to support also of course is better to use mods directly from steam gg guys keep the good work
Love this series. Spent a lot of time on the first, and the 2nd does NOT dissapoint. It's such an ambitious projects, and keeps expanding while remaining playable. I'm already 75 hours in and I'm having such a good time. Heartily recommended to anyone who's ever touched a MOBA. I've read some of the negative reviews, and I don't think they do it justice. We're still not in 1.0, and the game is improving rapidly. I personally think almost everything they mentioned is no longer applicable as of the current version.
This game takes time to learn, but once it clicks, it's a lot more enjoyable. People complain about AI but it has its charm, the experience of watching your team make a godly play then proceed to int is just identical to watching League matches tbh, it can be frustrating but also hype when they manage to pull a comeback. You can look for guide docs to learn the game faster, and install mods to help with the experience.
시간 보내기 좋고 과몰입하기 좋음 근대 업뎃을 자주해서 모드가 조금 꼬이는 경우 많고 모더들도 하나 둘 나가서 아쉽긴함
나를 명장병 걸리게 만든 게임
这就是一款”我的弱智队友与正常人的对手“,胜利与否与我的选人、战前策略制定、选手状态等等因素毫无关系
屎,推到高地了能轮流送送到被翻盘,优势劣势都不抱团单走硬送
well, this game is for me. If you love management or love esports. this game might be for you. It still early access so considering by yourself. This is enough for early access. brb when it full release. 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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