
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an incredibly deep simulation of the entire process of owning and controlling an esports team, from signing players, training them, figuring out tier lists of characters, doing pick/bans, establishing your academies and other facilities, selling merch, etc. It doesn't shy away or hide any of that. It's fantastic at it, and when you see your team on the big stage (watching the game like a coach would), it's addictive as heck. Highly, highly recommend this game.
sb ai
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of fun if you want to just relax and watch your team struggle to work together. Would recommend!
气死我了气死我了气死我了气死我了,能不能好好打磨你的AI啊,真的蠢啊,正常打团战输了我都不讲什么,一群nc一个一个掉点,领先一万经济的情况下,能连着七八次一打五,好恶心啊,从来不想评价一款游戏的好坏,但你是真的恶心,做出来报复世界,赶紧滚出我的电脑,滚!!!!!!
이런 분들에게 추천해요 - 저혈압 환자분들 - 감정이 없는 사이코이신 분들 - 살면서 욕을 한번도 안해봤는데 해보고 싶으신 분들 - 키보드 바꿀 시기가 되었는데 명분이 필요한분들 - 증오감을 느끼고 싶은분들
Overall: Do not recommend in it's current state. The game takes a while to figure out and understand if you don't go out of your way with community resources and guides. Once you do understand however, that's when you start realizing how bad the game is when everything is either broken, not working, or just doesn't make sense. The manager side of the game feels unrewarding since nothing properly works. You're essentially left with doing work-arounds to compensate for the game's incomplete state. Even if everything worked and was functioning (Fans actually increase, merchandise sales that didn't just depend on me selling chairs for 7x it's price, training international prospects), the game is just lacking anything interesting to make the game varied. You click next day and move on. The moba side of the game is a bit lacking since the tactics are bit bare without any depth. You learn real quick what comps work and it's just a repetitive puzzle that you do twice a week over and over again. This could be fun for some, but it gets stale really quick. I can't recommend this game. It will scratch whatever itch you have for the first 20+ hours of trying to brute force the learning curve, but you'll be left disappointed once you realize how incomplete the game is. Definitely hold off until the devs make real progress on the game.
AI is unfathomably stupid, ignores objectives, doesn't understand that when they are buffed by plague doctor they can survive, runs into 1v5 situations even when calls and judgment are at 80+ I'm so tired of my teammates choosing to main throwing as a profession. If they were in shotput, they'd be ♥♥♥♥♥♥♥ olympians and it is toxically enraging to watch them be ♥♥♥♥♥♥♥ stupid ♥♥♥♥♥.
我只能说看着ai的逆天操作看笑了,我方大优势,开大龙,对面过来我们打死对面三个,但是状态还行,然后对面复活我们大龙没打完,对面第二次来,ok有杀对面一次,这次我们状态很一般了,然后居然还傻乎乎的开打龙,然后就被第三次来的对面反杀了,我都看笑了
Теперь это полноценный менеджер киберспортивной команды. Это пошло игре на пользу. Стало не так скучно гриндить. =) Вообще, пока ощущается как огромный шаг вперёд, относительно первой части. Очень нравится.
Was having such a blast in my first season but hit a major progression wall. When it came time for free agency i offered at least 15 different players during the transfer window trying to upgrade two positions. The window is like maybe 40 days? Takes a couple days to get a response. The answer was always no. I offered the suggested amount on the left, but the left value is total bogus. What the team really wants is the value on the right. That value is typically 6-7x more than what your scout tells you to offer for. Cant offer them again for another 7 days. You offer the team's wanting value, then get told theyre too important because theyre too incompetent at finding a replacement with the money youre offering. ive seen reviews of people offering 80 MILLION usd for a player and getting rejected. Player transferring NEEDS to be fixed if anyone is going to spend more than one season! The alternative is go for young free agents, but players dont progress anywhere near fast enough for them to become good players at the highest level! It is ridiculous. PLEASE FIX PLAYER DEVELOPMENT AND PLAYER TRANSFERRING. The game engine is not too bad in my opinion. It is fun to watch. I think i may have found a busted strategy but youll have that in MOBA's. The patching system is really cool. How new champions get added is really cool. Keeps the season flow really interesting. Just the offseason and player development sucks so hard.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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