
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이런 분들에게 추천해요 - 저혈압 환자분들 - 감정이 없는 사이코이신 분들 - 살면서 욕을 한번도 안해봤는데 해보고 싶으신 분들 - 키보드 바꿀 시기가 되었는데 명분이 필요한분들 - 증오감을 느끼고 싶은분들
Was having such a blast in my first season but hit a major progression wall. When it came time for free agency i offered at least 15 different players during the transfer window trying to upgrade two positions. The window is like maybe 40 days? Takes a couple days to get a response. The answer was always no. I offered the suggested amount on the left, but the left value is total bogus. What the team really wants is the value on the right. That value is typically 6-7x more than what your scout tells you to offer for. Cant offer them again for another 7 days. You offer the team's wanting value, then get told theyre too important because theyre too incompetent at finding a replacement with the money youre offering. ive seen reviews of people offering 80 MILLION usd for a player and getting rejected. Player transferring NEEDS to be fixed if anyone is going to spend more than one season! The alternative is go for young free agents, but players dont progress anywhere near fast enough for them to become good players at the highest level! It is ridiculous. PLEASE FIX PLAYER DEVELOPMENT AND PLAYER TRANSFERRING. The game engine is not too bad in my opinion. It is fun to watch. I think i may have found a busted strategy but youll have that in MOBA's. The patching system is really cool. How new champions get added is really cool. Keeps the season flow really interesting. Just the offseason and player development sucks so hard.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall: Do not recommend in it's current state. The game takes a while to figure out and understand if you don't go out of your way with community resources and guides. Once you do understand however, that's when you start realizing how bad the game is when everything is either broken, not working, or just doesn't make sense. The manager side of the game feels unrewarding since nothing properly works. You're essentially left with doing work-arounds to compensate for the game's incomplete state. Even if everything worked and was functioning (Fans actually increase, merchandise sales that didn't just depend on me selling chairs for 7x it's price, training international prospects), the game is just lacking anything interesting to make the game varied. You click next day and move on. The moba side of the game is a bit lacking since the tactics are bit bare without any depth. You learn real quick what comps work and it's just a repetitive puzzle that you do twice a week over and over again. This could be fun for some, but it gets stale really quick. I can't recommend this game. It will scratch whatever itch you have for the first 20+ hours of trying to brute force the learning curve, but you'll be left disappointed once you realize how incomplete the game is. Definitely hold off until the devs make real progress on the game.
ai打得太抽象了 怎麼會有一點寫不追然後又想追扛塔被其他對手追來反殺 還有水晶明明可以打爆 直接走掉然後被反敗
Лучше чем Dota 2 и LoL
Lots of fun if you want to just relax and watch your team struggle to work together. Would recommend!
Теперь это полноценный менеджер киберспортивной команды. Это пошло игре на пользу. Стало не так скучно гриндить. =) Вообще, пока ощущается как огромный шаг вперёд, относительно первой части. Очень нравится.
sb ai
이보다 더 좋은 밴픽과 전략을 쥐여주는데 왜 지는거니 도대체
The AI logic makes me want to shave my head lol. I wish it was way more consistent and that they understand that destroying the enemy base is what win you the game. It's a fun game don't get me wrong, I enjoy the aspect on taking over a squad and getting them a championship caliber team but the AI act so blindly at times. I don't understand why the AI doesn't seem to get that attacking the base is what wins the game. I literally watch my team take Mordarg, walk the minions to destroy every tower and then leave to recall when the enemy base is wide open and there's only enemy up to defend? It would make sense they would make the push before the the whole enemy team respawns. Meh, AI could be better is all I can say. Really I don't want to be too negative because it's still early access. I like that you have to think about the players you recruit to build around what you already have and developed them along the way. You also actually have to think about the budget as well because not every team has the wallet to recruit the very best player in your specific region. All and all getting a weak team to the top is very satisfying and it just takes time to get your newer team members to be elite. If you do get this game. Be patient, the season is long and building a lower team can be challenging but in the end it nice watching them compete for the championships and developing rivals on the way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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