
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +3 more
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Шикарная игра, написанная командой из полутора разработчиков. Я не понимаю отрицательные отзывы о ней. Пишут, что ИИ не играет, как игроки LCS, баланс и прочее... ИИ для такого рода игры написан отлично. Болванчики эмулируют множество разных действий, которые присущи игрокам в мобы. Иногда удачные действия, иногда ошибки. Лично я сильно угорал, когда мой джанглер сидел в кусте, ждал пока враги почти добьют нашора, а потом пошел и состилил :) Но там на самом деле много мелочей в поведении... А когда болванчики делают ерунду = ну что же, не то, что бы я сам в реальных играх такого не делал) Отдельное спасибо за механики патчей и выхода новых героев. Раз в некоторый период выкатывают патч, который меняет баланс героев. Получается, что у всех игроков будет разный игровой опыт, нужно будет придумывать разные игровые стратки. Ведь если у тебя герой ДУЭЛЯНТ - нагибатор, то у твоего кореша в прохождении его могут занерфить ниже дна так, что пикать его = считай автолуз... ГАЙДЫ НЕ ПОМОГУТ, НАДО ВЫДУМЫВАТЬ СТРАТЕГИИ САМОМУ В общем игра мне на пару вечером подарила ощущение, что я реально тренер команды Magma Mages, что мои друзья бьются за выход из 2ого дивизиона Европы в 1ый, а затем месятся с корейцами и японцами за кубок мира ) Для инди игры от инди компании просто 10/10
I've seen some really harsh reviews so thought I'd chuck my 2 pence in. A very quick backround for me. I have thousands of hours in Football manager and I've own every version of the game for well over a decade. I also run a League amateur org. With that out the way. The game is fun. Straight up it's fun. I'm on my first save starting in div2 EU and I'm having fun. The manager bits are a bit basic and lack alot of data (will get into that later). But overall you can load this game up skip the tutorial and your good to go. The drafting which was the main draw for me is fun however. really does lack feedback. The champions are cool and when you do fearless you do get to see some odd champs pop up now and then. The management bit like I said is simple and covers everything you want it to cover. I can see myself well putting over a 100 hours into this game. The scouting and player growth is simplistic and easy to manage. Transfers seem pretty straight forward. What I'm trying to say is this reminds me of early sports manager sims. But I like it. There is nothing worse when a game gives you too much too soon. I just hope the depth this game deservers comes later. Issue with this game and it's a reasonable reason to not buy it. Is the complete lack of feedback around it's biggest draw in my opinion and that's the draft. You have no idea if what your picking is correct. You have no real knowledge on if what your picking suits the player or suits the comp. Also the recommended lanes for champs just do not impact the game enough. A match review screen to go over draft, to go over player proficiency on selected champ would be super useful and helpful. Being also able to get your player to practice things in solo Q as well as the draft and in match screen having more visual help would be really good. The manager part of this game is just a little bit bare. It would be really good if you could go and fund raise. Hold fan meetings etc. Give you more ways to raise funds and be more proactive with fans. For me I bought this game at full price and I do not regret it at all. If you like Moba's and you don't like the people. This is your wet dream as far as I'm concerns. Mods are a must. Have real league player names is massive for me.
겜 재밌어요 AI들 멍청하다고 까는사람들 많던데 어차피 적팀도 똑같은 스펙의 AI이고 그런거 다 감안해서 밴픽하면 그런 이상한 찐빠들 줄어들고 잘 작동합니다. 그런데 최근 강제로 집어넣어진 밴픽 UI가 너무 불편하네요 200시간을 기존 UI로 써서일까요? 애초에 그 UI가 불편하면 모드로 해결할수 있는부분 이었는데 무조건적으로 집어넣어져서 강제로 사용하게 되니 불편해서 더 못하겠네요. 공식에서 해결을 해주던 UI 예전꺼 쓸수있는 모드가 나오던 했으면 좋겠네요. 그동안은.. 안녕..
Обращу внимание на тупой интеллект игроков, во первых поддержка привыкла стоять позади других игроков позволяя всем подыхать, во вторых игроки вместо того чтобы отступить идут в бой с 5% хп против 80% хп и наконец в третьих, столкнулся с такой проблемой, что иногда игроки не знают что делать, они буквально ходят вперёд-назад на одном участке вместо того чтобы вступить в бой или идти фармить в зависимости от того, что они хотят.
yes
Vaya putísima mierda de juego, mira que me esperaba poco pero aun así logró decepcionarme. Los jugadores tienen putísimo retraso, no hacen una cosa con sentido, tanto tu equipo como el rival, y aun por encima es un juego que se nota de cojones que está hecho por ia. Da igual si tus jugadores tienen las stats al máximo porque no sirve de nada, y por supuesto que da igual todas las tácticas de partido que pongas porque tus jugadores van a hacer lo que les sale de los huevos
Great game if you love mobas + management games Only real downsides are the lack of champions, and the match engine, however with each update the developers aim to add 4 champions alongside improving the match engine, so it should be good in no time.
Early access nên không mong đợi quá nhiều nhưng AI tuyển thủ đang làm khá tệ và đang không phát triển được gameplay có thể thu hút và giữ chân người chơi, bị lặp lại và khá chán
The match engine is absolutely horrendous. Players will run in the jungle to die instead of back to their turret. They will be running away on 10% health then turn around to do an auto attack on a full health enemy and get killed. The damage dealers will refuse to engage the enemy when the tank is tanking all the enemies damage at objectives but charge in Leroy Jenkins style when it is 1/2/3vs5. They will ignore 6 minions hitting the tower right in front of them to go to the other side of the map. They will run around in circles for 5-10 as they keep changin their mind on what to do.
w
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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