
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏你能看见 1.敌人不在,水晶不拆传送回家 2.一人冲上去开团,队友愣神 3.迷之走位令人发笑 4.开团时有人在边上打野 5.对面全是报团,自家全是单走 6.丝血敌人不杀转头打满血敌人后被反杀
现在千万别买 AI纯智障 对面知道集合 我方都是一个一个送 有优势也团 纯sb 比吃屎都难受
진짜 끔찍하게 저열한 ai 전략 스탯 조합 이런거 아무의미 없음. 그냥 상대 타워에 쳐박고 자살하는 횟수 적은팀이 이김
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 261 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly this game feels much less fun than the first - the UI makes it seem like work, there's too many mails coming in and the mechanics of the MOBA seem to need some studying for people who are not playing MOBAs themselves. The oldish deathmatch mode seems bugged so far, after the first match I couldn't leave the post-match-screen. I'll stick to the first installment for now and hope this will get better during early access, but to me it feels like the 'soul', that the first game had very much, is completely gone here and replaced by UI that makes the whole process of managing the team feel like work. The team customisation through the database editor is very nice at least, but compared to the first title, the new team logos are too small. Huge tables everywhere now, but the little flavor that made TM1 great is reduced here as well. Things I would have loved for a second Teamfight Manager would be more like: - Multiplayer Seasons - Being able to check the stats of the other leagues and more and nicer stats generally - More leagues to climb, not less - More event mode competitions and maybe some other league-formats or some cup parallel to the league.
Игра действительно сыровата, в особенности какой-то очень странынй UI, который сильно смущает, особенно по началу. Сама концепция игры 12/10, видно что игра пытается что-то заимствовать из football manager (либо это просто совпадение, что крайне маловероятно), но многих механик оттуда не хватает, из-за чего пока что ситуация с трансферным рынком, взаимодействием с игроками и фанатами с прессой ощущается крайне плоско. Сама игра реалиовано неплохо, единственное что смущает это поведение ИИ в некоторых моментах, когда твой перс не попадает хуком это вполне нормально. Но когда твой игрок тыркается около Обжективов, пока вражеская тима их долбит, хочется плакать, учитывая, что всё это его время его долбит крип, которого он может убить а одну тычку. Как я понимаю какой-то памяти касательно расположения вражеской тимы у бото нет, оттуда и такая проблема. В целом ИИ сам по себе довольно плосковат, каких-то жёских перфомансов я пока не увидел и видимо не увижу. Уровень статов влияет только на то как хорошо тот или иной игрок выполняет базовые действия. Предметы в игре тоже максимально скучные, мб по ходу игры в патче должны будут добавиться новые но пока такого не будет. К слову патчи не меняют ничего кроме циферок у персов, что немного грустно, можно было бы и предметы/мобов/карту как-то менять. В целом рекомендую, на долго её наверное не хватит. Но игра как минммум с потенциалом и с интересными механиками. Как минимум за счёт механики пиков и банов игра оправдывает себя. Надеюсь разрабы доведут игру до релиза.
煞笔ai,垃圾游戏
垃圾
AI is unfathomably stupid, ignores objectives, doesn't understand that when they are buffed by plague doctor they can survive, runs into 1v5 situations even when calls and judgment are at 80+ I'm so tired of my teammates choosing to main throwing as a profession. If they were in shotput, they'd be ♥♥♥♥♥♥♥ olympians and it is toxically enraging to watch them be ♥♥♥♥♥♥♥ stupid ♥♥♥♥♥.
i feel like caedrel
이런 분들에게 추천해요 - 저혈압 환자분들 - 감정이 없는 사이코이신 분들 - 살면서 욕을 한번도 안해봤는데 해보고 싶으신 분들 - 키보드 바꿀 시기가 되었는데 명분이 필요한분들 - 증오감을 느끼고 싶은분들
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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