
Teabat! is a stylish retro 2D adventure with fast, tight controls, and a large interconnected map full of secrets and beautifully constructed set-pieces!
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I think the game is very enjoyable on a first playthrough when you are looking for all of the secret areas and just enjoying the world, you can get about 90 minutes of exploration out of it, but the character is effectively immortal because he respawns where he died, you lose some currency for cosmetic unlocks but it's not a significant amount. If you don't care for collection you can casually complete the game in 1 hour or less. The death only matters if you are doing a speedrun, which you do need to do for some unlocks like the songs, granted they are not challenging and if you want those achievements it will not be very time consuming (I got all the time-attack challenges with no practice, it's not that difficult). The hard mode has 1 less heart which in a practical sense, makes no difference because you are not losing any more progress. To be clear, I don't mind easy games, but in a long run, I think it makes the replay value for this game less appealing, and I think the hard mode should have been different, maybe the death would respawn you at the start of the stage, and I think it would need a few new enemies with ranged attacks. The music was actually the most enjoyable part of the game for me, it's pretty awesome and the game even comes with a music player, but you will need to unlock the songs by doing the challenges. In addition to the adventure mode with multiple save slots, you can unlock the arcade mode with limited time, and the time-attack mode that just puts a timer on your playthrough with an option to enable your ghosts. I actually didn't enjoy the first 2 areas in the game, but the level design and the visuals improved later in the game, if you are nostalgic for the 8-bit aesthetic I think you will enjoy it overall. The game has a TON of filters in a form of color palettes, and you can switch between them at any point if they are unlocked. In addition, there are a few other cosmetic options such as hats and lenses. Even though the secrets in this game are not very difficult, I think the level design is enjoyable and it's fun to look for those hidden walls and obscured paths. I don't have much to say in terms of platforming timing, it's pretty solid for what it is, but the game does not add much to change it. I will say I didn't like that character could not swing on some of the objects once they stopped. After I completed the game it would not allow me to go back and get all of the collectibles and I was only a few short of the achievement. [h1] Pros: [/h1] (+) If you do like that 8-bit aesthetic, the game has a relatively enjoyable level design (depending on the area), a lot of color palettes, cosmetic hats, and lenses. The stage design also has a lot of hidden walls so it's fun to navigate the game, at least the first time you play it. For the most part, the platforming timing is very tight, I don't have much to say there. (+) Music was really the highlight of the game for me, I hope it's unique to this game because it was exceptionally good. You can also use the music player in the menu and unlock the songs for it. (+) After you beat the game you can try other modes like arcade and the time-attack. You can also do various challenges to unlock more music and some colors if I am not mistaken. Good achievement support. Apparently, there are some host-based multiplayer mechanics too, but I don't really have anyone to test what they do exactly. [h1] FeedBack: [/h1] [u] Nitpicks [/u] - I wish you could swing on those chandeliers even when they stopped, like left to right. You should ask the player at the end of the game if they want to go back and finish exploring, I was at like 98% and now I am not going to replay it. [u] Hard Mode [/u] - right now it's the same as normal mode, having 2 hearts makes no difference because you still respawn where you die. Hard mode, should be a hard mode, not immortal mode. Maybe 3 lives, I also felt like the game needed more enemy variety, perhaps a few ranged enemies, at least for hard mode. The boss fights were pretty underwhelming. I mean feel free to disagree, but I don't see the point of a hard mode right now, might as well not even have it. [u] Optional Widescreen [/u] - I understand that you don't want to stretch it, but some of us have very big screens, I had to move my head closer to PC the entire run. If possible to do it, keep the map somewhere too. [b] Overall Thoughts: 8/10 [/b] Personally, I wanted the game to be a little more challenging toward the end, but if you want to play it one time and just enjoy the music and look for secrets, it's still very fun for 90 minutes or so. There are various unlocks, but I don't know, the game is just too easy for me to care and replay it. Anyway, still better than I expected, I think the music by itself was worth it. [code]For more niche, obscure or underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Languages: English, Italian, Spanish - Latin America
Hours played at review time, across 39 reviews with recorded playtime.
Dang son, you really just released a demo as a full game? lol What is there is really all solid, but after waiting for so long you really haven't added all that much over the gamejam version. Also you ruined the most impactful moment of the gamejam version by actually showing us who tells Teabat "Show No Fear!" after the fall. I won't refund, even if I probably should
it gud.
I really enjoyed the overall style of the game, but it is just a mindless hyper casual collectathon. There is absolutely zero challenge or sense of level design. It is just wide open levels with a bunch of stuff to collect. It also suffers from "sonic-syndrome", where the character moves rediculously fast, but your FOV is so small you are never able to actually properly utilize it, so you will just continuously bonk into walls or fly into enemies. Really is unfortunate, because the game obviously had a ton of work put into it and the foundation is great. The gameplay is just tedious and bland. Took me about 40 minutes to fully 100% the 1st world, out of I believe 4. Then i quickly explored world 2 to see if it was any different, and it seemed like it was gonna be more of the same so I just dropped it.
Teabat! is a lovingly crafted dream project in the works that is sure to put a smile on your face at least once. Tight controls, many open areas with plenty to find, a surprisingly addictive combo system that only enhances the fun of the core gameplay and really cool visuals and sound design that really help make the game's overall atmosphere pop. There's also a pretty good amount of things that give it reasons to be played play it again and again, whether it be the ranking system, alternate unlockable modes that will challenge your combo or speed skills, or even a super poppin' music player mode with music importing capabilities. For what is the first chapter in this series, it's a simple but sweet game with a lot of heart that's definitely worth giving a look.
he's tea, he's bat and he has a cowboy hat
im gonna put it on speedrun.com watch me update: https://www.speedrun.com/teabat i did
An absolute blast from start to finish. Simple to pick up and play, but with staggering depth beneath the surface. Absolutely fantastic.
Very cute, very well made, amazing music from some great composers in the Sonic the Hedgehog fan-game community. This game was made by some very talented people and it definitely shows. Looking forward to what the future holds for it!
The game is extremely simple... you jump, you echo and you collect. That's it... yet, it's addictive! The music is super, for one. For two, there's... something charming about a game that has a dedicated "palette change" button, of which you buy and unlock over time. I think the reason why such a simple game is so charming is the aesthetics both visual and audio. (Seriously, I could watch that shopkeeper animation over and over. :P ~WELCOME~") But yeah, apparently there are bosses in this, according to the screenshots. I'm already having a great time, so really... I can already recommend it. :D First stage music is living rent free in my head and I'm loving it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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