
Fast and loud parkour platformer where the faster you go the better music gets. Exploration with rhythmic subtones inside of a colorful open world. You play as a cute pink ferret.
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About
Fech The Ferret is a fast and loud parkour platformer where the faster you go, the better music gets.
High speed racing-like platforming
A small open world to explore (4 zones at the moment)
Parkour and rolling to take advantage of the world design
Shared world online play. See your friends online
Collectible clothes and comic strips
Rhythmic levels
A few cutscenes and minigames
A cute pink ferret as a protagonist
In this game you get to play as Fech, our pink ferret protagonist, on his first adventure in the region of Marmocle.
Run through an open world and meet quirky animals as you slowly uncover what lies behind the mishaps happening in Marmocle.
Fech The Ferret is a game made for both people who enjoy high speed platforming and players who prefer to enjoy a lush colourful world at their own pace.
Players are free to try reach the end of each zone as quickly as possible making use of Fech's climbing and rolling abilities, or they may take the time to slowly explore the place to collect clothes and comics scattered around the world as well as talk to the various NPCs.
Spread throughout the world you will also find special "ara" levels, these are rhythmic challenges where Fech has to jump and avoid obstacles to the rhythm of the music.
The story starts as Fech wakes up in a strange forest. He hasn't gotten to Marmocle by accident, but he knows barely anything about this land. Unsure on where to go he heads to a pointy structure outside of the forest, away from the dangers of the forest. Soon he gets to meet a strange bird.
The game also features an experimental shared world online mode. Meet with your friends and have some chaotic fun!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I wish there was a middle option instead of a yes or no because there IS things to like here: 1. when the game works right, its really good! everything flows well when your just running down a straight path. 2. The visuals are gorgeous! the game looks absolutely wonderful. 3. the games soundtrack is equally as phenomenal! the dynamic music is wonderful 4. Ferret :3 Now for the cons...which there is a lot of sadly: 1. The game is buggy as hell. I've gotten stuck in trees, lodged in rocks, etc. 2. the controls are just...bad when moving fast. Turning is awful, the drop spin ability kills your momentum, and the climbing mechanic breaks quite often. 3. The story is just...really poorly told. I kinda struggled to figure out what the plot was while I was playing. 4. The game lacks content in general. For $25, the game lacks a ton of the polish you would expect from something of that price. There really isn't much to do besides running around. There is a sprinkling of side activities but it's not really enough. It's just...lacking in content as-is and most of the core gameplay IS good but really barebones. If there was things like items that expanded your moveset or enemies to fight or SOMETHING else to add more to do in the open world and it would be worth it. Right now, the game is best bought when it's discounted. And a lil message to the devs: I genuinely want to like your game but It's really bare at the moment. I'll probably come back in a year and re-review the game.
Pros: adaptive music is very fun and sounds great Cons: camera is very bad, level design is confusing at best (often left not knowing where to go for a few seconds)
Do you like going fast? Do you like ferrets? If so, then this is the game for you! This is a nice little fast game where you play as an adorable pink ferret. The controls may feel weird at first, but once you get used to them, they are wonderful. Game is receiving active development and I cant wait to see the adventures that Fech will embark upon!
Fech the Ferret is a blazingly quick game that feels surprisingly great in your hands. I've been following the development of this game for a few years now, and it's amazing to see where its come. It's gone from a tech-demo-ish experiment to an honestly beautiful and fun game. Really, the visual style is very nice and the music hypes you up like nothing else. The game is still in early access, but if what you see has you curious, try the game. You'll like it!
This is a cool game to experience with, since going fast with vibe music dose make it addicting. how ever kinda gets lost a bit here and there since there are no direction or map to know where to go. I like the simple design and a few bugs was found, I am looking forward of seeing how this game would improve.
A fun game where you can run fast as a pink ferret! The graphics look cute, and the dialogues are funny and charming. The game is still in early access, so there are only a few areas to explore, but those are still pretty big, and it takes some time to go through them!
this is the first time i have fun with a sonic/sonic inspired videogame it's really nice to go trough these levels but it's an Early Access and so we are still far from a complete product, even though i've really few major complaint What i like: -the gameplay, while not really polished, is very fun -artstyle very cool Major problems: -the game doesn't really explain the mechanics, you can understand 'em after a while but having a starting tutorial would help -when it's night it's kinda hard to navigate compared to when it's day time (where the art style really shines i really love it) -i really don't undertand the neon tunnels parts, i get points everytime i jump but doing so gives me a headhake, i feel like having obstacles on rhytm instead of that it would be great, and again these levels could need a tutorial pop up when you do your first one. Minor Problems and/or what i feel will be fixed afterwards: -some wall textures looks like a line of pixels stretched (the quarry level) -the jump ramps and springs are hard to jump off and the animation looks like they just spawn you up higher -some minor bugs (i'll let the devs know in their discord) -the power plant has the timer gliching plenty of time and i wish there was a way to reset it that wasn't get in and out of it overall very exited to see where this goes
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I really love this game, played the demo prior as well. The music is nice and the game feels smooth in most aspects whether it be rhythm sync, movement, music, etc. Even though some of the games aspects feel very confusing, I still find myself still enjoying the game. I do however have a few issues with it so far that I hope will be addressed in the future on full release since this seems to be early access as its version 0.9.0 at the time of writing this review. -Pricing- $25 seems a bit steep for an early access let alone for the issues I seemed to have with the game so far. -Starting- The game feels like it lacks a bit of a tutorial at all except the basic controls at the start. I found myself aimlessly wandering pretty early on not sure where to go except forward, I felt like was missing some things like characters or collectibles. -Story- I don't think theres a story yet, but I'll see further in the game if anything developes. I was very confused upon meeting some characters in the first light pillar open area as I had no explanation on where to go, what I was doing, or who any of these characters were or how they played a role in the game. -UI- I had an unfortunately big gripe with some of the UI early on mainly involving pressing interaction buttons and feeling like nothing happened. The Exchange booth in the 1st pillar area didnt seem to do anything nor did I ever get an explanation on what leaves were or how to collect them. I was picking up fish but assumed they were involving the heart UI by Fech somehow, regardless, still confused. I stumbled across the Notebook UI and was a little confused on a lot of the collectible elements like the two same symbol collectibles in the top right of the page and what they were for or how I even obtained any since I hadn't seen anything like them in game. During the Temple Minigame section, I somehow saw a UI and numbers with squares overlay on my screen which seemed like a dev tool thing or something that I wasnt supposed to see, but the gameplay was unaffected. -Gameplay- During the "Temple Minigame" section where you are in an endless runner style area, I was confused on what to do except jump to the beat to obtain points and fill up a bar, after about 3 temples, I was finding myself almost not even wanting to do them except to hear a new song. After the temple sections are over, I wasn't sure if I was supposed to get anything for them or what their purposes even were as well. During the battery quest, I found myself wasting 10 seconds trying to catch the insert battery promt near the end due to camera control and a lack of trigger area or stopping animation to insert. -Summary- I think the UI interaction ingame needs more work and the game elements need some more explaining in a 2nd tutorial or progressive tutorials showing new elements as you go like the exchange booth, the wheels in the quarry, or the springboards, etc. I would also like to see a story maybe be more upfront and told at some point to make the game seem less stale with wandering only not knowing what to do or where to go. Overall, I'm still enjoying the game and would recommend it, but I cant fully recommend it with the $25 price tag for whats here at the moment unless you want to support the developer. I look forward to seeing more get added and hopefully see some of the issues I believe may impact gameplay addressed properly.
This platformer is so so so fun but it gave me severe motion sickness.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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