
Build, manage and defend your fantasy tavern.
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About

Tavernhold is a single-player mix of daylight inn-management and nighttime tower defense. Build up a profitable roadside tavern, gather the resources you need, and hold the line when undead waves march on your gate. Guard the inn—if it falls, your fight is over.

Hire your workers to assign them where they’re needed most: gathering food and timber, constructing new rooms and tables, repairing defenses, or manning the walls when night falls.
Feed travelers and rent out rooms to earn gold, then reinvest it into more workers, faster resource nodes, and stronger defenses.
Spend wood to add tables, guest rooms, spike traps, stronger gates, or new resource outposts. Decide what matters most before the night arrives!

A roguelike twist on every run.
Receive a random bonus at the start of each day that changes how you play.
As days pass, the chances of stronger bonuses increase, pushing you to adapt and plan ahead.

Design the battlefield your way.
Shape enemy paths, place defenses at key locations, and experiment with different strategies.
Watch your plans come together as each night puts your design to the test.

At night, place your workers onto the walls to shoot the enemies and take direct control of a giant ballista. Slow the undead horde with spike traps, pierce clustered enemies with well-placed bolts, and keep your enemies away from breaching the gate—too many slip through and it’s game over!

Advance through a branching research tree to strengthen your inn and defenses. Upgrade your rooms and tables to earn more gold, empower workers and traps for stronger defense, and enhance your ballista with new arrow types to hold back the undead army!

Unlock special arrow types and craft them for battle. Explosive bolts tear through clustered enemies, while frost bolts slow the horde—stock up and fire them at the perfect moment!

Every few nights, powerful bosses lead the undead army to your gates! Defend against them with upgraded defenses, crafted arrows, and careful worker placement.
Master the daily rhythm of gather-build-serve, then withstand each night’s siege to keep your tavern from falling!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Coinvolgente e articolato: combina aspetti di strategia commerciale con elementi di strategia e tecnica di combattimento che servono a difendere ciò che sei riuscito a costruire con fatica. Grande attenzione all'ambientazione storica e qualità realizzativa di assoluto livello ad un prezzo davvero competitivo!
TavernHold is a surprisingly fresh twist on tower defense, mixing in tavern management in a way that feels natural. At first, I thought it would be a simple mash-up, but I quickly found myself balancing tavern upgrades, and defense strategies with a "just one more round" obsession. The game has a few rough edges, some interface quirks and minor bugs, but none of them stop the fun, and it’s clear there’s huge potential here. For anyone looking for a creative spin on the genre, it is absolutely worth a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 31 reviews with recorded playtime.
⭐ 5.5/10 — 👍 Recommended Day/night cycle sim where you run a tavern and defend it from undead waves. Concept works, loop is genuinely fun, and at seven dollars it is hard to complain too much. Where it struggles is balance. The nights escalate faster than your ability to keep up and end game feels out of reach for most players right now. I have not cracked night 8 out of 15, is it just me??? Still worth a shot at the price. Just know what you are getting into. Dropped a full video on this if you want the deeper breakdown: https://youtu.be/g83N4se1J1M
to wygląda jak wczesny dostęp a nie pełna gra. balista strzela za wolno, a ulepszyć sie nie da. zanim doszłem do jakiś konkretnych osiągnięć miałem game over. doszłem do 5 dnia. przez brak rozbudowy bramy i wież gra sie dość szybko kończy. co to za tawer defence gdzie masz tylko 1 broń i pracowników jako łuczników.
I was not expecting this much of fun, it has a balance between source optimization and tower defense. Having a shooting interaction also contributes as additional excitement and feeling of being active in defense mode. It would be nice to have keyboard shortcuts for worker assignment after clicking a resource/repair but I got used to in after playing for a while.
Just picked up Tavernhold and I’m already hooked. The management mechanics feel super satisfying, and balancing everything is the perfect level of challenge. It’s got that 'just one more turn' feeling. Great job on the design!
Já pensou em servir uma cerveja gelada de dia e chumbo grosso de noite? Em Tavernhold, o "check-out" dos clientes é feito por hordas de zumbis famintos! É um simulador de estalagem misturado com um tower defense viciante onde qualquer erro é fatal por causa do permadeath. O objetivo é simples: manter a barriga dos vivos cheia e o crânio dos mortos-vivos vazio. Tentei equilibrar o balcão e as barricadas, mas a noite chega rápido demais e a gestão vira desespero! Veja quantos dias eu sobrevivi (ou não) nesse caos literário aqui: https://youtu.be/0TlhlsvhPTI. Se inscreva no canal e cole no twitch.tv/rodolfoclash para as lives noturnas!
Fun game. I really liked the tavern manager combined with tower defense. Need some tweaks. Boss hitboxes are buggy. The overlapping ui when you hold tab to assign workers. Tech tree needs work, maybe add a market to buy and sell supplies. Really disappointed that it ends so quickly. Hope there's more content in the future.
I found this a lot of fun. You build your tavern and defense during the day (the strategy part), and defend the tavern against ghosts and zombies at night (the tower defense part). Both the strategy part and the tower defense part are relatively simple, but it's a fun mix. My one big complaint is that the game is very short - it ends just as it really starts getting fun. You build/defend for 15 days - and that's it. I got 30 hours out of it by doing it multiple times with different strategies and goals. One other complaint: there's a minor bug where your building sites for resources will disappear; so you can be locked out of building more logging camps or food markets. I found it enough fun for $7. It seems to me to be the first level of what could be a very engaging combined strategy/tower defense game.
Game starts as standart tavern management game but as a twist at night surprises with gate defance game. Best feeling in game for me is blasting multiple enemies with balista. Building defence can be improved. Enemy balance felt good. I wasnt expecting expanding battle field and different bosses. After 10-ish days with automating table serving and hotel reservations game changes to full defence and survive game which enjoyed very much. Improvement suggestions: Customer variations, build improvements, tutorial & quest experience. Overall I enjoyed the game and had fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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