
Build, manage and defend your fantasy tavern.
Modeled estimate, not a reported figure. How we estimate →
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About

Tavernhold is a single-player mix of daylight inn-management and nighttime tower defense. Build up a profitable roadside tavern, gather the resources you need, and hold the line when undead waves march on your gate. Guard the inn—if it falls, your fight is over.

Hire your workers to assign them where they’re needed most: gathering food and timber, constructing new rooms and tables, repairing defenses, or manning the walls when night falls.
Feed travelers and rent out rooms to earn gold, then reinvest it into more workers, faster resource nodes, and stronger defenses.
Spend wood to add tables, guest rooms, spike traps, stronger gates, or new resource outposts. Decide what matters most before the night arrives!

A roguelike twist on every run.
Receive a random bonus at the start of each day that changes how you play.
As days pass, the chances of stronger bonuses increase, pushing you to adapt and plan ahead.

Design the battlefield your way.
Shape enemy paths, place defenses at key locations, and experiment with different strategies.
Watch your plans come together as each night puts your design to the test.

At night, place your workers onto the walls to shoot the enemies and take direct control of a giant ballista. Slow the undead horde with spike traps, pierce clustered enemies with well-placed bolts, and keep your enemies away from breaching the gate—too many slip through and it’s game over!

Advance through a branching research tree to strengthen your inn and defenses. Upgrade your rooms and tables to earn more gold, empower workers and traps for stronger defense, and enhance your ballista with new arrow types to hold back the undead army!

Unlock special arrow types and craft them for battle. Explosive bolts tear through clustered enemies, while frost bolts slow the horde—stock up and fire them at the perfect moment!

Every few nights, powerful bosses lead the undead army to your gates! Defend against them with upgraded defenses, crafted arrows, and careful worker placement.
Master the daily rhythm of gather-build-serve, then withstand each night’s siege to keep your tavern from falling!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Such a great game. Cozy managing part in the mornings and in the night it becomes a tower defense type of game. I've played the demo for a long time and this final version is definetely a big improvement since then. When you fail a night you get the hint what has gone wrong in your planning for the defense for the night part. I've spent hours before I realized how much time has passed :) Definetely recommended!
TavernHold is a surprisingly engaging survival/base-building game that kept pulling me back for “one more day.” During the day, you gather resources like wood and food, manage villagers, and run a tavern where you earn gold by offering beds and meals to travelers. At the same time, you’re constantly trying to improve your defenses—building walls, placing spikes, and preparing for what’s coming. Once night falls, the game shifts gears into full defense mode, where you and your villagers must protect the base from raids (zombies and other creatures) using ballistas and whatever defenses you’ve managed to put together. The core gameplay loop works really well. Balancing economy, villager assignments, and defense planning becomes more intense as the days go on, and the difficulty ramps up in a way that feels challenging rather than unfair. It’s easy to see how someone could spend days trying to optimize their strategy and make it further each run. For reference, I only managed to survive 7 days out of 15 — so yes, be prepared for a challenge. While the game clearly still needs improvements and polish in some areas, the foundation is solid and full of potential. With further development, additional maps, expansions, or deeper systems, this could grow into something really special. Overall, TavernHold is a fun and promising survival game with a strong concept and room to evolve. I’m excited to see where the developers take it next and would definitely recommend checking it out if you enjoy survival, base defense, and resource management games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 31 reviews with recorded playtime.
Could be a great game love the concept, however it has a bug when you place/build defenses you get locked into the menu and cant do anything else...it gose away it seems if you wait till the next day but this stops you from doing any building or upgradeing in the tavern its self, I reported this to there discord but it was compleatly silent not even players chatting, after a month I gave up and left I hope this game isnt abandond and it gets fixed cuse it could be alot of fun. (just went back and checked there discord nothing has been said since my post — 2026-03-24 3:47 PM)
[b]Русский:[/b] Нет. Особо не сложно. [hr][/hr] [b]Мультиплеер:[/b] Нет. [hr][/hr] [b]Геймплей:[/b] Стратегия [hr][/hr] [b]Графика:[/b] Простая графика. [hr][/hr] [b]Цена:[/b] 280 руб. Игра проходится за 2 часа, но думаю сама игра неплохая, пусть и небольшая. Словил залипалово, но стало скучновато под конец. Своих денег стоит. [hr][/hr] [b]Спойлеры:[/b] [spoiler] Бойтесь красных магов [/spoiler] [hr][/hr] [b]Оценка:[/b] Да. [hr][/hr] (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
So funny to not be able to beat the game you made :D Still had fun though, good luck for all the other defenders!
Didn't expect to get hooked so quickly. Took a bit to learn, but it's really fun and keeps you playing.
Surprisingly good considering it's the debut title from a small indie team. If you’re looking for a sim/idle/tycoon game with a tower defense twist while enjoying some chill music, it’s well worth the price. The core gameplay loop is solid and genuinely addictive, it’s easy to lose track of time. Animations and hitboxes felt a bit rushed, and the artwork is too generic for my taste, but it doesn't hinder the gameplay experience. It's a small fun game with a strong foundation that's set up well for future updates and improvements.
Thıs game is HARDD!! I like the flow between setting up defences during the day and see them at work during the night. Camera controls should be improved tho, I'm not a WASD player and I expected to move with edge scrolling. All in all the game is quite addictive.
me surpreendeu o estilo de jogo!! pensei que era mais um jogo de cuidar de uma cidade mas com o tema de taverna, mas não... e um pouco além disso! cuidar de uma taverna de manha e defender o mesmo a noite, um bom estilo de suvivos com planejamento de cidade. só algumas coisas que tem que arrumar: - NPC começam a dormir no chão - monstros ficam presos depois de algumas hordas - após reiniciar no ponto de encontro, ele não da mais as opções de construir mais postos de coleta de comida e madeira fora isso provavelmente vão aprimorar a escala de evolução e a arvore de habilidades! então estou no aguardo desse lançamento
Look mom, I made it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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