
Every move you make counts in this gritty turn-based game! Fight against foes in opposite 3x3 grid boards. Plan ahead of your enemies’ attacks and carefully choose your moves: running out of moves will cost you health, but enemies will always keep coming. How deep can you get into The Dark Cave?
Modeled estimate, not a reported figure. How we estimate →
About
The Dark Cave is a gritty pixel art turn-based roguelike where you fight tense battles in opposite 3x3 grids against wave after wave of enemies.

Movement during battles is limited. You will need to carefully consider each move and anticipating monster movement positions is necessary.
Build a strategy that combines skills and movements to attack and defend yourself from enemies: anticipating the movement and attack patterns of every monster is key to your survival

Select a hero from 3 distinct characters, each with 20+ available skills that can be upgraded multiple times
With 20+ enhancement effects, 20+ potions, and 40+ relics, forge your combat style through combinations

After you finish a layer, the Blacksmith, the Angel and the Black Marketeer will bring you different items to help you on your journey. But sometimes you’ll have to sacrifice something in exchange for their boons…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting ideas in here, but the localization is very poor and even incomplete in places. A native English speaker has clearly not given any input on it. Words are often spliced between two lines and the whole thing is just sloppy. I'm guessing the developer is small or even one person so I wish there was a way to leave a mixed review, but I honestly can't recommend this to anyone in the current state. It is an unfinished, unpolished product.
[h1]《幽暗洞穴》:麻雀那个小,五脏那个全[/h1] 《幽暗洞穴》是一款由Leaves Games开发、2P Games发行的融合战棋以及肉鸽爬塔要素的地牢游戏,听上去就很缝合怪对不对?实际上游戏给我的感觉是在玩法上比较多参考了将军对决。我们的主要目标就是在地牢中探索,玩家的决策基本上只有攻击和移动两种,而攻击主要是采用武器,不同的武器有不同的攻击方式,同时在攻击完毕以后就会进入一个CD状态,在这个过程中玩家还需要操控主角进行走位来规避敌人的攻击——因为角色初始只有8点血量,所以血量管理变得非常重要,补给只有每次战后回复1点,大多数时候硬抗敌人攻击都是不可取的。 《幽暗洞穴》在这套能攻击就攻击、不能攻击就走位的玩法加持之下,体验却是有点像是《将军对决》,尤其是那种“你来打我啊,诶你打不着”的拉扯博弈感就更像了。但是吧咱就是说,兴许是过于致敬了,有时候却忽略了一款战棋游戏的本质——没有原地待命的选项。由于武器CD过长,经常会进入输出真空期,这时候就要走位拉扯,但在一步一动的情况下没有第三种选项还是有点难受的,好在敌人基本上也都一直在追赶着我们进行输出,咱们除了偶尔的来回踱步以外基本也不会有太多无效操作。 在流程推进方面则是熟悉的尖塔结构,三幕式关卡,每幕关卡中有十几个小关,路上会经过铁匠和商店来对你的角色进行强化,以匹配逐渐成长的怪物强度。游戏的构筑不算太多,现阶段是3个角色,每个角色都有自己的独特技能组,地牢内还有20+的药水以及40+的遗物,整体上还是稍稍让构筑变丰富不少,但也仅此而已。 总的来说,是一款你在闲暇无事时可以入的一款地牢缝合怪,糅杂了将军对决的行动逻辑以及尖塔的流程推进,在加上比较复古的像素美术风格,也算是一个不错的代餐吧。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
[url=https://youtu.be/NfBVQXbDFDM?si=G14iEJjHfavEA43n] First 20 Minutes Gameplay Here[/url] So, here we have a gave which I think should deserve more players. I mean yes, it's frustrating to move on to the next stage. But isn't that the whole point of these kind of games? =) Basically you have here a tactical RPG where decision counts. - and also may be your last. I mean you can re-play the stage you lost. But until you something else in your sleeve you didn't use before, there's almost no way to be able to move on and you have start from the beginning. You get like options like rest (for hp regeneration) or weapon upgrades/enhancements on each clearence on of any stage. You can see where the enemy hits when you hover over them and when they'll be hitting you. there will be enemies which you can outrun but what are you gonna do when the enemy hits the whole 3x3 pallet all at once? Well, you have to play find it out =) Thumbs Up!
The difficulty level is quite something. The boss fight is extremely hard and requires you several goes to figure it out.
The ideas are nice, but implementation is poor
17个小时全成就了。玩法挺不错的肉鸽小游戏,三个角色各有特点,一开始难度是最大的,中后期升级了反而感觉容易了。系统做得有一点粗糙,不能重置升级点数。要是升满了初始遗物数量,最多拿3个遗物通关的成就就拿不到了。幸好存档文件还是文本文档,修改一下把这个升级降回去,最后终于拿到这个成就了。总的来说,想拿全成就最好在拿到那个成就之前不要升满初始遗物数量,否则就要折腾存档,此外玩起来没什么问题,值得一试。
对Shogun Showdown的拙劣模仿,同样的极简风格,同样围绕伤害-冷却构建的技能和技能强化,但一些“自作聪明”的差异化却严重拖了后腿,可玩性远不如效仿对象;具体问题包括但不限于: [list] [*]二维棋盘看似扩展了战场,然而将军对决的灵活性很大程度上来自敌我在同一战场下,可以通过精巧的行动规划借力打力让敌人互相“误伤”,分隔开的战场实际上切断了这种联系,被多个敌人逼入死角就完全没有还手之力; [*]对移动次数的限制更是暴露了设计者想法的贫瘠——的确,Roguelike游戏的战斗都不应当过于拖沓,加快战斗节奏是一个合适的方向,但冷却和移动紧密挂钩的情况下限制移动次数本质就是限制技能使用次数——这还是完全不考虑技能范围的情况,又要躲避敌人攻击又要找合适的时机反击,难度设计这么稀烂的情况下,咱要不还是放宽点限制吧? [*]血量资源如此重要的情况下在前期就有全屏攻击和无视护盾反伤的敌人?设计者真的有难度平衡概念么; [*]老生常谈的roguelite通病,本身内容不够丰富的情况下就别把内容藏着掖着了...好玩的游戏多了去了没多少人愿意耐着性子顶着重复性把内容解锁完再做评价
While the translation is at times a bit criminal, and the whole thing feels like someone's DYI first attempt at making a video game, and there's obvious bugs, I do, kinda, sorta wish to support whoever's making it hoping that they polish it up a bit. It's nothing special, but it was oddly catchy. I'm usually more strict than this, and if there was a "neutral" button I'd go for that one, but it doesn't feel like soulless shovelware, just an "author lacked resources and possibly experience accidental sorta charming shovelware". So, thumbs up for the effort, I guess. Don't expect very much from it if you do buy it, tho.
Not for me.
[h3] 游戏介绍 [/h3] 《幽暗洞穴》是一款回合制卡牌肉鸽游戏,游戏一共三个角色,骑士、精灵、亡灵,后面两个需要前者通关一次游戏才可解锁,每个职业玩法流派都会不一样。游戏玩法也较为简单,敌我双方都在对应的九宫格当中,玩家需要考虑武器攻击范围、冷却时间以及依靠移动规避敌人攻击。 [h3] 游戏内容 [/h3] 游戏每场战斗后都会获得金币、增益道具等,但游戏增幅过少,天使硬要在休息、武器、道具中三选一,导致角色成长幅度并不大,运气占比较大,拿到强力的武器和道具那战斗自然也会变简单,拿不到到后面怪物十几滴血加上有移动次数限制玩家只能选择死亡,并且铁匠的武器升级大部分时候坏处大于好处,对玩家战斗体验提升非常小,运气好点就很容易通关。(通关后也能理解,内容太少了,如果成长太大就没有挑战性了) 游戏在这种设计方面策略性确实拉满了,由于游戏有步数限制,且没有原地等待,每回合只能在移动和攻击两个选项抉择,并且攻击也需要回合冷却,玩家需要思考下一步该走哪里,如果躲避怪物接下来的攻击,在如何利用武器反击都会让玩家不断计算。 游戏道具组合过少,来来回回都是那些东西,用一个角色通关基本上80%左右的道具都发现了,重复度过高,大概只需三五个小时就能把游戏内容全部玩完,感觉解锁更高等级的战斗也没有什么意义。 [h3] 总结 [/h3] 总体来说,《幽暗洞穴》只能勉强及格,它能给玩家带来几个小时的体验,其内容过少实在支撑不了大部分玩家玩肉鸽的长时间体验,喜欢这类游戏的可考虑在游戏打折入手尝试一下。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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