
Hoard Buttons and keep them safe from stealing gnomes. Get those Buttons Up by crafting buildings, trading with merchants and by travelling to weird biomes for rare resources. Unlock new skills with prestige points and become the button master in this chill survival incremental game.
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About
They still want your buttons. All of them. Don't let them steal your buttons!

Use the 'Crafting Table' to build different buildings and bonuses by using resources from your travels!

Boost your Button income & Get Collectors to automate the process

Unlock more by collecting prestige points from each play session
The Excursions are here!Get your 'Excursion Tickets' to travel to different locations for rare resources!
Buttons Up! 2 is a clicker/incremental button collecting game where you hoard Buttons by hovering your mouse cursor through the buttons on the screen. But be aware, because you need to keep them safe from stealing intruders: The Gnomes.
Get Buttons, buy and craft buildings and unlock new skills from the tech tree to boost and automate your income!
From the Solo Game Developer: Jestercraft. The journey of “Shipping 24 Games in 24 Months.”

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
This incremental game is all about collecting buttons that constantly spawn across the screen. They disappear after a while, so you need to move quickly, or you can simply relax because new ones will keep appearing forever. Buttons are not only the main objective but also the game’s currency, used to purchase different upgrades. Unlike many incremental games, where upgrades are slowly revealed through a skill tree, this one gives you the first five upgrades right from the beginning. You start with more big buttons, which acts as the main spawning point for buttons, a base upgrade that creates buttons with higher values, friends that collect buttons for you, and passive income that generates additional buttons every few seconds. Upgrades can be purchased multiple times, each one increasing the cost of the next purchase until reaching a known maximum level. However, this is only the beginning, because the real progression comes from prestige points. These are earned by protecting your main button generator from invading gnomes. They appear randomly, steal your buttons or attack your main button, and need to be taken out by quickly moving your mouse cursor over them and smacking them several times. Every eliminated gnome rewards you with one prestige point (more at later stages) that stays with you permanently and also fills the upgrade bar. Once the bar is full, you get to choose one perk from a random selection of three options. If you do not like the choices, you can spend resources to reroll them. After some time, though, the challenge increases as you have to defend yourself against large waves of enemies. The attack timer lets you prepare, and you can always switch to idle mode, which stops gnome attacks and allows you to focus on collecting buttons. However, this strategy will not be enough forever, because surviving all waves is the ultimate goal needed to complete the game. Gnomes become stronger with every wave, and eventually your main button generator will lose all its health. This is not just a failure, but also the way the game pushes you forward and unlocks new content. You gain prestige points from each run, but you also lose all temporary upgrades and perks, meaning every new attempt starts from zero. The only exception is prestige purchases, which remain permanently unlocked between runs. There are 18 prestige upgrades in total. Some are affordable early on, while others are expensive upgrades designed for later runs. The good thing is that each one only needs to be purchased once to unlock it forever. The first major unlock you will probably aim for is the tech tree, which allows you to improve different parts of the game using buttons. These upgrades include getting more buttons from defeated gnomes, finding rarer and more valuable buttons, reducing costs, and many other improvements. Other prestige options include police that automatically attacks invading gnomes, duplication that doubles collected buttons, increased smack power, free button bundles every 10 seconds, and more. Prestige upgrades become part of the normal upgrade system, meaning they still require buttons to activate after being unlocked. But just like other temporary upgrades, all button based purchases connected to prestige upgrades reset after a failed run. This means tech tree improvements disappear, along with upgrades to auto collect, which improves automatic button gathering speed, and laser cannon that attacks incoming gnomes. The nice thing about incremental games is that progress is designed to speed up over time. Since you can earn around 100 prestige points in a single run, and a few hundred more at higher difficulties, you do not need to repeat too many cycles before unlocking all prestige upgrades. Once that is finished, the game becomes much more comfortable. You can activate idle mode, leave the game running for a few hours, return to buy all available upgrades, and prepare yourself for the final gnome waves, and repeat this three more times.
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Languages: English
This is just the exact same game like the first on + tower defence . Same assets + a lil bit of mining and roquelike elements . This has absolutely no reason to exist at all . Cheap money grab if you ask me . 2nd game and i cant even save the sound options .
There's something in this game that doesn't let me quit it. It's always "just a little more". I finished the first game in one sitting. Now I'm getting more progression, more action. Love it.
So much stuff. So much systems. Idle mode FTW until you get enough gladiators and traps..
It just feels very imbalanced and cumbersome. I like it less than the first one.
So much more to do than the first game. Unlocks, excursion, enemies to smack... Wouldn't call it chill exactly, but of course there is the idle mode if that's what you want. Give it a try!
Cant get past level 1, left a comment. Dev not responding.
Kivaa kehitystä buttons up ykköseen! Vaikeampi ja sisältöä oli enemmän, siltä ainakin tuntui. Tykkäsin "extra kentistä" mitkä oli tullut lisänä. Kuolin yllättäen boss fightissa ja menetin kaiken vaivalla keräämäni! Se harmitti mutta kuulunee pelin luonteeseen :D
If you want to lend a hand, you can follow my curator page here: https://store.steampowered.com/curator/28368700-Annoying-Accent-Reviews/ Buttons Up 2 clearly resembles the first game, retaining all the charm of its predecessor, yet improves upon it in every aspect relating to its core concept. The addition of expeditions to gather resources, which are then used to craft various tools, traps or devices to help us, is great fun; the four progression levels are more distinct, although the final one lacks a unique boss. The very inclusion of end-of-level bosses and distinct waves of enemies is quite interesting and makes progression worthwhile. Each level unlocks prestige points which we can then use to unlock the upgrades we want, rather than them being unlocked automatically, and even the experience levels offer noticeable improvements to the game. We now also have a trader that comes from time to time where we can trade buttons for useful items. At the same time, it retains the Idle Mode from the previous game, where you can step away and leave the game running on its own without enemies spawning, and the skill tree is also the same as in the previous game. Of course, games developed in such a short time don’t have time to fine-tune the content perfectly, nor to test some of the improvements and their impact on the game; for example, as soon as we acquire the ability to buy health at a very low cost, any building that helps restore health becomes irrelevant, and the addition of new waves means we reach the end of the progression long before the level finishes, leading to a lot of tedious time spent doing nothing useful whilst we wait for the final boss. In a nutshell, Buttons Up 2 is a substantial improvement on the first game and is well worth the price increase. Now this game is starting to feel like… a proper game… and that means a lot when you consider the time it took to make it. Score: 7/10
Buttons Up 2 is a gem!
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