
Danger, death, and despair define Black Forest. As the chief of an unlucky village, your goal is to survive. Gather resources, shore up the village, then survive the terrifying night. Maybe you'll hold out long enough for relief to arrive. Maybe not. Are you up to the challenge?
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to the dark heart of the Black Forest. Your village was supposed to harvest its bounty, but managed to draw the attention of the unrelenting darkness inhabiting the woods. As the dangers descend upon it, it's your job as the village chief to help the peasants fend off the creatures and make it through the dark night, as the sinister secrets of the woods best left alone awake and focus their attention on you.
Black Forest is a city builder like no other. Where other games focus on expansion and development, Black Forest is all about defending what's yours. Strategically assign villagers, gather resources, reinforce defenses, and above all, maintain the delicate balance until the king's knights arrive.
Every decision matters, every loss is permanent, and come nightfall, the relentless horde of forest-dwellers will test your ability to govern and survive. Remember: Until the king's knights arrive, you and your villagers are completely on your own.

City Building With a Twist: Defend what's yours and survive, balancing the limited resources at your disposal. Make tough choices: Houses can be rebuilt, but people lost cannot be replaced. But maybe you need to sacrifice one of them to save the many?
Survive the Struggle, Not Tech Trees: Outlast, not conquer. You can't fight the forest and you can't win by force of arms. Your goal is to lose the least by outsmarting and outthinking the forces arrayed against you, and making hard decisions: What can you lose? What must survive? What part of the tech tree can you do without?
Sophisticated AI: Every monster uses a complex set of rules to react to the environment, observing and adapting their behavior. You choose what the villagers work on, while monsters will try to figure out weaknesses and opportunities, then mercilessly pounce on them when you're not looking.
Robust Simulation Features: Weather can dramatically alter the course of your game. Rain, snow, or drought aren't just cosmetic effects. Villagers need food, but a dry spell will mean they need to irrigate - but that takes workers away from building defenses. What you decide may very well change the course of the game.
A Greater World Beyond: Black Forest is set in the expansive world of Dragon Eye, a high fantasy roleplaying setting available for everyone. The game's campaign will tie into the complex lore and overarching storyline, including decisions and struggles of a world on the edge.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't even know where to start on this. Game mechanics aren't there. The outline for what the game wants to be is there, but is poorly executed. "Guards" constantly get stuck on buildings or in a fight animation loop that makes them worthless. Being able to only hire 2 guards and 2 archers when the game wants to send 14 wolves, 6 rats, a bear and a troll at you makes them worthless. This should be delegated to the population while being able to hire mercenaries. Game functionality is clunky, but ok to play with. Without the defending mechanic in place you can easily play this game without issues. The UI and menu is just a mess. It's clunky and extra buttons are made where the buildings can serve better in different tabs. Can't change hotkeys and for me the + key didn't increase game speed. Game is riddled with bugs that won't make this fun. Fully suggest anyone buying this game to wait it out to see if updates are made to this game
I first started playing this game in late December of 2021 when it was a free "Early Access" game. I only played it about three weeks, then gave up and uninstalled it because of all the bugs. It was, hands down, the buggiest game I've ever played on Steam. I finally installed it again about ten weeks ago in order to give it another try. Surely it's a finely-polished game by now. Nope. Nothing's changed in that regard. I've come across at least fifteen different bugs in the last ten weeks or so that I've been playing, so it's STILL the buggiest game I've ever played on Steam. The bugs often prevent you from finishing a scenario, or playing it properly. A game that has been out for three years should NOT be this buggy. It just shouldn't. But as frustrating as the game is, I find a certain charm to it anyway. It's not a city-building game. It's a beat-the-clock survival game. During the day, you gather food and resources, and build a few structures. At night, you just sit and watch defenselessly as monsters come in and destroy your hard work. Most structures seem to take two or three days to get built, yet it only takes the bigger monsters one night to destroy them. One wood hut, for example, takes eight peasants thirty daytime hours to build. However, one hydra can totally destroy three of those in one night. Another night you'll get attacked by fourteen wolves, two werewolves, six kobolds, and one bear. A group like that will usually damage eight or nine structures, and totally destroy three or four more. As such, it eventually becomes mathmatically impossible to expand your village, or even keep up with the needed repairs. So the game becomes just watching the clock and hoping you can survive for the required number of days stated at the beginning of the scenario. And if that isn't hard enough, some scenarios will throw in bandits who come steal some of your food and resources, thus ensuring you never have all that you need. There's a definite satisfaction when you survive until the clock runs out, and there's LeaderBoards so you can compare your scores against the scores of other players. Graphics are quite beautiful. For relaxation, you can play the "sandbox" mode. It doesn't have monsters, thus you can create absolutely stunning medieval villages. In summary, if you can deal with the bugginess of the game, it's a great time-waster. However, since it's been out for three years now and the reviews currently stand at a paltry 33% postive rating, I would recommend you only buy it at a deep discount.
Overall i liked the game. I like the dark atmosphere and different creatures that attack you. But they attack you constantly and destroy your buildings. It's not a game that you play to relax it is frustrating most of the time.
I don't really like giving a negative review, but in all honesty the game feels very far from complete, I wouldn't recommend the game in it's current state. On another note, the concept of the game is very cool, I really like the idea.
I am thoroughly impressed by Black Forest. The game's unique focus on defense and survival creates an intense and immersive experience. The strategic depth required to manage resources, make tough decisions, and fend off relentless creatures keeps you constantly engaged. The robust simulation features add layers of complexity that make each playthrough unique. Highly recommended for fans of city-building and survival games who are looking for a fresh and challenging experience.
Incredible poor game, from the UI the size of ant eggs to the mechanics. Bugs, clunky commands, bad mechanics, you name it. Name it and keep your money, it is not worth it, not a single cent.
The developer cared enough to patch a now widely know unity bug, after the couple of years of being ?finished? anyway I do vaguely remember playing this game. It was neither bad nor good in my memory, but if you have played similar games it could be forgettable. Edit: Fixed typo not to nor
This game`s Playability and graphics are very good if the year were 2004.
I got the game back when it was free on Steam and barely functional, it remained in my library for months before I felt it was good enough to play properly. The game is still in development and requires a lot of optimization and balancing, but the concept of resource managing and survival got me hooked up; I'm cautiously optimistic regarding development and I'm ready to be patient and see where it goes. Expect your villagers to die en masse, expect to do a lot of rebuilding, expect to run out of resources at every turn and be ready to make some hard decisions to survive.
Was good for a prototype but abandoned and not updated in over 4 months. Too bad I can't refund it...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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