
Welcome to the first puppet show RPG! Participate in battling a ton of foes, buy new upgrades, cast magic and recruit new Heroes. Or just sit back and enjoy the show as your Heroes fight on their own while you watch or do other things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the first puppet show RPG!
Battle tons of foes, buy new upgrades, cast magic and recruit new Heroes.
Or just sit back as your Heroes do the fighting while you relax or do other things.
But just remember that you need to make sure your heroes are strong enough before you leave them to their own, especially if you are about to face a Boss!
Enjoy the show!

Over 70 different enemies and bosses
10 different areas
A Distinct group of heroes with different abilities
Interesting powers to unleash on your enemies
Mix of RPG and clicker grind elements with tons of skills to upgrade
No microtransactions of any sort
Possibly infinite gameplay
Puppet stage graphics with cute puppet heroes!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра на один вечер максимум. Легкодоступные и быстрые достижения. Очень интересный геймплей
Tap Heroes, developed and published by VaragtP, is a compact hybrid of clicker mechanics and light role-playing progression that embraces simplicity as both its core strength and its greatest limitation. Framed as a “puppet show RPG,” the game presents its battles on a theatrical stage where cutout-style heroes and monsters clash in looping encounters. At first glance, it appears almost minimalistic, but beneath its straightforward interface lies a steady incremental system built to reward patience, repetition, and gradual power scaling. The gameplay loop centers on tapping enemies to deal damage while simultaneously managing a growing roster of heroes. Players begin with a single fighter and gradually recruit additional characters, each contributing unique attack patterns or supportive abilities. Combat unfolds in real time, with enemies spawning continuously and bosses appearing at intervals to test the team’s accumulated strength. Clicking directly increases damage output, but as heroes level up and gain stronger abilities, the need for constant manual input diminishes. This dual design—active tapping paired with idle automation—allows the experience to shift naturally between hands-on bursts of interaction and passive observation. Progression is driven by gold earned from defeated foes, which is then invested into hero upgrades and skill enhancements. Each level gained boosts attack power and survivability, pushing players toward tougher areas populated by increasingly resilient enemies. Over time, the incremental growth becomes the primary motivator. Watching damage numbers rise from modest hits to screen-filling bursts of power delivers a familiar satisfaction to fans of idle and clicker genres. Boss encounters introduce mild spikes in challenge, often requiring concentrated tapping or strategic allocation of resources to overcome their health pools within a time limit. While these moments inject some tension, they remain rooted in numerical scaling rather than complex mechanics. Visually, the game adopts a bright, stylized aesthetic reminiscent of paper puppets performing on a fantasy stage. Characters are rendered in bold outlines with exaggerated animations that enhance readability during chaotic moments. The environments are static but colorful, reinforcing the theatrical framing device without distracting from the core loop. Effects are simple yet effective, especially as abilities begin to overlap and fill the screen with visual feedback. Audio design complements this tone with light background music and crisp sound effects that punctuate attacks without overwhelming the experience. Depth in the traditional RPG sense is intentionally restrained. Character abilities exist, but strategic decisions are limited compared to more complex role-playing systems. Much of the engagement stems from optimizing resource distribution rather than tactical positioning or skill combinations. As a result, the gameplay can become repetitive during extended sessions. Once the upgrade rhythm is understood, the loop rarely evolves beyond increasing numbers and unlocking incremental boosts. For some players, this predictability is soothing and addictive; for others, it can feel shallow after the initial novelty fades. The game’s pacing makes it well suited for casual play. It does not demand intense concentration, allowing players to multitask or check in periodically to manage upgrades. This relaxed tempo enhances its appeal as a background experience rather than a primary focus. Its modest scope also means it avoids overwhelming complexity, making it accessible even to those unfamiliar with idle RPG mechanics. However, players seeking deep narrative arcs, intricate combat systems, or meaningful strategic variety may find it lacking in long-term engagement. Ultimately, it succeeds in delivering exactly what it sets out to provide: a lighthearted, steadily progressing fantasy clicker that blends idle automation with just enough interaction to maintain interest. It does not attempt to revolutionize the genre, nor does it mask its grind-heavy structure behind elaborate storytelling. Instead, it offers a straightforward incremental adventure where growth is the central reward. For fans of idle and clicker hybrids who appreciate steady progression and simple mechanics wrapped in a charming presentation, it can be an enjoyable diversion that thrives on patience and incremental triumphs. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
«Tap Heroes» — это классический кликер с элементами фэнтезийной ролевой игры, созданный студией VaragtP. Проект предлагает простую, но крайне привязчивую формулу: вам предстоит непрерывно кликать по экрану, чтобы ваш отряд отважных героев наносил удары по бесконечным волнам монстров, боссов и мифических существ. Игровой процесс строится на постоянном развитии и оптимизации доходов. За победу над врагами вы получаете золото, которое тратится на улучшение характеристик персонажей, открытие новых разрушительных навыков и покупку мощных артефактов. Постепенно ручное кликанье отходит на второй план, уступая место автоматическому урону от наемников, что превращает игру в медитативный менеджмент прогресса. Пиксельная графика в стиле ретро и простенькие звуковые эффекты создают ностальгическую атмосферу старой школы. Это отличный и нетребовательный тайм-киллер, который идеально подходит для фонового прохождения, пока вы заняты своими делами.
크게 어려운 것 없고, 잠수게임 치고 난이도는 낮은 편. 문제 없이 도과 100프로 가능하니 추천.
Upgrades are way too simple. Endgame is boring. After purchasing everything the is still 100 hours of bland idling to do. It really would be a better game is some of those "achievements" were removed.
Nice game
I liked it
成就要求用膝盖填的
Vi pouca graça no jogo e muito lento sem progressão exponencial no poder. +50
Machen wir es kurz: Es gibt soviele und soviel bessere Clicker. Der Content ist arg begrenzt, der Inhalt überschaubar und die Errungenschaften gehen nicht nur weit über den Inhalt hinaus, sondern sind auch noch unnötig erschwert, weil teils nur jeder zweite oder dritte Click gezählt wird.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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