
Embark on an epic adventure in SideQuest Hunters, an innovative Idle RPG Roguelite that plays in the corner of your screen. Designed for those who enjoy constant progression, this game allows you to venture into a magical world without interrupting your other activities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
オートバトルローグライトで放置ゲーではありません。 指定された数の敵を倒すと任意のタイミングで次へ進められるので一応放置稼ぎはできますが、うっかり死ぬと恒久アップグレードを購入するお金が半減します。 1ループするまで進めましたがボリュームは少なくsteam実績は無し。 店売りの10個まで所持できる装備がありますが、キャラクターは1人だけですし、消費アイテムやスキル等も無くやれる事は少ないです。 次のマスへ進むのに微妙に時間が掛かりテンポが悪く、ボスを倒した時点でこれ以上進めなさそうだし戻りたいなという時でも次のエリアに進んでからでないと戻れないのも地味にイラっとさせられる。
Review Edit: I went away and came back to check on it. While it is great the developers fixed the in game issues I brought up in this specific review... there is still a giant lack of communication. Again, the discussion boards are silent. They responded once after I posted this to the threads in there, then have been ignoring them again. So it's not 'we were quiet during the final crunch' it is 'we are always quiet'. Not to mention I posted about the *months* of silence, not just the last bit. I won't be changing to a positive review. There is more than a few positive reviews now and others seem to be having a great time and I am glad about it, however I won't be back -------------------------------------------------- So I only have about 10 minutes on this game then I ended up asking for a refund. While the game COULD be good, I don't have much faith in it for how it is. Also, the game released today, so it could get better, I just have doubts. First of all, the game won't go onto a monitor that is using portrait instead of landscape which seems like a serious oversight for what's meant to be an 'in the background' game. Secondly, it makes everything else run slow. I had only discord and 1 tab open running youtube and just steam open and it visibly made youtube slower (only by a bit but enough I instantly noticed it) as well as making discord and steam take an extra second to run processes. While this would have been fine if it was a full game, this is an idle that I am meant to have on while doing other things so making other apps run slower is just not going to work. What's weirder is the slowness didn't happen in the demo but does happen in the full game, so take caution if it runs fine for you on the demo. And lastly... where are the devs? There is 2 announcements for the game, both from last year. The game released today and there has been silence. Along with that, they have never responded in the discussions to anything anybody has posted. That makes me very sus of the dev team supporting the game now or in the future. The art style is good, the concept is good, I liked the gameplay loop, but the execution just isn't there. It's only 10 dollars (aud), but I wouldn't spend that on the game.
Little game with idle mechanics and roguelite structure that’s not fast or flashy, but it excels at one thing: rewarding long-term grinding. This game takes cues from the idle genre, but with a twist—it runs quietly in a tiny window tucked away in the corner of your desktop, demanding almost no attention. Rather than constant clicking or micromanaging, gameplay revolves around sending your character on raids, clicking the next mission, and buying upgrades. That’s it. Each raid unfolds on a roguelite-style map. You choose your next event by picking between two nodes, and the entire map is visible, allowing for some route planning. Most nodes are combat encounters (marked with a skull), but you’ll also find shops, healing spots, and a boss waiting at the end. The ultimate goal is to complete all stages in a single raid—a feat that requires plenty of grinding, as each new stage ramps up the difficulty. Combat itself is entirely idle. Your character stands on one side, enemies on the other, and the fight plays out without your input. You face groups of four to five enemies per wave, and battles stretch across four or more waves. Once you've defeated enough foes, you’re given the option to press on. Unfortunately, there are no speed settings, which means sitting through earlier, easier fights can feel painfully slow once your character gets stronger. There’s also a pointless walking animation between each event that wastes your time. Leveling up happens during raids, and each time you gain a level, you’re offered three randomized perks to choose from. This can only be done on the map after an event. After selecting a perk, the next batch is shuffled again. The perks are your standard fare—boosts to attack, crit, speed, and so on—but occasionally, you’ll be offered a legendary, epic, or special perk. Since these powerful perks cost the same as common ones, there's no reason not to grab them when they appear. Enemies drop coins upon defeat, which can be spent at shop nodes on stat-boosting items. These items often come with trade-offs—gain a stat, lose another—but the real currency to chase is golden bars. You might score a few from regular enemies, but bosses always drop a generous amount. These bars are used back in the main menu to purchase permanent upgrades, like faster attacks, more health, or increased XP gain. Each upgrade doubles the cost of the next one, so you won’t get strong very fast. Another reason for this is how bars are handled. If you die in a battle, you only bring back half of the bars. However, if you escape from the raid, you get to keep everything. There’s also a fullscreen option and a few quality-of-life settings, including screen size and visibility adjustments. You’ll definitely want to expand the window for managing upgrades—the default size is tiny and hard to read. The game includes a codex feature too, where you can track all encountered enemies, bosses, and items, with new entries added automatically after first-time encounters.
I can't stop playing SideQuest Hunters since demo released. It's amazing how a game so small in appearance can deliver such a great experience. This Roguelike Idle RPG runs unobtrusively in the corner of your screen, but manages to capture your full attention thanks to its addictive progression and deep upgrade system. Every minute of gameplay you feel your character getting stronger, gaining new abilities, weapons and upgrades that make you want to keep going, just a little longer, and then a little longer. The variety of enemies is brutal, and unlocking them all becomes an almost obsessive goal. There's always something new to discover, a boss to defeat, an item to try. The sense of constant progress is extremely satisfying, even when you're doing other things. It's like having an epic adventure running parallel to your day to day life, and that makes it unique. If you like progression, collecting and that ‘one more game’, SideQuest Hunters is simply irresistible.
das spiel ist sehr gut gemacht und der entwickler tut alles wenn es probleme gibt sehr schnell wurde mir geholfen als das spiel nach einen update nicht mehr lief
Vampire dagger + Certerious Potion = Invincibility, 4th run in I got this and just straight up couldn't die, about 18 hours of the play time was just letting it sit there to see how far I could go, gave up after hitting 200,000 gold. Short and not much content, 8 items to upgrade base stats, not much going on here, especially for an idler, amusing to have on the side. More of a thumbs down than up, but wish we had a side thumb option.
Bewertung: Sehr positiv ⭐⭐⭐⭐⭐ "Ein Hidden Gem für alle Nebenquest-Liebhaber!" Besonders gefallen hat mir die Freiheit, einfach mein eigenes Tempo zu gehen. Kein Stress, kein "du musst jetzt das machen" – einfach drauf losziehen und Abenteuer erleben. Fazit: Wer gerne abseits des Hauptpfads unterwegs ist und sich in einer charmanten Fantasy-Welt verlieren will, sollte Sidequest Hunters unbedingt ausprobieren. Verdiente 10/10 Nebenquests!
It's a fantastic game. While it falls into the idle game category—the kind you leave running in the background while doing other things—this one leans much more into action and feels closer to a roguelite. Plus, just a couple of days after launch, the devs have already added achievements and fixed other issues based on community feedback. At this price, I think it's an steal!
Simple but fun premise for a game that runs off to the side with only occasional interaction. I enjoyed the demo and just got started on the release version, but all I'm looking for is more of the same.
meh.. project abbandoned and still pop-up as now, last items after 2 reset. idk what is it and why shop not sold it. maybe some improve like: new map extra mob another character items x2-x3 fast or skip map battle if reach it or leave "at" 10% hp or anything after realase. review boring for autoplay and eat a lot ram
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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