
"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.
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About
You open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow of the fireplace, you vaguely make out a girl in the mirror with golden hair and a blue dress:
“Alice.”
The name is reclaimed.
The stale air mingles with the dust of bygone days. The shadows around you are bottomless, and the writhing unknown in the darkness seems capable of devouring even a sliver of light.
The dead silence is broken by the intrusion of a cat. It lounges lazily on the altar, purring in expectation of your touch. With the crisp clink of a falling gold coin, a sealed will begins to stir...
Your keen eyes discover a hidden door. From the staircase leading into the depths, a faint shriek echoes from afar—is it the wind? Or something else? You know there is no escape. The closer you get to danger, the closer you come to the truth!
You brush the dust off the tea table, revealing several crystal balls. Each represents an independent world, holding both fortune and challenge…
Solve the puzzles within the mansion, battle the enemies in the dungeon, hoard resources, and amass wealth. In the end, will you escape this nightmarish realm—or become a part of it?
Idle gameplay + Horror atmosphere — Experience the deepest chills in the laziest way.
Retro pixel art + Dark fairy tale — A uniquely styled perspective.
Collect diverse materials, achieve automation, and watch your wealth grow as you sit back.
Unique idle mechanic — Industries only operate when you activate the "Gaze" upon them.
Repair various furniture to unlock new rooms and industries.
Descend hundreds of dungeon floors and defeat terrifying monsters.
Upgrade equipment to enhance combat prowess.
Explore rooms, obtain items, solve puzzles, and uncover the secrets hidden deep within the mansion.
Genres
Stats
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Engagement
Reviews
Themes across 537 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 睡前挂一挂,没抱啥期待,结果前几个小时还真挺上头。暗黑童话像素风太对胃口了,戳猫捡金币,解锁兔子收菜、爬塔,系统互相勾着,总想再点两下看看出啥。 但玩到后面就坐牢了。数值膨胀太快,点完关键天赋直接毕业,就剩个地牢硬推。明明战斗力碾压了还得一层层慢慢爬,纯杀时间。剧情基本没有,结局也潦草。 不过整体前期那种慢慢解锁、啥都不用想纯看数字涨的感觉,值回票价了。
实质中评,想不出有什么特点可以介绍的挂机游戏 作为刷子游戏,10小时流程太短了;作为陪伴游戏,它也没有什么陪伴内容;作为电子游戏,它是算不上游戏的那一类,但要是作为电子垃圾,它漂亮的包装纸、与体量相仿的价格和简单的全成就又都还算过得去。 再见了第不知道多少个爱丽丝,我大概很快会忘了你吧。今年愿望单还有好几个爱丽丝等着呢
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Simplified Chinese*, Japanese*, French*, German*, Russian*, Traditional Chinese*, Korean*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 539 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
放置挂机游戏,场景比较单一,细究起来其实就几张图,数值设计一般,前中期挺上头,后期升级收益不明显比较枯燥。剧情可以多写一点的,这个结局有点迷。
很好玩的,遇到个小bug,好在比较靠前,直接重开档了,游戏里的机制比较对,其实就是比较像小时候玩过的愚公移山和饼干点点乐这种,然后机制更多,更多关联,更有趣了
Так вот чем занималась Алиса, пока Гримм её интенсивно искал. Он собирает души "разными" способами - другая просто часами гуляла по бездне чтоб нафармить это проклятые 6,7SP душ.
Another Alice...
黑暗童話氛圍可謂是拉滿,幸好沒有刻意拉高通關數值,不然後期會很無聊 不過多到髮指的數值升級,感覺開發者知道數值多到不平衡但懶得去仔細調
where is Alice? where is Alice? where is Alice ?where is Alice? where is Alice? where is Alice? where is Alice? where is Alice? where is Alice? where is Alice?
挂机机制缝的是真多,但数值基本完全崩坏,挂不了多久,同时作为增量游戏除了数字单位以外的细节变化太少,没什么爽感。
I would give this a middle thumb if I could, honestly. Very positive because I played it for 13 hours since it released to 100% it, and number go up is its own reward for me. Problems I have with it are the aimlessness of it all, while kinda pretending to have a plot and story... it really doesn't. I also didn't know how a handful of the farms worked? I just accepted that they did and upgraded them all. Explanation would've been nice. And then, the ending. The "final puzzle" (and also first puzzle? And it's. not even a puzzle.) is nothing as hell besides looking neat. And then the "ending cg" which is, like, 4 sentences and I have no idea what it meant or what the point of the game was whatsoever. And that's a pretty ♥♥♥♥ feeling for me, to be honest. I really wanted to know what was actually going on in this grimdark aesthetic Alice setting. I hope maybe there will be an update with more substance to the ending since you can replay it freely. As far as time-cost value goes though, worth the 4 bucks.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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