
Lovux is a minimalist logic puzzle where the goal is to break all the glasses in the game area by wisely using various glass types and mechanics. The difficulty of the game increases gradually, thanks to new mechanics introduced every 10 levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]So you're chasing around a fly and in your world, I'm the idiot. [/i] Lovux - это простая казуальная головоломка, в которой придётся упарываться стеклом. Если говорить про суть - то это вариация пятнашек. Цель состоит в том, чтобы передвинуть стеклянные плитки так, чтобы их можно было разбить. Есть несколько механик - одни плитки двигаются, другие нет, порталы, развороты, поворот камеры и т.д. Сложность ниже средней. На многих уровнях есть несколько вариантов решения, то есть это скорее казуалка. Ближе к концу надо иногда подключать думалку, хотя серьёзный затык у меня вызвал всего один уровень. Дизайн простой и лаконичный. Но непрактичный - под плитками не видно маршрутов, по которым они могут двигаться. Буквально нужно в начале уровня протыкать всё, пытаясь понять какие плитки движутся, какие статичны, есть ли где-то клетки с порталами или поворотами. Время прохождения - 4-6 часов. 108 уровней, идут один за другим, без пропусков. Нет наказаний, "идеальных" решений, ограничений по времени. Можно релаксировать сколько влезет. Есть мгновенный перезапуск уровня и отмена одного хода. Но этого достаточно, часто делать не приходится. А вот медленная анимация разбивания блоков - трата времени. Управление только мышкой. Не самое удобное. Надо свайпать плитки, а чтобы повернуть или переместить плитку в портал - зажать на ней ЛКМ. Есть родное управление с гейпада, но оно ещё хуже. Не могу назвать игру безупречной, недостатки есть. Но играть приятно. Главное - не дойдите до передозировки и не сделайте чересур много кусь.
Lovux is a good enough puzzle game if you don't mind some rough edges. The concept is simple: line up arrows with glass and click on the arrows to destroy every glass in that direction. Of course, this gets more complicated over time, with thicker glass, multiple arrows, turn tiles and even some perspective shenanigans. For what it is, I do think Lovux is a bit too long especially later in the game as only few new mechanics get introduced. It's often a bit convoluted to line up the arrows for the perfect solution and the lack of an intelligent undo solution makes it harder: you can only undo the latest move you make, and only directly after clicking an arrow. Moving any other parts makes the undo function inaccessible. From what I have seen, there was not even any undo available when the game launched, so it feels bad that such an incomplete function was patched in without making it work better. To add to this, the game also isn't really hard and often doesn't feel so much like a puzzle game as most levels have multiple solutions. Especially later in the game, it often felt like I was just doing random things in the bigger levels that ended up working out anyway. Still, I did enjoy most of the game and for the cheap price, you can't go wrong if you want to kill a few hours with some light brain teases.
The game felt tedious to get through. It wasn't particularly difficult to find solutions to the puzzles, they just increased in complexity. There were often multiple possible solutions, which is usually an indication of lazy level design. Usually I was just making a couple random moves to break a bunch of tiles and then eventually see a solution. The concept was interesting, but the execution was bland. Maybe with better levels or a more clear progression, this game could have captured my attention more. Not to mention, they chose to put advertisements in the steam achievements. That alone should be a big red flag.
[b]PROS:[/b] + 90 cool puzzles + very good visual rework + chill music & sounds + great on the Steam Deck [b]CONS:[/b] - no level menu - profile visibility is restricted for this game [b]Comment:[/b] There are ninety levels with slightly increasing difficulty. With new mechanics being added every ten levels. Overall a nice balance of challenge and fun. Except for a few levels where I took FOREVER to figure them out. Most notable was level 59 which was at least 2.5h of my whole gameplay. The introduction of the magnetic tiles really threw me off around this part. There is a minimalistic UI presented by using symbols. So you have to try them out to see what does what (but hey, you get achievements for doing that). The design is pretty slick and visually clear. But this is actually a visual rework that has been done in 9/2025. And maaan is the game so much better now. You can check out the 'Screenshots' section to see how it used to look like and then get the appreciation for the new design. Though I would have loved a level grid or menu, instead of going one by one. A lot of the older reviews lean on the negatives and I'd say the dev did tackle most of the issues well. I did enjoy my time with it although the start was somewhat boring. But the more elements piled on the more interesting the puzzles became. A good puzzle game, especially worth it on a sale. ------------------------------------------------------------------ [b]If you liked this review you can find more on the [/b][url=http://store.steampowered.com/curator/28638055-Subjective-Reviews-Corner/][u]Curator page[/u][/url][b] or in my [/b][url=http://steamcommunity.com/groups/srcorner][u]Review Corner[/u][/url][b].[/b]
順番の試行錯誤&スライドパズルを混ぜたような、ステージ上のパネルを全て壊すゲーム。 序盤は順番が合っていればクリアできますが、後半はスライドパズルの要素が強いように感じました。 壊れる音が気持ちよく、それなりに考えさせられますが詰むことはなく、丁度良い難易度です。 ゲーム自体は2-3時間のボリューム、全実績解除まで目指すともう少しかかります。
I was enjoying the puzzles in this game, they had the right amount of difficulty and more content thant I was hopping for, new mechanics are simply introduced then thrown into the mix of stuff you need to asses to solves each puzzle. Sure, the interface wasn't the best, only one undo, bad level selection, but the core of each mechanic was good. Key word WAS. For the last mechanics, It went to the third dimmension, [i]à la Fez[/i], meaning the perspective is flattening and what you see is what you get. And it's bad, [b] very bad, [/b]because there is no [b]freaking [/b] logic to this, it's confusing and the control are a mess. Really whished the dev didn't went there. The would have been way better had it not been for that mechanic. 5/10 I guess.
Lovux, developed and published by Mindlabor, is a standout example of minimalist puzzle design that masterfully blends simplicity with depth. From the moment you start the game, it's clear that Lovux is less about flashy graphics or overwhelming tutorials and more about the pure joy of discovery and problem-solving. The game places players in control of different types of glass pieces, challenging them to break all the glasses on the screen by carefully planning their moves. This straightforward premise quickly unfolds into a series of increasingly complex and satisfying puzzles that test your logical thinking and spatial awareness. One of the most impressive aspects of Lovux is how it introduces its mechanics organically. The game intentionally avoids hand-holding through tutorials or extensive text, trusting players to experiment and learn through trial and error. This design choice creates a powerful sense of accomplishment as you uncover new mechanics on your own, making each solved puzzle feel genuinely earned. With a total of 108 thoughtfully crafted levels, the game maintains a steady difficulty curve that gradually ramps up complexity without ever feeling unfair or frustrating. New gameplay elements are introduced roughly every dozen levels, ensuring that the experience remains fresh and engaging throughout. Visually, Lovux embraces a clean, almost Zen-like aesthetic that perfectly complements its gameplay. The interface is uncluttered, and the soft, fluid animations provide just enough feedback to keep you connected to the unfolding action without distracting from the core puzzles. This minimalist style reinforces the game's tranquil and contemplative mood, encouraging a calm and focused mindset as you work through each challenge. The color palette is soothing yet distinctive, helping to differentiate between the various glass types and their unique behaviors, which is critical to mastering the game’s puzzles. The developers have shown a commendable commitment to improving the player experience post-launch. A significant update brought gamepad support, dynamic button prompts, and enhanced optimization, ensuring that Lovux runs smoothly across a variety of devices, including Steam Deck and SteamOS platforms. This attention to accessibility broadens the game’s appeal, making it easier for players to enjoy wherever and however they prefer. Additionally, the revamped achievement system introduced in the update adds a rewarding meta-layer for those who enjoy tracking their progress and accomplishments. To further extend the game's longevity, Mindlabor released a level editor, empowering players to craft and share their own puzzles. This feature transforms Lovux from a solitary puzzle journey into a collaborative community experience, where creativity and challenge can be exchanged among fans. The level editor opens up endless possibilities for replayability and ensures that even after completing the base game, players have fresh content to explore and new problems to solve. In essence, Lovux is a shining example of how minimalist design can create a deeply engaging and intellectually satisfying game. It strips away unnecessary distractions and focuses on pure puzzle-solving joy, wrapped in a serene and elegant presentation. Whether you're a puzzle veteran seeking fresh challenges or someone new to logic games looking for a gentle introduction, Lovux offers a thoughtfully crafted, rewarding experience that lingers long after the last glass shatters. Rating: 8/10
[h2] 砸玻璃,爽! [/h2] · 發行日期(steam):2023 年 07 月 08 日 · 史低:¥ 7.50 · 性價比:5 / 5 · 動手難度:0 / 5 · 動腦難度: 5 / 5 · 創意:4.5 / 5 · 完成度:5 / 5 · 漢化:遊戲中不會出現[b]任何文字[/b]所以無需漢化,別擔心!機制指引很清晰 · 值不值得入庫:解謎廚必入,而對於不喜歡解謎的人來說,購買它應該是個錯誤的決定 · 推薦使用:鼠標 Mindlabor 是一家「單人成軍」的獨立工作室,其作品包括免費遊戲《Netoo》 https://store.steampowered.com/app/4017520/Netoo/ 這個工作室所有的作品都有鮮明的風格印記:極簡但配色鮮亮的美術風格,充滿創意的遊戲核心玩法,流暢的交互打磨,無需任何文字說明,非常信賴自身演示與教程關的自信,豐富的遊戲機制,循序漸進難度遞增的關卡設計。單純從完成度上看,其中任意一款拿出來都是沒有短板,完美的優秀解謎遊戲,而這款《Lovux》也一樣。 不過就是因為它太純粹,以至於除了解謎遊戲自身沒有任何其他設計出來「激勵」玩家的設計,不會編造任何劇情對解謎進行包裝,對一個誤入的非解謎玩家來說或許是一場災難。 順便引流一下,即將推出的下一部作品《Pight》 https://store.steampowered.com/app/2682270/Pight/
cool game
Замечательная головоломка! Смесь Scalak, которую я перепроходил множество раз, и, одновременно, на Art of Gravity. Классная и затягивающая!
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