
“Tangled Up” is the story of two electric charges "Positive Charge" & "Negative Charge" who are paired by an electric string. One day the string that bonds them together gets tangled up! and they’re unable to unite!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WW
严重bug:第42关不能使用提示,但可手动过关。 宝藏游戏,3内墙裂推荐入库;特别是休闲解谜党,还有加一掉卡中文;推箱子改版,主角既是人又是箱子。游戏自带放置得提示功能,降低了难度。看游戏风格,估计有手机版。 特有规则或键位备忘:回放翻译错了,是重开的意思。闪电图标的道具,是给吸铁石加使用次数,拖拽到吸铁石上以使用。 画面:*** 音乐:*** 剧情:** 演出:** 玩法:*** 创意:*** 手感:*** 难度:**** 丰富:*** 耐玩:*** 优化:*** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:we need new update. 我们需要新的内容,游戏看上去是预留了更新位置的。we need cloud save. 我们需要云存档。we need Tra best, Ach need cn too. 中文少量机翻痕迹,影响不大,我们需要翻译更好,成就也需要翻译。回放翻译错了,是重开的意思。steam气泡跳出时,会留残影。默认音乐音效太大,需要可调大小。 202505,steam,steam掉卡掉物抵扣,dailyindiegame,淘宝,支付宝红包,杉果,fanatical,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买余额,通过饰品等挂steam市场转的,高概率红信乃至封号,且行且珍惜。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The core type-of-puzzle concept is a nice one. The art and animation is cute and fun. And... it works? But it doesn't have that satisfying "click" of "oh, *that's* how..." - at least not in the first 16 levels, which is all I did. Take this with a grain of salt, because I've been learning over the last year or two that I'm actually less of a fan of pure puzzle-games than I thought - I like there to be some element of narrative or world exploration. Still, I found some of the design decisions here a little baffling: "hint" seems to be "show you exactly how to solve this puzzle", which isn't really what I think of as a "hint". You can't access the trickier "Red/Blue" version of each level (where you have to get each star with a specific charge) until you've beaten the less-interesting generic version. There's this latency between allowed clicks so that even if you can see the exact sequence you need to perform, you can't just *do* it, you have to wait this flow-disrupting moment or two to click and then wait for the animation and tiny delay before you can click again. You can earn spins on a wheel to get hints (which are so potent I don't want to use them) and ?lives? and... more spins. "Clicking a button, waiting for an animation, and finding that you've earned the ability to do the exact same thing again" isn't exactly the height of fun. (But at least for all the levels I played through, you can just ignore the Wheel, so at least that's good?) I also wonder why there wasn't a simple "# of moves" counter, with a "lowest moves" kept track of for each level. Even with no requirement or benchmark, it would add an optional form of challenging yourself to be efficient, which might have given the earlier levels a little more interest - as is, it's often really easy to isolate the charges and move one at a time, which is effective and a little boring. I'd have liked even a mild incentive to be clever with moving both at once.
忘了什么时候买的智障小游戏了,最近为了成就重新打开来玩。 评论区很多人说到的语言问题我没有碰到,下载下来的就是简体中文版本的,不过这游戏没有中文也不影响。 每关都有三个等级,第一个等级是有三颗星星,第二个等级的三颗星星有了颜色,只能用对应颜色的电荷收集,第三个等级在第二个等级上加了时间限制,不过解锁成就只要完成第一个等级就行了(还好不是三个等级都要满星)。 游戏教程其实什么都没有说,连“电荷离上一个靶点的线过长会导致断掉失败”都没有说明,开始的时候莫名其妙失败了好多次。 中文版的重试翻译成了“回放”,我开始的时候还以为真得是回放操作的过程,失败后就回到开始菜单再重新开始这一关,后来发现原来“回放”就是“重试”。 虽然是益智小游戏,但是后期不用提示道具根本不能玩。 后面出现了会移动的绝缘体,电荷碰到之后就会失败,不用提示道具的话,需要看准时机移动电荷;使用提示道具后,电荷碰到绝缘体是不会失败的(进入了无敌状态),提示道具还会装模做样地让你避开电荷。 第四个场景(46关-60关)开始会出现单个电荷,如果你的电荷靠近,异性相吸,同性相斥。智障设计师在这种电荷附近放上靶点和开关,操纵的电荷不得不靠近这种单电荷,然后要么被吸进去、要么被弹开(但还是连着靶点)。这种时候只能使用提示道具,使用之后会发现单个电荷都失灵了,操纵的电荷靠近后什么事情都不发生——那我还玩个屁啊,干脆点一下提示道具直接通关好了,关卡必须要靠提示道具才能过、提示道具是让电荷变成无敌状态而不是给出不用道具也能过的方案,这算什么提示啊。 这个破游戏竟然还有换装系统,通过关卡可以解锁发型、眼睛和衣服,电荷穿个屁的衣服啊?难道还能让绝缘体和单电荷对我无效吗?
нет
42关有毒
有卡 有中文 有成就
It's a cute game that's relatively easy to 100% because of the 'hint' feature which shows you how to solve the entire level. However, [b] this is broken on level 42, [/b] so unless you can solve 42 by yourself, you'll never finish the game. After looking up how to solve the level because I couldn't do it myself, I discovered that back in 2017 it was broken, and the developer thanked them for bringing it to attention and said they would fix it; 3 years later it's still bugged.
머리를 약간 써서 헤어진 +극과 -극을 만나게 해주는 솔로들의 염장을 지르는 게임 솔로들에게 비추천 ㅋㅋㅋㅋ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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