
Toricky is an old-school Action-Adventure game featuring unique mechanics based on fast-flying and physics. Explore immense 2D Zones, and defeat gigantic Bosses, to save the Crystar Palace!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese**languages with full audio support
Reviews
I couldn't even get this game to let me past the first screen. From the get go, there were menu issues. The entire game loaded up in japanese, despite everything pointing towards it being in english. My 980TI was struggling to get the average of around 37 fps with graphics set to "Fastest" which is apparently the lowest graphical setting the game offers. There is no way to change languages by menu, only once by unplugging my controller before it booted did I get the game to open in english. And at next launch with nothing changed, it was in japanese again, and I could never get it back to english. With the controller bug, and a very unfriendly keyboard gameplay layout (that you have to figure out on your own!) it is quite impossible to play this game properly right now, and constant frame issues in a platformer will only artifically make the game harder. Do Not Buy, at least not until it is updated.
It’s important not to judge a book by its cover, so let me be perfectly clear: Toricky does not look good. Toricky looks like a deviantArt profile transferred into the Unity engine. The colors are garish, the art is ugly, and half of the UI is mysteriously cut off at the edge. There’s no way around this. Toricky looks bad, and half the screen is mysteriously cut off. But let’s look past that. So the game looks bad, fine. Some of the greatest games of all time look bad. There’s a lot more to a game than that. The music, for example, is pretty nice, and the story is simple and silly, something about crystals and goddesses and pig pirates, and the game seemed to lay it on a bit thick for a game of this sort, but it’s inoffensive enough. Localization features dialogue such as: “It’s round?” “Indeed, it is… round.” It’s kind of endearing, frankly. As for the gameplay, Toricky is based around gathering “crystars”, these little collectible MacGuffins in lightbulbs that are scattered around the level. They usually require some exploration or some light puzzle solving to figure out. Crystars are used to open doors and advance the story. Each level has a multitude of crystars hidden inside it. (They function like stars in Super Mario 64, to keep it simple.) Because you have to return the crystar back to a checkpoint, every level is basically a fetch quest. The level instantly ends after you return a crystar, which means you can’t get several in one go, you have to start over every damn time, and you start at the same checkpoint every damn time, and fly and open the same gates every damn time. It’s repetitive and annoying to do this over and over. It gives you a time stamp for your run, which might encourage speed-running, but I can’t imagine wanting to go back and play any of these missions again. The game cycles through day and night, and to the game’s credit, this does actually serve a mechanical purpose (some things only occur at certain times of day), but the primary cause is just to make the visuals less appealing and less parsable half of the time, as they’re drenched in black as you fly through these flamboyant levels. Most crystars are hidden behind some form of puzzle. Occasionally, there are boss fights, as well, but the primary gameplay loop is exploration. The puzzles to get your crystals aren’t particularly great, either. They’re generally basic rote or a simple exploration of areas. This isn’t inherently bad, but the act of exploring itself doesn’t feel very good. The trek through these areas will take you past enemies, which, for a while, you can only combat by picking up and dropping objects on them. For a while, I was completely stuck. I had checked each level and around the hub area, and couldn’t find a way to advance. Eventually, by chance, I stumbled onto some fake blocks I could fly through hidden within the hub area. This wasn’t a fun little secret; this was a necessary discovery to continue the game, within the first hour or so. Pardon my French, but: that’s bull hockey. The whole game is filled with this feeling of aimlessness. Collecting these crystars doesn’t feel good. It feels like a chore, another reason you have to fly blandly through these multi-colored environments. Flying just doesn’t feel that good, either. Moving up and down and around feels awfully twitchy. It feels imprecise, but most of all it just feels… empty. You turn on a dime, which feels ill-fitting for a character who is entirely airborne. Your character flies in an arc, sure, but there’s no reason to go through this arc when you can just mash the directions you want to go in. If you kill an enemy and start flying down, you can die on a dead enemy. Your only method of interaction with the world is picking up or dropping objects. On one hand, this creates a clear line of thought for problem solving. On the other hand, it makes play feel incredibly limited. The whole game feels wrong. My actions don’t feel connected to those of Toricky’s. This, along with an unsatisfying gameplay loop, makes the whole game feel just not worth the effort. I think what bums me out the most about Toricky is that there was clearly so much love put into this game. The Japanese indie market is a somewhat elusive scene from a Western perspective, and I, personally, am always excited to see what comes out of it, and ready to support it. The developer is responsive to its players, communicating with them and updating, and the art, as unappealing as it is, is all handmade. There are a multitude of language options. The voice actors are clearly putting energy into their lines. Anything from a developer that would indicate a commitment to the project, it’s here. It warms my heart in the same moment it breaks it. They had a vision, and they aimed for it. The devs cared; they really cared. But all this motivation and passion doesn’t translate into good game design. --- This review was written in tandem with [url=http://saveorquit.com] Save or Quit. [/url]
Do not buy this game right now. Needs to be patched up badly. Poor controls and very, very choppy graphics even on my high end system no matter what settings you choose. Pretty bad when you can run Batman Arkham knight and Crysis 3 smooth as butter at its highest settings but cant run Toricky. Thats almost laughable when you think about it. I was very disappointed. Thought this was gonna be a fun little title and it was anything but that. Poorly optimized. I hope you devs are reading this. Please fix your game quick because if not its gonna set a new record on steam for refunds....
良い点 キャラクターがかわいい 日本語でプレイできる 悪い点 ファミコン時代のようなシステムのゲーム [code] [url=https://store.steampowered.com/curator/11204139/] キュレーター [/url]/[url=https://newsgeekjp.com/] レビューサイト [/url] [url=https://www.youtube.com/@NewsGeekJapan] YouTube [/url]/[url=https://twitter.com/newsgeekjp] twitter [/url]/[url=https://www.instagram.com/newsgeekjp/] Instagram [/url] [/code]
Toricky is a quite a fun and promising game. I'm playing this game on a MacBook Pro and It started out a bit rusty with the controls and gameplay upon initial release but lots of prompt updates have really fixed the issues and made the game a lot more playable. The graphics and artwork are fantastic and I love the soundtrack. The levels are well designed and very interactive and you are able to pick up objects and use against enemies and the physics is actually quite accurate. This game will appeal to those who like games with higher difficulty levels. All in all this is a very beautifully designed game which I think will get better and better with time. Definitely recommend this one.
I had at the beginning some issues with the game but since the last update I can really enjoy it. It was worth to wait. I finally understood how to control the main character and have done the first levels of the game. I don't think I am really far in the game but I'm already impressed by the scenario. To tell the truth, I didn't expect much in the beginning but it seems that the game is more complex than I have expected. (new actions are available, new character etc) Let's see what will happen next but from my point of view, it's a nice game with some interesting concepts.
I installed that game, just for fun - and i had some fun and I think I will keep on playing. Also looking forward to the next Update, lets see what that will bring with it. If you want some fun-gameplay, buy it :)
I really enjoyed playing this game! It is very amusing and unlike some other games does not rely on violence to create a fun experience. I would definitely recommend this for everyone!
[h1]一碗没有放糖的豆腐脑——《Toricky》简评[/h1] 首先感谢[url=https://steamcn.com/t347289-1-1]SteamCN鉴赏家短评活动[/url]提供的游戏 原帖发布于STCN,推荐去原帖查看:https://steamcn.com/t374169-1-1 [h1]引言[/h1] Toricky是一款以收集为主的动作同人游戏,玩家需要操作小鸟Toricky在各个神殿打倒敌人并不断收集水晶来推动剧情的发展。精美的插画、菊田裕树(圣剑传说2)参与作曲、自带日语语音、支持10国语言……乍一看,这似乎是一款颇有诚意的良心之作。但在实际体验几个小时后,我的结论是:[b]强!烈!不!推!荐![/b] [h1]理由1——强制性的重复探索[/h1] 游戏中每张地图都会有5个以上的水晶需要收集,但问题是每收集到1个水晶就必须拿回飞船并强制结束探索!而且每次都要从地图初始位置重新开始探索,已经开的锁、触发的机关都会重置,这也让探索过程变得冗长乏味。 [h1]理由2——不够人性化的存档机制[/h1] 尽管每张图都会有几个Checkpoint点可以提供一次回血的机会,但却并不能存档。如果在游戏中途GG,那么这关收集的东西全部都不算,并且玩家会被强制退回到大地图……特别是每张图都会有一场Boss战,重新再跑一次图实在是让人郁闷…… [h1]理由3——拙劣的汉化文本[/h1] 错字、漏翻、语句不通……让我有足够的理由相信制作方肯定用的机翻文本。在我看来,不论游戏质量如何,使用机翻文本在对待玩家的态度上肯定是有问题的。拓展游戏市场无可非议,但简单粗暴的本地化实在是毫无诚意。 [h1]总结[/h1] 最后,我决定用游戏中的一句话作为总结,这句话恰好能描述我此刻的心情。 [quote=Toricky] 你在玩我吗?努力了这么久,只有一个车厘子![/quote]
A nice adventure arcade from Japanese developers about two birdies travelers Toricky and Momo. In the game we control a bird that flies (yes-yes!) and drops on its enemies various boxes, pitchers, stones and other utensils. Locations are non-linear, we can return to them again and again, because in the course of the game new skills are opened to us and in order to pass through in one or another location to the blocked places, we need to continue on the plot to get new opportunities. In the locations we collect the Crystars to open the next locations. The game itself is beautiful, perfectly drawn and beautifully voiced in Japanese colorful style. In conclusion, I will say that the game is very nice, relaxing and friendly for players, it will be easy to master it even for a child. ============================ Симпатичная приключенческая аркада от японских разработчиков про двух птичек путешественников Toricky и Momo. В игре мы управляем птицей, которая летает (да-да!) и сбрасывает на врагов различные ящики, кувшины, камни и прочую утварь. Локации нелинейные, мы можем возвращаться к ним снова и снова, т.к. по ходу игры нам открываются новые навыки и чтобы пройти в той или иной локации в заблокированные места, нам нужно продвнуться дальше по сюжету для получения новых возможностей. В локациях собираем Кристары чтобы открыть следуюие локации. Игра сама по себе красивая, отлично нарисована и прекрасно озвучена в японском колоритном стиле. В заключение же скажу, что игра милая, расслабляющая и дружелюбная к игрокам, освоить её будет просто даже ребенку, и что немаловажно - она переведена на русский язык (хотя и не лучшим образом, но для аркады - сойдет).
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