
"Tales of Wakana" is a fairy-tale action-adventure game full of fantasy and challenges. Step into a vast, mysterious continent, use magic to battle diverse monsters, and enjoy a unique soulful journey exploring the meaning of life, family bonds, and self-discovery.
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About
“Tales Of Wakana” is a fairy-tale-style action-adventure game brimming with fantasy and challenges, inviting you to step into a vast and mysterious fairy-tale continent. The game features a rich variety of gameplay elements, including puzzle-solving, tower defense, racing, platforming, and character progression—much like a world that combines 99 different games into one. You’ll skillfully wield the three elemental magics of ice, electricity, and wind to overcome obstacles and defeat enemies along the way, crafting your very own adventure legend.
Transform into the brave Didi Princess and embark on an adventure to prove your courage and strength. Traverse the entire Wakana Continent, tackle 14 main story levels + 45 side quests, interact with over 30 unique NPCs, encounter more than 120 new monsters, and face off against 27 powerful bosses, each with their own distinct style.
Fight with dual swords and axes, and upgrade your weapons with Enhancement Stars to skyrocket your combat power. With three magical elements—Ice, Lightning, and Wind—and 12 unique skills to freely combine, you’ll be unstoppable on your adventure, effortlessly overcoming countless dangers.
Experience fast-paced, exhilarating combat where positioning, dodging, and skill execution flow seamlessly. With 27 intense and thrilling boss battles, every victory brings a deep sense of accomplishment and ignites your fighting spirit.
Surprises await at every turn—classic characters and humorous references are everywhere. You’ll encounter familiar “old friends” like the legendary pirate captain Luffy, capitalists spouting tired clichés, the Mist Forest caretaker Rabbit-chan, and Prince Dou-dou on his quest for the Sword in the Stone. Confront and punish exploitative evil capitalists along the way, making your adventure both lighthearted and stress-relieving.
With map exploration at its core, unlock new areas, spells, and abilities as you progress through each level. From simple quest guidance to black-and-white pixel art and tower defense levels, to mazes, traps, magic, treasure chests, princesses, monsters, and artifacts—the game fully captures the growth and transformation of an RPG. Transform from a princess waiting to be rescued into a hero who saves the world, embarking on an evolutionary journey across time and space.
Tales Of Wakana has opened its doors to adventure. Arm yourself with courage and wisdom, join Princess Dian Dian in the search for the Gem of Courage, and forge a brand-new legend of bravery!
Recommended for: Players who enjoy action-adventure, puzzle-solving and exploration, exhilarating combat, and engaging storylines.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《哇咔纳传说》是一款国产像素风横版动作游戏,玩法上除了横版战斗之外还缝合了平台跳跃、塔防、潜行、跳跳乐等多种元素,内容量大玩法丰富。游戏在传统关卡制的基础上融合了一点类银的地图设计,14个关卡内都是一个个小型的类银地图。不过玩法过多难免导致每种玩法深度略显有限。 游戏以无厘头式搞笑风格为特色,主角、npc甚至是旁白都十分有梗,喜欢这种风格的话推剧情时还是比较有趣的。 战斗方面,玩家有相当多的武器和魔法可以选择。武器分为剑和斧两大类,一个偏轻盈一个偏劲大;魔法有风(法术型)、雷(力量型)、冰(防御型)三大类。在第三关获得的冲刺能力可以取消平a后摇,但冲刺本身又有着较长的cd,战斗手感一般,玩起来很容易变成回合制游戏。 作为一款独立小体量作品 细节打磨仍有不少提升空间,不过发售后高强度更新修bug、调整不合理内容,制作组诚意可见一斑。 总体而言,《哇咔纳传说》适合喜欢像素风、能接受跳跳乐折磨、偏爱轻松玩梗的休闲玩家,但对手感要求高或追求深度战斗的玩家来说可能并不合适。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
远不只是恶魔城打怪那样的游戏,还有奇奇怪怪新奇的任务条件,有很多纯粹是为了有趣。 对话特别有趣,是我多年以来看过最好的,比其他没水平乱尬的选手强100倍。 新老元素融合各种梗揉的巧妙,总能令我会心一笑。 战斗方式和画面表现也都有很多新颖设计。有些关键地方加了配音更是锦上添花。 我很欣赏这款游戏,我要立刻去猛猛推荐给我所有喜欢相关类型的朋友。 首启动分辨率显示不匹配。 建议在制作人名单里加按键加速功能。 第一个酒的任务 我没跟NPC说话直接过去了,导致不知道交给谁,转了一圈直接完成,丢了对话剧情。
일단 산 게임이라 끝까지 했습니다만....추천은 못하겠습니다. 1. 스토리, 이게 최선입니까? - B급 개그라고 표방했지만 D급, 아니 0점보다 못한 스토리 라인. 2. 맵의 길이와 몹 배치 - 몹은 다양하고 각 스테이지마다 다 다르지만, 맵의 길이가 너무 지루하게 길고 귀찮게 설계. 3. 도전의 탑은 그저 모르면 죽어야지 고양이 마리오 수준 - 하면서 왜 이딴 쓰잘데기 없는걸 하고 있는거지? 란 생각을 버릴수가 없었다. 많고 많은 이유중에 3가지만 쓰긴 했지만, 정말 시간이 많이 남으시는 분, 이게 아니면 할게 없다는 분 말고는 절대 비추하겠습니다. 재미도 없고 감동도 없고 이게 뭐지? 란 생각만 머릿속에 계속 맴돕니다.
吃完了说一下吃后感。 是的,我的兄弟,你们做了好多类型的怪,还有好多风格的地图,但是对不起我根本不打,只是一路狂奔。这游戏打了几关之后还会打怪的真是神人了,地图真是又臭又长,怪又一堆,只想一路跑。 还有双人关简直神了,关键是这个B NPC的AI也是弱智的一笔,你两不在同一层的时候你往右他才往右,你要是下层往左走了,他就在上层往左走。神了。 爬墙手感一坨,跳跃有些地方也是一坨,一会儿能上一会儿不能上。冲刺有CD,有些BOSS技能太频繁,冲刺CD没好就躲不开,不过普通难度BOSS难度一般,基本不会卡。变身能力没法强化,技能 武器强化中规中矩,后面钱几乎没用了,但是很多宝箱还是给钱,以及一堆+5血蓝的宝箱 最后,音乐还行。
스토리는 뭐 없다시피 한걸 개그랑 밈으로 때우려고 하는데 중국내수용 개그만 가득해서 이해하기 힘들고 전투는 마법은 너무 약한데 마나도 부족해서 결국 근접평타만 하루죙일 눌러야해서 손가락아픔 밈적인 요소로 채워넣을거면 맵도 다양한 기믹이나 퍼즐을 잔뜩 넣는게 훨신 나았을텐데 플탐 1시간짜리 맵을 신선한 퍼즐을 10분 보여주고 50분을 이동-전투-이동-전투 반복하다가 보스전 주고 끝남 전체적으로 몬가 몬가임 이거
困难难度打到第12关,真的跟吃了屎一样难受,地图又大又长,疯狂堆怪,刷小怪又没任何提升,满血小怪两三下就能给我锤死,要清图又得用追踪魔法慢慢磨,两boss房前还插入一个小怪房,这小怪房有什么存在的意义吗?别自以为做了很多就是诚意拉满,实际上很多重复的房间,重复的陷阱小怪组合,而且说白了,堆这么多量的意义在哪?在于让玩家刷小怪吗?那我问你刷小怪有什么意义
캐릭터들의 귀여운 도트감성은 좋음. 이것저것 밈이나 패러디 넣어놔서 아는게 많으면 재밌게 느낄 수 있을 듯. 근데 어색한 번역 때문에 그런 대화 내용이 머릿속에 하나도 안 들어옴. 가끔 공중몹의 억까 투사체 공격이 좀 거슬리지만, 이건 패치 하면서 조금씩 고쳐지는 듯. 대신 그 만큼 원래 쉬운 편인데 난이도가 더 쉬워지는 느낌. 너무 쉬운 맵 난이도에 길도 반복이라 볼륨만 늘려놔서 진행할 수록 지루하고 그냥 몬스터들 데미지만 올라간 느낌. 진행하면서 공격력과 피통을 아무리 올려도 방어도 올리는건 전혀 없어서 잔몹의 한대한대가 아픔. 도끼공격 타격감을 툭툭 끊기는걸로 표현해서 공격할 때 연타가 들어가면 계속 화면이 끊기면서 하루종일 떄리는 느낌. 돈을 모아도 어느 순간부터는 더 이상 쓸 곳도 없어져서 계속 쌓이는 중. 스킬은 효율 좋은거 한 두개만 스왑해서 쓰는거 말곤 전혀 쓸 일이 없음. 엄청 못만든 게임같은 느낌은 아니지만, 아쉬운게 너무 많이 보이는 게임인듯.
较严重问题:使用手柄,新游戏在选择难度的时候不能开始,按手柄任何键位不能确认继而不能游玩;什么时候修复看什么时候回归吧。 其它问题,手柄键位需要自定义。
ステージゴミすぎ プレイが苦痛だった
Just starting it again (after loving the demo). So far it's not disappointing me at all. A really fun metroidvania with tons of style and a bizarre sense of humor that makes it incredibly endearing to me. Love the sound effects too; they give me 80s arcade nostalgia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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