
Dive into a great adventure in the Game Boy era! Tako will travel the world, explore mysterious dungeons and fight tenacious bosses on his quest to end the war between the octopus kingdom and the human realm. Will you help this brave octopus to spread his message of tolerance and unity?
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It has story, it has charm, and it gets away with naming a character [i]Lalabichoua[/i] (respect). Save me Mr Tako will engange you for many hours, if you are into its GameBoy esthetics and don't mind its quirky gameplay. Yes, the gameplay is a mixed bag. I played it in classic mode (hard), in which the protagonist is killed immediately by touching an enemy and resets at the nearest checkpoint for a limited number of lives. I found this mechanic poor in general and irritating as the game progresses, when enemy sprites become more difficult to evade. Playing the game in an easier mode may work better. There is also a hat system which allows power ups and can protect you from 1 or more hits. Unfortunately, you are allowed to carry only 2 hats at a time and changing them is awkward. In addition, you lose them immediately when you receive damage and need to find an owl (I think?) in a random location to wear them again. Still, you cannot dislike this game. The story is compelling and the characters are fleshed out beyond a stock narrative. The music also evokes a great GameBoy-ish atmosphere. Give Tako a chance and you will be handsomely rewarded!
While I enjoyed what bits of the story I experienced, the humdrum level design and character art really took me out of it. Everything is so sparsely designed that it feels empty and a bit lazy. It feels like a game where the mechanics needed to be refined more thoroughly before they put this much effort into it.
Save Me Mr Tako is such a cute game! The art style has lovely details throughout, the music is super catchy, and the story is hooking! Definitely recommend to anyone that enjoys a good nostalgic platform vibe.
Save Me Mr Take en version "améliorée", c'est l'histoire d'une belle résurrection avec un jeu qui rend hommage aux jeux Game Boy d'antan et qui le fait bien. On a là un petit jeu de plateformes / RPG très bien pensé sur lequel vous passerez forcément un bon moment si vous avez connu cette époque. C'est du beau boulot et si vous voulez voir le jeu en mouvement, je vous invite à cliquer sur le lien ci-dessous : [url=https://youtu.be/s6nvOuVu_Qk]Les Poulpes vaincront-ils ? La réponse en vidéo[/url]
[h1] Disclaimer: I got this game free of charge, courtesy of the developer through Curator Connect, however this has not influenced my feelings about the game in any shape or form [/h1] When taking a first glance at Save me Mr Tako, it is hard to not to have a feeling of sheer nostalgia, considering that the game very much harkens back to the "oldschool" gameboy /monochrome graphics /color palettes, which may or may not a turnoff for some people. But for me personally, it very scratched that itch of mine (having grew up in the late 90-s) The story of the game is a rather standard affair: A war is being waged between humans and octopuses (yes, really) with our main character Tako who is trying his best to bring peace between the two rivalry factions, despite his entourage highly disappproving of his efforts. While the storyline isnt likely to beat the writing of The Witcher series, it doesnt have to: it does helps to bring context into an already well-rounded platformer and giving a goal for our protagonist to work for. Gameplay wise, Mr Tako definitely borrowed a bit from games such as Super Mario Land series, Kirby, a Hat in Time and many others: You are plopped into a hubworld in which you are free to explore to your heart content, talk with other octopuses, visit shops and its also from here that you will acces the level portals (with new levels being unlocked along the way). Most of the time you will go from level to level, collecting feathers and inks while also dodging and neutralising enemies with your ink. Dont let the cutesy artstyle fool you though, as the game does not kid around with difficulty: one hit and you are out. Mercifully though, there are checkpoints scattered around levels and the hats will also help making your life all that easier [u] But it got a new hat![/u] And yes, hats are also a thing in this game, which, just like in Hat in Time, will give you various power-ups ranging from special projectiles to use to other perks that will make your life all that easy, such as giving you an additional hit you can survive before you drop dead. In terms of music, the game keeps in line with its retro/ gameboy sound design and it provides a rather mellow and pleasant vibe that goes along nicely with the overall gameplay (and dare I say, its also that kind of music which i would love to listen to off-game as well). So how would I rate my gameplay experience so far? While Im admittedly nowhere near even finished yet, from what I have experienced so far it is without a doubt a very competent title, even if a bit less forgiving than most platformers of that genre. Aesthetically speaking, its very pleasant to look at and it has a good amount of gameplay both for casual and for the completionists out there, definitely would recommend [i] Special thanks to the developers for having provided us a review copy of the game[/i]
It starts off well being a cute, Kirby-like gameboy platformer. The combat however you realize early on has next to no variety. You use hats to change your equipped ability, but most of them tend to be useless or actively a hindrance to your progress. Most of the stages feel fine enough, however when you get into some of the later dungeons they suddenly are *extremely* easy to get lost in. The game expects you to remember what every location is called without any indicator on the world map screens so you find yourself just wandering around until you finally stumble on the correct one again. For the kind of game it is, it goes on way too long as well. I expected to be done with it far sooner than it was and as time went on it was evident that I was not having fun anymore. Everything felt like a chore by that point. Sad this didn't quite get where I wanted it, maybe it's good for others. It's not terrible by any means, but it's also not good enough that I could recommend it in any way.
ぴょんぴょん飛び跳ねて、ポコポコ墨を吐くアクションRPGです。 PV通り、ずっとスーパーゲームボーイ風の色数を落としたグラフィックです。 ウィキペの概要通り往年の名作のオマージュがふんだんに盛り込まれています。 kawaii見た目の割に、正義感溢れるタコさんによる王道な騎士道おとぎ話で引き込まれます。 [spoiler]戦争の話とは思えないほのぼの邦題なのでドラマチックに感じました[/spoiler] [spoiler]逆に言えばキャラクターがベタでちょっと恥ずかしい。けれど、簡略化されたレトロゲーム風の演出だからこそ冴えます[/spoiler] [spoiler]あと、先日何かと話題になった某映画のオリジナル版もオマージュされてますよ[/spoiler] 細かいネタバレ感想 [spoiler]平和を愛する芸術の都で、根底を支える労働階級が蔑ろにされてるのはちょっと風刺がキツいなと、思いました。EDのカーテンコールにそのイベントの犯人(その風潮の犠牲者)もいてホッとしました。サブクエストを進めると状況は改善されるのでしょうか?[/spoiler] [spoiler]タコさんが最後に取った選択は某作のオマージュの他に、なんとなくお国柄も感じ取ってしまいます[/spoiler] お使い感軽減のためにイベント早送りセリフスキップも有り。 曲もキンキンしたレトロ調で懐かしい。 難易度は一発アウト~4回程お手つきOKまで選択可能。 [spoiler]ライフが増える類の装備を、装備し直して無限回復できる裏技がユーザーフレンドリーで好きです[/spoiler] 短いステージから慣らして、節目にメトロイドヴァニアみたいな鍵探し迷路が増えていきます。 [spoiler]迷路がそこそこ長くて面倒くさいので攻略サイト様に頼りました[/spoiler] ボスは残機でゴリ押しが効くので助かりました。 [spoiler]イージー難易度だと、残機が尽きた後のコンテニューでかなり残機が増えるので、前もって残機を稼ぐ必要ありませんでしたね…[/spoiler] 移動速度アップの装備を愛好していたので、ダメージで脱げない常用オプションであれば助かったかも。
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ bão ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇pó comprar ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
A fantastic retro style platformer taking inspiration from many retro games like Trip World, Kirby's Dream Land, and Zelda II. The variety of hats especially allows players to tackle platforming challenges in many different ways while still keeping the game challenging and engaging. The one major complaint I had is that there were several points in which off screen enemies killed me without giving me a chance to react. I do think the enemy placement could use a little work for sure. But aside from that, I think this game excels at what it sets out to do. The story in particular is great and has many plot twists, with the chiptune soundtrack being fantastic all the way through. Give this game a shot, especially if you're an achievement hunter, because these were really fun to figure out.
La definitive edition apporte de nombreux changements bienvenus sur PC comme sur Switch (j'adore les nouveaux "cadres" qui entourent le gameplay) et une difficulté mieux dosée qui permet enfin de bien profiter d'un jeu riche et profond qui arrive à raconter sa propre histoire, loin de simplement rester dans l'ombre des jeux auxquels il fait hommage
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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