
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 81% | — | $3.8M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un bon rpg comme on les aime
краисвая jrpg, красивые места, прекрасные дамы, странная баёвка канешна, но с этим можна свыкнутса, рекамендую
uno de los mejores juegos de esta saga
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了成就设计的坑人外(兔耳5小时成就需要四个人一直在队伍里持续5个小时,任何支线导致角色离队都会重置计时!!!),游戏本身素质堪称完美,通关后还有大量的迷宫,支线可以刷。比现在很多RPG要素丰富很多倍。 最主要的是,他不像很多其他JRPG那样,打到最终迷宫给你锁地图,打完最终BOSS依旧全球可飞。可以补之前遗漏的地方。
História e personagens muito bons,mas a gamaplay é meio travada nota 8 de 10
Вот так должна выглядеть jRPG, с боёвкой как у Диабло.
太舊的東西還是別輕易嘗試
Le meilleur tales of pour moi est attribué à vesperia. mais alors pourquoi ? le jeu a compris qu'il était un jeu (oé ça fait bizarre dit comme ça). Ce que je veux dire par là, c'est qu'en terme de gameplay pur et de personnalisation de classe, on est quand même à une personnalisation comme tales of arise (dernier en date au moment de l'écriture) ne propose pas. Vos personnages peuvent apprendre des passifs à travers du farming d'arme et modifier significativement la capacité d'un personnage. De plus, le NG+ apporte vraiment une plus value, non seulement il est impossible d'arriver lvl max dans sa première partie mais il y a un donjon qui propose un contenu endgame (même si ça reste du bashing de mobs) pour motiver (et le fait que certaines capacités n'apparaissent quand new game plus, armes maudites). Maintenant, niveau histoire, nous avons, selon moi des personnages attachants et un perso principa, presque anti héro (honnêtement ça fait du bien). Mention spéciale à raven et judith que j'adore ayant leurs façons de voir le monde. Ensuite, l'histoire nous conduira à sauver le monde comme bon JRPG. Seul problème et qui est assez gros tout de même, sans suivre de guide, beaucoup de quête vont être raté et le NG+ perds quand même beaucoup d'intérêt sans les armes maudites (spoiliez vous au moins ça). Un autre point qui m'embête aussi, BORDEL DE MERDE, faire tous les succès c'est juste aaaaaaa atroce (donc si vous êtes complétioniste -- bon chance). Bref pour moi il faut foncer et profiter d'un jeu avec un charme particulier et un peu old school.
Easily my favorite from the Tales of series of games, the only downside is that they never released the extra Japanese PS3 content(2 new playable characters, and twice the voiced dialogue) in the US around its original time of release. So now with it added 10 years later the original voices and new can be really jarring to hear as they switch back and forth.
Game is great, but controller support bugs still being unaddressed after 7 years is unacceptable
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5M | 4.3K | 87% | $49.99 |