
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.9Kreviews | 81% | — | $4.9M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра.
This is one of the best games that I have ever had the pleasure of playing. So much so, that I even purchased this game multiple times over the years. The definitive edition is a new way for me to experience a game I love and I don't regret it one bit!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Favorite game period, for real this time.
The worst point is the combat, it is very awful and un-responsible compared to other entries, especially enemies dropping down mid combo and becoming immune to damage for 3-4 seconds. This is the first tales series that I was constantly money broke, the equipment are so expensive, even using a double money accessory and fighting everything that showed up I was often near red, even the side-quests stolen something like 2 million gald from my savings, be warned to save a lot. The cast of characters are enjoyable with the light jokes that's a staple of tales series, the bad point is that many characters aside from the MC join and leave the party for extended periods, only before the last dungeon you truly have a full stable party. Other point of notice is that this game have an unreasonable large pool of side-quests and missable events, if you don't like losing those I suggest using a guide or you will waste a large time doing "rounds" around the world and may not stumble upon some. Another notice is that the "hard" difficult in this game is actually very hard, usually I play every tales on hard, but this one was becoming near impossible near [spoiler]Ehmead Hill[/spoiler] boss. Had to lower to normal to actually enjoy the game. The secret missions of bosses was a very bad idea, many are so hard to discover and pull off, the rewards are of very low value. If you don't mind the 25 achievements I suggest just to ignore them. The rest is overall good, if you can put up with the combat and sometimes slow pace, you will enjoy the game. Have not encountered bugs/crash's or controller problems in all the playtime, but I don't use windows 11.
오래된 게임의 단점에서 벗어나진 못한 수작. 게임의 콘텐츠는 꽤나 충실하게 채워져있고, 핵심인 전투요소도 취향은 아니었지만 나름 괜찮게 짜여져있다. 스토리도 왕도적인 RPG 스토리를 유리라는 약간 독특한 주인공으로 잘 풀어내 여러모로 가산점을 주고 싶지만, 치명적으로 게임 시스템과 편의성이 후져서 좋은 평가를 내릴 수가 없다. PC판임에도 불구하고 계속해서 마우스 커서 위치와 모든 키가 충돌해서 커서 위치가 제멋대로 움직이는 말도 안되는 버그가 방치되어 있고, 전투요소가 좋다고는 했지만 키매핑이 상당히 불편해서 엔간히 익숙해지지 않으면 요소를 즐기기도 힘들다. 더군다나 전투시 조작성이 꽤 많이 답답해서 전투요소가 불호인 사람이 쉽게 넘어갈 수도 없음. 회차요소가 있어서 도전해볼까 싶기도 했지만 클리어만으로도 지쳤기에 여기서 끝낼 생각. 스토리 자체는 볼만했지만, 게임은 결코 추천하지 않는다.
테일즈 오브 시리즈 중에서 갓겜이네요 스토리 좋고 전투도 잼있고
アライズのふわふわ低重力ジャンプが気持ち悪すぎて、過去のテイルズどんなんだっけ?とプレイしてみたのだが… こっちはこっちで戦闘不自由過ぎた 10年以上前のゲームだからで済ませるとしても、こんなに爽快感無かった?という気持ちは否めない 特に3D・アクションは劣化しやすいので、リメイクとは言わないまでも調整は必要だったのではないだろうか 戦闘後のロードも無くせたよね? こういう詰めの甘さがバンナムらしい キャラ同士の掛け合いは上々、割引中ならこれだけで値段分の満足度は得られる ただやはり、ゲームテンポの微妙な悪さ、ダンジョンマップが表示されない等の快適さが当時のままなのは評価を下げるポイント 直前にFFピクセルリマスターやったから特にそう思う 素直におすすめ出来るかと聞かれたらNo 割引中かつ不便さを許容出来るなら
Top tier Tales in my book. I could live without the then obligatory child characters, but even those aren't so bad in this one.
Просто замечательная игра из моей любимой игровой серии Tales. Была полностью пройдена на Нинтендо Свитче, и я скажу, что там играть мне понравилось больше, чем на компьютере. История в Весперии одна из моих любимых в JRPG.
友人に誕生日のお祝いに買ってもらいました。完全版は初めてです。 私はXboxで一度実績コンプ間近までプレイしていました。(合計移動距離以外取得) どの作品からだったか完全版商法が嫌になって、その後自分でテイルズ買うことはなくなっていました。 ですが、友人たちの厚意もあり、借りたりしてリアタイではないにしろ追いかけています。 BBPの事は忘れてない。 今プレイしてみると、昔のゲームだなとニッコリします。 戦闘でのキャラクターの挙動は各種硬直でがっちがち、敵の技はスーパーアーマー、タイミングが悪いと一方的にこちらの技の出始めで潰してくるうえ数多数で、デフォの隊列だと直進でフクロ叩き。一部ガード不・貫通。ワオ、脳死が許されない。 シークレットミッションのクリアを狙うとなおのこと。 私はマニュアル、難易度ハードで初めて最初の難関ガットゥーザでそっと難易度を下げました。 難易度は下げられますので、安心してください。+レベルを上げてダメージレースで勝つが正解です。 話が進むと各種キャンセルスキルが取得でき、プレイヤー側がやりたい放題出来るようになります。 良い点は語り尽くされているので。私からはすべて「同意」とさせて下さい。 ユーリのバクステ取り忘れた。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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