
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打上MOD后,感觉日渐消瘦。
第一遍探索非常有意思
haowan!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
老實說我處於繼推薦又不推薦的狀態 推薦的點是這遊戲很深很廣可以玩很久 不推薦的點是真的很多社會陰暗面 有的人就是你跟他講話不投機,他就想搞你 這遊戲也是一樣,會有霸凌仔 平常會跟你要錢,他還會烙人來打你 也經常被不認識的人尋仇 這點是我覺得不好玩的地方
好玩
这么多年了怎么还有恶性bug,还是初期 炼丹炉没耐久,最后一点用完返回,没有丹炉可选,回到炼丹结束的页面,没有可以关闭界面的按钮了。
很好哇
游戏很好 但是得给你个差评
玩不到一个小时就能闪退两次,666也是无敌了
我還是頭一次遇到單機遊戲 mod製作時竟然會偵測敏感詞 我要怎麼玩是我的自由 我已經付費了 連自由自訂文本的權利都沒有 嚴格審核 工作坊倒得七七八八 我尋思那我自立自強 自己製作總沒事 好傢伙 提示我包含違規內容 我玩遊戲還沒體驗過這種窒息感 遊戲本體真的還是很好玩的 有點肝
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.6K | 103 | 47% | $14.99 | |
| $5.2K | 34 | 74% | $7.99 | |
| $1K | 5 | 40% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 22.1K | 91% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98M | 108.7K | 72% | $39.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.8M | 55.9K | 50% | $49.99 |