
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望把游戏多元性游玩体验做的更好
煞笔游戏,毁我道心,被追杀就算了,拿我顶级材料
It`s great game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Add russian!
GOOD
Good game. My only gripe with it probably is the fact that its a bit bare bones on its own when it comes to interactions to random characters, and most mods that add events and iteractions missing dont have translations to other languages even if they have english tags that claim that they work in english. Moreover, if you run a game in english, you cant really use auto translators for unity for said mods since instead of just defaulting to chinies texts they almoust always just produce something like 0 and bug out as a default. Really hope the dev team will add other languages too, and updates the mod maker to something easier to use.
玩来玩去还是那些
经常闪退
第一次买游戏有被诈骗的感觉,这游戏为什么会有这么多人买,撑死值18。。
如果不是有MOD, 我不見意買, 仲有DLC 太貴原來有一個係晝冊來, $20果個係白痴遊戲仲未打夠咩. 做個任務要在地圖打几十次, 瞬移符好難畫, 強迫人玩小遊戲. 學本秘笈都要玩二至三次. 唔知係米中BUGS 卡左入唔到赤幽州, 玩不到羽化景.....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $5.2K | 34 | 74% | $7.99 | |
| $1K | 5 | 40% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 22.1K | 91% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98M | 108.7K | 72% | $39.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.8M | 55.9K | 50% | $49.99 |