
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 6.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lots of content, mimics the novel/manhwa cultivation style, sore parts may feel repetitive but that's also the charm of these type of games 9/10 really enjoyable so far.
感谢各位MOD作者,让我享受了一百个小时,当我开始好奇这个游戏没有MOD是什么样子并开了一把后,我便在第一时间将它卸载了
拿半成品出来卖钱的一般叫诈骗,没有mod作者发力这游戏早路边了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点坐牢 开了风灵月影都嫌麻烦的那种
不错不错 味道好极了 用他们英国话就是歪瑞谷的
对于武侠题材的游戏 可以称得上第一 自由随性的玩法很新颖 非常推荐
打压所有修仙游戏
7.5/10 Good cultivation game and there is none like it. Have been playing on and off over the years. Definitely worth the money. The game could have been better if breaking through the realms were slower and more meaningful. And character interactions, joining/leaving sects were more meaningful and impactful.
刷子游戏,玩久了很无聊,世界的广度并没有那么大,只是给了个框架罢了,自由度也很有限,人物事件之类的交互非常一般只能说,内容量很少,如果不是ai以及广大mod的加持这游戏肯定不会这么火的。之前玩鬼谷挺上头的,玩了几个档,后来又玩了其它的修仙武侠类游戏再回过头来看鬼谷就觉得索然无味了,感觉像是在玩单机传奇,哪怕加持了ai,在游戏极其贫瘠的框架内容下npc给你的体验感也好不到哪去。在同品类游戏中算是良作了,但考虑到制作者的种种事迹,这个红并不委屈你,不是拉踩,你如果能有隔壁觅长生一半的态度都不至于沦落到今天
德不配位,没什么好说的补个差评,除了美术一无是处,还有恶臭的mod社区,不愧是年轻人的第一款单机
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 64.6K | 94% | $59.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $98.4M | 155.3K | 92% | $39.99 | |
| $98.6M | 139K | 72% | $39.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $93.4M | 64.9K | 49% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 0 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |