
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 8/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次玩可能有新鲜感,中后期极其无聊,无法开第二周目之游戏。为了刷而刷,人物对话极其人机,提升上去后特别空虚,真让我体会到了拔剑四顾心茫然的感觉。mod确实百花齐放,但掩盖不住游戏本身的不耐玩。
装了卸,卸了装.本身的可玩性已经挺高,加上Mod又可以玩更长时间
傻逼游戏,无意义操作太多了,点名十万大山的封魔阵,他妈难找就算了,还时不时踩到屎,和一堆血量高到天上去的沙雕小怪在那边浪费时间,这么傻逼的阵,老子要找三个,还有你那破风水图,重来没找到过,这比游戏不开全图视野MOD玩不了,喜欢我一边开图一边踩屎吗
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.7M | 96.6K | 94% | $59.99 | |
| $97M | 270.3K | 96% | $19.99 | |
| $96.1M | 95.2K | 82% | $49.99 | |
| $98.3M | 155.3K | 92% | $39.99 | |
| $98.6M | 138.8K | 72% | $39.99 | |
| $94.1M | 132.1K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 36 | 61% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.4K | 81% | $19.99 |
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比太吾绘卷强10000000000倍!!!!!!
Playing this game once again reminded me of how more wuxia/xanxia games should get an English translation. There's a real hole in the Western market here. Anyway, game has its flaws but it's by far one of the best of its genre.
玩这游戏不加涩涩等于白玩
迟来的差评,众所周知张三美名其曰搞了个创意工坊卖mod结果被骂摆烂,搞得mod环境极差,这两天想下下来二周目,好家伙看了一下有的mod卖的比本体还贵,张三也不管,这差评你应得的
Bad thing: 1. the game may not launch at first but there's a easy fix, you only do it once and good to go. Good thing: 1. I didnt know I'd enjoy it, 550 hours in the 1st month. 2. Having fun with mod, mostly in CN so you may need to use google translate to find what you want. There's also ENG mod, minority but some of them are GOAT. Wuxia and bullet hell is something I wouldnt dreamt playing such a nice combination that may not for everyone. The price was ok just 10 bucks ( Main game + 5 Bloom DCL, I don play survival mode ) Hope this help for those who wanna try this.
游戏一般般,创意工坊的大奶确实不错
特别垃圾,不能自动保存,经常bug不是这里卡主就是那里卡主,大退中间玩的都没保存
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.