
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Media

About














Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Se você gosta de Xianxia esse é o jogo perfeito.
垃圾游戏,垃圾中的战斗机,不推荐任何人已任何理由购买,我为了支持国产吃了这一坨,后悔至极。千万别买!
特别垃圾,不能自动保存,经常bug不是这里卡主就是那里卡主,大退中间玩的都没保存
刷子游戏,重复性高
毒性非常高的一款遊戲 玩起來就像是在看一部有點垃圾的修仙小說 剛進階被欺壓->撿撿奇遇修練一下同階無敵 雖然每兩個境界會開地圖但是做的事情基本一樣 找突破素材、找新功法、找提升體質道具 也因為這樣對散修非常不友善 每個月都要等刷新一次非常中斷遊玩體驗 動不動就有NPC要互動也是,雖然有很多朋友師徒之類的關係,但是並沒有讓人跟NPC有很深的連結的感覺 地圖探索也是,我都化神了神識不能壟罩一個州嗎? 走路還要一格一格慢慢走 戰鬥手感也是一坨 什麼都想做,什麼都有做,但什麼都普通 我會覺得更像是一個修仙遊戲的框架,太多可以改進的地方了 玩到化神毒發身亡
这sb游戏咋下了打不开了 何意味
是史
好玩是好玩,但是对于传统的修仙体验来说,炼丹炼器等等这些东西基本没什么存在感,特别是炼丹画符系统,基本没用过。而且很容易腻,因为每个境界的突破无非就是去不同的副本刷不同的突破材料,完全没有境界突破时想象中的那种危险感觉。还有就是特效很复杂,到后期我玩个水剑基本看不到我人在哪里。总体还是好玩的,推荐。
I'm such a huge fan of this game. Found it after reading "The Cradle" series and I find myself playing my character's stories out in that style. I love this game's style. I have multiple characters all doing "different" things. There may be a repetitive nature to this a bit, but I don't mind it. Focus too much and many of the skills are just reskins of other styles, but each seems to have it's own flavor that I enjoy. It's not a perfect game, but I love everything about it. (especially how easily it swaps to my steamdeck)
No recommend, there is little guide to help you around. The world is very dangerous, you'll die quiet a bit early. Nothing is clear to where to get the stuff you need to advance. Most NPCs are OP to you even same level. You're best avoid any random fights at all, but you still can't avoid people who's got a grudge on you. There is no progression zone, fights feels likes you are open to enemy or ht enemies are OP to you. I put it down and picked it up again few times but the game is not fun at all.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Halo: The Master Chief Collection | $137.1M | 260.4K | 92% | $39.99 |
| Resident Evil 4 | $136M | 267K | 97% | $9.99 |
| Deep Rock Galactic | $135.8M | 378.1K | 97% | $29.99 |
| Starfield | $140.2M | 174.4K | 57% | $49.99 |
| Hollow Knight: Silksong | $134.4M | 415.2K | 89% | $19.99 |
| Assassin's Creed® Origins | $133.5M | 127.7K | 86% | $59.99 |