
Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool
Foarte multe erori, iese din joc, se blocheaza. Jocul este foarte atractiv si frumos pacat ca nu s-a lucrat si la rezolvarea erorilor.
Old but Gold. Still some crashes. But a good a game and good mechanics.
Świetna gra, niestetyn bardzo niewykorzystany potencjał.
BARDZO PROSZĘ DODAĆ DO GRY TAKE ON MARS PC INTERFEJS POLSKI I NAPISY POLSKIE. MAREK KLIMECZEK.
Хороший проект. жаль заброшен.
I cant recommend TKOM anymore as of 2026, thus I´ve just changed my Review from positive to negative. It comes with a few points to discuss. I´m very sorry and am very sad that such a great Experience is not to be found among other Games. All those Mars Games available with todays technical standards are literally BS, while TKOM really provide an actually believeable Experience, despite its clunky controlls where you constantly bouncy against everythings. It will be deeply missed. 1.) The Game is old TKOM is almost 10 years old if taking into account the official release in 2017. The Early Access release was in 2013 iirc. Thus the Game does not reflect todays standards anymore. You might notice performance issues, and some bugs and eventually some CTD´s. Many People report crashes throughout the Single player Campaign, that might be able to fix with older Drivers. I can not very much say somethings about it, as I haven't yet played it with my current Settings, but I´m about to start a new walkthrough and might be able to say something about that later. 2.) The Game is pretty much dead TKOM offers a Multiplayer, but entering it will make you feel quite alone in a very empty Lobby. No Servers are listed. But you´re still able to host a Mission with some Friends. That's at least still technically possible. 3.) The Game does not explain much TKOM literally throws you into several Play Style Situations and expects you to figure out by your own what the heck you´re supposed to do here. It is fun but can also lead to frustration. 3.) The Game has yet something to offer TKOM offers a couple of very different Playstyles, from Control Center over a Rover Experience on the Mars surface over a full fleshed out first Person Campaign. That is actually the Part where the Game shines the most and why I recommend the Game despite its pretty much abandoned and dead status. The Campaign is highly immersive with great and very believable sounds and visuals. The feeling of being alone as a survivor on the Spacecraft crash site and figure out how to survive and return back to earth is very interesting, entertaining and immersive at the same time. I have had great experiences playing this Campaign a couple of times already. 4.) Should you buy it? EDIT: Clearly no, unless you´re really a badass Driver technitian and Software developer to fix the vast reasons for Crashes. Well, the Game comes at around 10 bugs now. Because of its dead and abandoned state and the small Community around it (if exist at all), I highly recommend to get it on a sale only and focus on the Single Player Experience, which is very great (based on my own preferences).
[b]Take On Mars[/b] makes a strong first impression. The planetary surfaces, terrain textures, and overall presentation are genuinely impressive for an indie game of its time, and the premise has real appeal if you're into space exploration or robotics. Building a rover, attaching instruments, and deploying it to a specific region of Mars is a cool concept on paper, and the art direction does a good job of feeding that fantasy. For a certain type of space geek, the setting alone is enough to draw you in. Unfortunately, the gameplay loop falls apart quickly. To progress the campaign, you build a rover, strap it to a rocket, and launch it to a mission zone to complete a primary objective. But these missions don't pay enough money to fund the next rover and rocket. To earn that money, you must slowly drive around the surface and hope optional side objectives spawn nearby - and those spawns are random, sometimes requiring you to crawl hundreds of meters at a snail's pace just for the chance at progress. This loop becomes dangerous fast: if a rover flips, breaks, or runs out of power before you've earned enough funding, you can't afford to replace it, effectively soft-locking your campaign unless you reload an old save from hours earlier. Making matters worse, you can only return to a region if you either have a live rover there or an active mission. Lose everything in that zone, and it's permanently inaccessible. The result is a progression system that feels fragile, punishing, and overly reliant on luck. The rover builder and achievements only add to the frustration. While the editor is conceptually interesting, the game lets you construct rovers that physically cannot complete the objectives they were designed for - like mounting a soil drill directly onto the rover body instead of on an extendable arm that can actually reach the ground. The campaign subtly leads you into these traps, wasting rockets, money, and time. The intentionally clunky controls make more sense dozens of hours in, but getting there is rough. And then there are the achievements: requirements like generating a gigawatt of power, exploring for 333 real-time hours, or driving 5km at night without night vision [u]or headlights[/u] (the achievement only mentions night vision). They're all technically AFK-able, but still absurdly grindy. Worse, based on everything I've read, "Life As We Know It" and "Mars Conqueror" appear to be tied to content that was never finished and are therefore unobtainable. There are interesting ideas buried here, but the progression traps, grind, and unfinished elements make it very hard to recommend.
Un jeu à l’idée solide et à l’ambition forte mais qui laisse une impression de “potentiel non totalement exploité”. ✅ Les bons points Le concept est vraiment séduisant : conduire des rovers, des atterrisseurs, explorer des terrains martiens basés sur des données satellite réelles (cratère Victoria, etc.). L’immersion est présente : l’atmosphère martienne, la gestion de véhicules, l’équipement scientifique donnent un vrai sentiment de “mission spatiale”. Il y a un mode sandbox/multijoueur, et un potentiel pour modding, ce qui ajoute de la flexibilité. ❌ Les réserves importantes Globalement, les retours sont mitigés : sur Steam les avis sont “Mixed” (~55 %) pour ce jeu. Le rythme est assez lent, certaines mécaniques (“survie”, construction”) manquent de finition ou sont peu intuitives pour beaucoup d’utilisateurs. Des bugs, des contrôles “frustrants” ou une exécution inégale reviennent souvent dans les critiques. 📌 Mon verdict Si tu es fan d’exploration, de simulation spatiale et que tu veux prendre ton temps, te poser face à Mars, tester, piloter, pousser les véhicules alors oui, “Take On Mars” est un bon choix. En revanche, si tu veux un jeu ultra-fluide, très dynamique, bien poli à tous les niveaux tu risques de sentir que “quelque chose manque”. En résumé : Bien intéressant, ambitieux mais avec réserves, surtout pour les joueurs exigeants.
(UPDATED, READ THE REST) Dissapointing, this game was one of my favorite games to watch years ago and then when I saw that today, I could finally buy it thanks to my setup allowing me, I was really excited to finally try it out even though I watched countless videos of basically all gameplay elements. The gameplay was going quite well, I was on the mars scenario story, I really enjoyed this game on youtube for its slow, cosy pace in a completely isolate world and I was still feeling that feeling. It was all good until the moon flashback part. Once I got to the supply drop number two my game would start crashing. It wasnt once or twice but literally every 2 minutes. I verified my files, but nothing seemed to fix the problem. Eventually, had to refund the game which was quite a shame but I could not proceed without the game crashing even after the second drop. UPDATE: After repurchasing and redownloading the game, I stopped encountering said errors and I have fully played through the campaign and I can say that the overall experience was quite good, slow paced and realistic. I would have loved to see the future of this game and I can only hope for more. I have changed my review to be positive after a problemless run. So overall I'd say its worth a shot to go through the game especially if youre into realistic simulators.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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