
Live the real MotoGP™ experience with all the thrills of the Official 2026 Season, renewed physics built around a new rider-based handling system, a more complete Career mode, dynamic Riders Ratings and much more.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience the full intensity of the 2026 MotoGP™ Championship with all the official riders, teams, bikes and tracks in a more authentic way: for the first time, the real-world results dynamically update Riders Ratings, directly influencing in-game performance throughout the season. Step into the spotlight and track your journey with dazzling Collectible Cards celebrating your progress.
Jump straight into action with the Arcade Experience or dive into pure simulation with the Pro Experience, both supported by tutorials, adaptive difficulty and Neural Aids. Enjoy a renewed physics system built around a new rider-based handling model: your body movement on the bike matters more than ever, delivering greater control and a more authentic riding feel.
Build your legacy from Rookie to Legend with a custom rider or relive and reshape the career of an official MotoGP™ star. Your journey evolves season after season through contract negotiations, rider market dynamics and press conferences that shape your future. Your words to the media influence upcoming challenges, while your collaboration with teams drives bike development. Every decision becomes part of your story.
Step away from the paddock and explore new ways to ride. Train with the Motard, Flat Track and Minibike disciplines, or hit the circuit with Production Bikes, models featured in single-brand events with dedicated physics.
Compete online with full cross-play* and race on a full grid of up to 22 riders in new online lobbies. Customize your look with advanced graphic editors and share your creations!
*Nintendo platforms excluded
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Refunded -- The controls for your bike are horrible. It is easier to control the space ship in my drive way (Bruce Willis flew on it in the movie Armageddon), fly to an asteroid, save the world, fly home and land on the beach where women swoon at my feet. OK, it was impossible for an old fart like me to keep my bike on the track. DON'T buy this.
I love racing the bikes, I run pro mode, the development is great. Though promises by teams are broken when told you'll get a factory ride if you meet certain requirements. Come the end of the season you aren't offered the factory seat. I love racing both Moto 2 and MotoGP bikes. I REALLY wish there was more indepth setup, tire Tire Pressure, and tire temp warnings if you didn't meet the threshold in a race. HOWEVER, WHY THIS GETS A NEGATIVE REVIEW.. EVERY DAMN WEEKEND IT RAINS! EVERY RACE GETS A RED FLAG! The MotoGP class of AI is Nose to tail the ENTIRE RACE NO GAPS, Yamaha's racing for the win. WTF IS THAT! ALL OF THAT!?!? There should be a CLEAR step above for Ducati and Aprila follow by KTM then Honda, and FAR behind is Yamaha. The last TWO real season's we've had 2 rain GP races (1 sprint) and 1 red flag. And NOT BECAUSE OF A CRASH! Because of OIL on the track. FIX THESE HORRID PROBLEMS!
The game is bugged, you talk to the game support and they don't respond and suddenly they stop updating the game for a month when the AI is unplayable from 110 since they have a much higher straight speed, while in the curve it is slow and they are too aggressive without ever taking you into account. I have been buying these games for years and it seems that they are taking small steps, but there are novelties that they add in one game and in the next they eliminate them. They removed the classic motorcycles, they removed the pick-up of the bike from the floor, now they have removed the number editor. They never leave a game finished and without bugs 100%. It's a shame but I think Milestone doesn't measure up to it on many occasions.
TL;DR MotoGP26 isn't a bad game, but it continues a trend of prioritising marketing features over meaningful improvements like co-op, online depth, and QOL features. The racing can be enjoyable and there are some welcome new additions, but compared to what other racing games offer, way too much is missing for it to be worth the £50 price tag. Main Review This is an incredibly difficult review to write because I genuinely don't think that MotoGP26 is a bad game. However, it is incredibly disappointing that Milestone consistently invests development time into features that make relatively little impact on the overall experience, while long-standing issues and missing features that appear in so many other racing games continue to be missed and ignored with each release. To be clear, there are some genuine improvements that are clear to see. The return to full grids in multiplayer is huge, being able to ride production bikes is pretty cool, the new career mode is a solid move in the right direction, and I've immediately noticed small things like that AI are far more likely to re-join after a crash. Is that realistic? Maybe not. Does it create a more fun experience than finishing 1st only because you're the last rider standing? Absolutely. The problem is that this also highlights what is the biggest issue with MotoGP26. That many improvement seem to be either something that should really have been a patch for the previous games, or come at the cost of features and fixes that would have had a far greater impact on the overall experience. For example, Milestone have made a massive deal about the redesigned physics of the bikes in this game, and it's been the main talking point of most of their marketing. And yet, when you go to the online multiplayer, it is the exact same experience as the previous two games, even the menus are practically identical. One round of qualifying, with the same time limit setting as the last two games, then straight into a race with, again, the same percentage length modifier as the last two games. I want to see an option for a single player-like full race weekend. There will be some players who want the shorter format, and that's fine, but it's frustrating because it doesn't have to be one or the other. There should just be options that allows a host to decide how detailed they want it to be. There should be more control of the experience in the hands of the player. It's exactly these kinds of improvements, that are present in other racing games, that repeatedly get overlooked in favour of large headline features that sound impressive in marketing. Like a large portion of the gaming community, my gaming style is heavily focused on coop, and as such me and my friend (who came over from F1) mostly play MotoGP together. This is where my biggest disappointment lies, there is little to no meaningful cooperative experience in MotoGP26, this was the case in 25, same in 24. In other games, such as F1 25, there is a full coop career mode, complete with huge amounts of customisation to the experience, you can even race for a fictional team that you can develop from the ground up. The closest that MotoGP26 has to offer is private lobbies. Whilst these are appreciated and should absolutely be featured, this is a huge step back from the sort of offerings that are present in other similarly priced games. The lack of local hosting also creates bizarre situations where me and my friend, who are based in the UK, regularly end up having to race in a private lobby hosted on the other side of the planet in "Asia and Oceania" because server location is randomised (presumably based on server load), resulting in noticeably worse latency, rubber-banding issues, and sometimes even seeing crashes that didn't actually happen. Using dedicated servers makes sense for public matchmaking, but private sessions should not have to be limited like this. MotoGP25's introduction of Arcade mode was in my opinion one of Milestone's best additions. It wasn't realistic, but it felt authentic enough and was fantastic for accessibility. It allowed my friend to enjoy the game while gradually learning the basics with no previous experience of motorcycle racing games. MotoGP26's implementation of Arcade mode really feels like a step back. Instead of being a more accessible version of MotoGP, it transforms it into a completely different game. With crazy braking performance, even more impossible levels of grip, and wildly different handling, it seems to have lost what made the previous iteration such a good stepping stone. The AI is once again one of the games weakest areas. As I have mentioned before, there are some areas worth praising, such as AI crash recovery leading to races feeling alive for longer, and their racing against each other is often very convincing and immersive, not always, but often enough. Unfortunately, this immersive façade quickly falls apart as soon as the player enters the chat. AI riders consistently behave as if they have no awareness of the players presence, following racing lines regardless of whether there is another bike already occupying that space. The result is collisions that are unpredictable, unrealistic, constant, and game breaking. You feel genuine anxiety in a pack as it's impossible to know if the AI will simply swerve into you and take you out the fight. Outside of the racing, the audio is truly excellent, the bikes sound incredible, and the visuals are perfectly "good-enough" for a game in 2026. However, the bigger issue for me is that there are a number of small QOL issues that continue to be overlooked. Something as simple of being able to move HUD elements is still not possible, being particularly noticeable when using an ultra-wide monitor on PC, where moving less important information to the corners of the screen would be incredibly helpful. Again, this is a small example, but it shows a pattern of missing polish that is consistent over so many releases. To round this off, MotoGP26 feels like it wants to exist in it's own bubble, only ever competing with last years game. But the reality is that it isn't. Even if it's the only MotoGP game. It's competing with every racing game on the market. Expectations have changed and there are countless other games offering meaningful coop, flexible experiences, smarter AI, and better QOL features. I think the asking price of £50 is simply way to high for how far forward this game has moved with this release. Even on sale at £32 I struggled to justify to myself that it was worth it, given the reviews and gameplay footage. I don't want this to be a clone of another racing game like F1 25, but there are so many features of games like this that Milestone should be learning from and until priorities are shifted I can't recommend this game and I wont be buying the next release.
我需要中文!
Je préfère la conduite de MotoGP 26 par rapport à celle de MotoGP 25. Les sensations sont meilleures et le gameplay me paraît plus agréable. Cependant, ce qui me dérange, c’est le manque d’ajouts significatifs par rapport à l’épisode précédent. Il y a trop peu d’améliorations pour vraiment donner l’impression d’un nouveau jeu. Je joue principalement en mode carrière, et j’aimerais voir beaucoup plus de contenu et de personnalisation. Par exemple, ce serait vraiment sympa d’avoir toutes les marques de tenues disponibles en MotoGP, ainsi que plusieurs options de couleurs pour les protections, les gants et les bottes. Cela permettrait de créer quelque chose de plus personnel et plus intéressant visuellement. Les courses hors Grand Prix ne servent pas à grand-chose selon moi, je les passe presque à chaque fois. J’aimerais aussi avoir plus de gestion, dans le style de MotoGP 21 ou F1 25. Pouvoir créer sa propre équipe serait une excellente idée, surtout avec des livrées communautaires. Autre point important : l’interface pour les casques créés par la communauté devrait être améliorée. Je ne trouve vraiment pas pratique le fonctionnement actuel. Je préfère largement le système utilisé dans Ride ou Forza Horizon, qui est beaucoup plus clair et agréable à utiliser. En résumé, la conduite est meilleure que dans MotoGP 25, mais le jeu manque encore de vraies nouveautés et de profondeur, surtout pour les joueurs qui passent beaucoup de temps en carrière.
macam taik game
Das neue Update hat kurzer Hand dafür gesorgt, dass man nicht mehr mit einem Playstation Controller spielen kann. Großartige Arbeit
TROPPO DIFFICILE, GLI AIUTI O SONO TROPPO INVADENTI O NON SONO ABBASTANZA, ESEMPIO LA FRENATA
did a clean lap after 14 hours , Great physics , Good game , W Motgp
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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